http://www.rogerebert.com/rogers-journal/video-games-can-never-be-art
What a perfect followup with another awful article. Him & the TED fellow's definition (Wikipedia? Really?) look at "art" in a Euro-vacuum and also conflates the literature arts with the visual arts and thank you for sharing because this is where art historians try to share practical wisdom and and and
At a very basic level, I like to say that the question, "is it art?" is not very helpful. Art isn't stuff. Art is the interaction between people and stuff. You answer the question when you ask it. Art is Tinkerbell. Are you clapping your hands? The basic question should be, "is it good art?" And then you can go bash your head into the wall figuring out what "good" means.
Right, I've always told my students that the definition of (visual/fine) art is its very definition. What -is- unique about the current state of (un)fine art is that it routinely deals with identity crises because people are unsure (or ambivalent) about its commodity status.
So Ebert argues that all of these lofty weighted "artists" in history, ie famous poets, are great due to some inherent value in their medium, without acknowledging the processes of inculcation of which vidya games haven't been afforded. Video games have always been a gesamtkunstwerk, just as architectural church programs have always been a sum-of-all things experience, just like Alexander Calder wanted folk to perform and play music while his mobiles twirled. I'd rather not ask either question for video games though, as it only deals with the identity of things.
He is 17, so I I figure he will probably think much of himself much the same way most 22 year olds do of their 17 year old self. When I am not deliberately trying to josh you though, yeah I am pretty much with you Idun?
I'm coo' & totes get it but he's nurturing a space for attacking museum goers and that's not coo' & I don't withhold critique towards youngins.