Prologue - All prologue bosses are fought solo. So for those you that scale for support, do keep that in mind. A couple of them also have an 'Event Trigger'. All this means is that the boss has infinite HP when the trigger kicks in and must be defeated in some other fashion. You could take these literally (lol) or throw it out all together.
HOBGOB BOSSHP - 100 HP but...
DEF - 22 (average)
MGR - 7 (irrelevant)
RFX - 20 (Would be slower than Jet)
ACC - 14 (~52% against Virginia)
EVA - 12 (Doesn't evade)
*Fought against Virginia only
AttacksBattle Axe - 13 damage
Tackle - 13 damage
Party AveragesHP: 31
DEF: 11
MGR: 16
RFX: 29
Virginia's Attack - ~19 per round over 3 rounds.
**After 100 damage has been dealt, Hobgob Boss gains infinite HP and can only be killed by the Gatling Command. If 5 rounds pass, cutscene is triggered which auto gives Virginia 100 FP. Hobgob Boss actually dies at anytime when hit by Gatling, but you don't have the FP to use it at the start...
CommentsWhat a prologue boss. Pretty bad, dies to 6 hits guaranteed unless you force people to use Multi-attacks ala Gatling to win. Then he's a spoiler, wrecking everyone who doesn't but loses pretty much otherwise. Below average speed and inaccurate and only 3HKOs.
Light.
TATZLEWURMHP - Event Trigger
DEF - 24 (average)
MGR - 18 (awful)
RFX - 999 (Guaranteed initiative)
ACC - 26 (Solid, almost always hits Jet)
EVA - 30 (Doesn't evade)
*Fought against Jet only
AttacksHeave - 10 damage
Baking Breath - 18 Fire magic damage.
Party AveragesHP: 71
DEF: 26
MGR: 13
RFX: 26
Jet's Attack - ~48 per round over 3 rounds.
*Tatzlewurm has infinite HP and will die the moment he is hit by any Accelerator attack.
CommentsUh. Unless you take him literally, he's unrankable. Infinite HP means that he literally can't be killed. If you take him literally, he basically exists to spoil anyone who doesn't have a priority move (such as Pokemon Quick Attack) or ITD (which Accelerator attacks become). Also, he's an absolute speed god in this notion and would be whatever your see TB turn caps to be.
DNR.
GoldrakeHP - 250
DEF - 31(Above average)
MGR - 26 (Irrelevant)
RFX - 32 (Average - would tie Jet at equal levels)
ACC - 4 (Almost never hits - 12% accuracy on Clive)
EVA - 999 (Perfect Evade)
*Fought against Clive only
AttacksGlider Dive - 43 damage
Toxic Breath - 100% chance to Poison. OPB.
Party AveragesHP: 153
DEF: 39
MGR: 27
RFX: 15
Clive's Attack - ~74 per round over 3 rounds (if he could hit...)
Clive Lock On - 134 damage
CommentsWell, he's rankable! Perfect evade means he's likely a
Middle. But holy god, the accuracy issues. He makes Gallows look like Clive. And thanks to his amazing shoddy accuracy, Poison is a legit thing he wants to hit people with since at least that kills them in 5 rounds. He's basically dollar store Kimahri, with basically no offense whatsoever. Scratch that, make that 5 cent Kimahri. But if you can't hit him, he wins. Eventually.
KESARAN PASARAN HP - 54
DEF - 18(Below average)
MGR - 3 (Awful)
RFX - 0 (Guaranteed last strike)
ACC - 8 (Bad - 57% accuracy on Gallows)
EVA - 27 (Average)
*Fought against Gallows only
AttacksMISSION ACCOMPLISHED - 9 damage
Split - Anytime there are less than 4
s on the field,
can use this ability and create an identical copy of itself. Maximum of 4 only.
Party AveragesHP: 117
DEF: 23
MGR: 28
RFX: 21
Gallows' Attack - ~64 per round over 3 rounds (about 1/2 this amount on average after accuracy)
Gallows' Magic - 45 damage
*Despite their stats,
will also instantly be KO'd upon taking MT damage of any kind.
CommentsLess rankable than his WA4 form, but still not a complete mess. Check out his amazing offense by the way. 13HKO off sub 60% accuracy! But if you don't bring MT, you won't win unless you are some super fast offensive dude that can take out 3 of them at once, since otherwise they'll just keep cloning themselves. 0 RFX too by the way, so getting a potential triple turn him might not be hard depending on how you see TB speed interacting with CTB. Alternative, you may see it that only one of them exists initially, in which case, all you need to be is faster and have decent offense to win.
Light is my kneejerk due to the complete anemic offense and exists as a spoiler. Could go anywhere.
Chapter 1 - The gimmicks don't end! The first random boss(es) in Chapter 1 are actually the Guardians. They are unique in that they can be fought in any order, so your level average will actually change for the latter 2. For the sake of consistency though, I'm taking them all at level 5, which is about the party average when you can first fight them (Virginia is lower, Clive is higher). All 4 Guardians follow a pattern. First turn is to use their MT attack. Next turn is used on a buff, then the next two turns are a physical or magic attack if they have it. After that on the 5th turn, they will repeat this pattern. YMMV on if you want to hold them to this.
GrudievHP - 800
DEF - 38 (Above average)
MGR - 2 (Awful)
RFX - 8 (Extraordinarily slow. -1.5x SDs)
ACC - 6 (Marginally better than Goldrake - 18% to hit vs average!)
EVA - 16 (Bad. Should be an accuracy bonus. Gallows has a 93.75% accuracy rate here. GALLOWS)
Grudiev is weak to Wind
AttacksPlanet breaker - MT. 47 Earth magic damage.
Megasmash - 58 damage. Used as a Counterattack 100% of the time.
Shield - Cuts physical damage by approximately 33%
Party AveragesHP: 143
DEF: 31
MGR: 27
RFX: 32
Virginia Magic - 50
Jet Attack - 44 per round over 3 rounds
Clive's Attack - ~67 per round over 3 rounds
Gallows' Magic - ~58
Clive Lock On - 120/135/150 damage (at 25/50/75 FP respectively)
CommentsEpic. Check out that amazing accuracy, part 2! Even worse, in Wild ARMS 3, evading gives the target 12 FP, which as already noted in the preface, boosts Offense and Defense. So in practice, those counters actually get him killed even faster than normal. Otherwise, he's clearly the scrub of the Guardians. Slow, Inaccurate, low damage and no tricks to speak of. The other 3 have at least something to speak of, as we shall soon see.
Light. FengalonHP - 880
DEF - 2 (Awful)
MGR - 4 (Awful)
RFX - 102 (Bad ass. +5.6x SDs)
ACC - 32 (Solid - very low change to miss)
EVA - 90 (Bad ass. Clive only has a 60% chance to hit.)
Fengalon is weak to Water and Earth
AttacksHigh Speed Ripper - MT. 39 Wind magic damage.
Sonic Scratch - 50 damage. Used as a Counterattack ~33% of the time.
Turbulence - Doubles EVA. Makes him near unhittable. Lasts 3 rounds.
Inspire - 29 Lightning magic damage.
Party AveragesHP: 143
DEF: 31
MGR: 27
RFX: 32
Virginia Magic - 48 damage
Jet Attack - ~84 per round over 3 rounds
Clive's Attack - ~106 per round over 3 rounds
Gallows' Magic - ~59 damage
Clive Lock On - 192/216/240 damage (at 25/50/75 FP respectively)
CommentsAll his agility based stats are all very high at the cost of pretty much all the other ones. Those of you who don't put a cap on TB speed might want to consider doing so after seeing Fengalon. He's crazy fast, beating even Virginia by a notable amount. Physical fighters will have a rough time with him since he's so evasive and he can further buff it, making him only vulnerable to magic. Bad damage, but the occasional counters do help and probably help him 4HKO as a result. Kneejerk is some sort of
Middle. Could be Low Heavy, but might be worth a PG or something to see how he stacks up.
SCHTURDARKHP - 960
DEF - 50 (High)
MGR - 6 (Awful)
RFX - 20 (Slow. -0.8 SDs)
ACC - 4 (...)
EVA - 19 (Poor. Gallows has a 78% accuracy rate on it.)
Schturdark is weak to Fire and Lightning
AttacksAssault Tide - MT. 62 Water magic damage.
Big Press - 81 damage. Used as a Counterattack 100% of the time against physicals.
Heal - Restores 69 HP. Used as Magic Counter 100% of the time, when hit with weakness. Cannot be used normally.
Pressure/Refridgerate - 46 Water/Ice magic damage.
Party AveragesHP: 143
DEF: 31
MGR: 27
RFX: 32
Virginia Magic - 46 damage
Jet Attack - ~31 per round over 3 rounds
Clive's Attack - ~53 per round over 3 rounds
Gallows' Magic - ~58 damage
Clive Lock On - 96/108/120 damage (at 25/50/75 FP respectively)
CommentsSchturdark is the tank of the guardians, as hard as that is to believe. Highest HP, even better Defense than Grudiev and its magic counter means that in-game, it offsets weakness hitting by almost a third of what is dealt. How you want to treat this up to you. Regardless, he should still last a while with his defenses. On offense, it will want to use its magic attacks and will typically 4HKO. It does have a physical, but uh...amazing accuracy is amazing. The weakness to 2 common elements does suck and probably relegates him to a
High Light/Low Middle.
MOOR GAULTHP - 780
DEF - 3 (Awful)
MGR - 5 (Awful)
RFX - 22 (Sluggish. -0.66 SDs)
ACC - 56 (Very accurate, doesn't miss even Ginny )
EVA - 34 (Average. Only Gallows has Hit issues)
Moor Gault is weak to Ice
AttacksVapor Blast - MT. 85 Fire magic damage.
Vulcan Beak - 92 damage. Used as a Counterattack ~33% of the time.
Cremate - 64 Fire magic damage.
Party AveragesHP: 143
DEF: 31
MGR: 27
RFX: 32
Virginia Magic - 47 damage
Jet Attack - - ~83 per round over 3 rounds
Clive's Attack - ~105 per round over 3 rounds
Gallows' Magic - ~59 damage
Clive Lock On - 190/214/238 damage (at 25/50/75 FP respectively)
CommentsSpeed sucks, but he's the best Guardian easily. High 2HKOs with a high 2HKO counter off great accuracy. Defenses are crap so he'll be relying on that 2HKO a lot. Weakness to Ice is a bummer, but he's far better than Grudiev and not that far off from Fengalon.
Middle.
Now that we have mediums, I'll note who has what in the notes. As a general rule, Ginny has Terra Roar (TR), Clive has Fiery Rage (FR), Jet has Gale Claw (GC) and Gallows has Aqua Wisp (AW). Bosses are scaled like that for now this way until more mediums appear. Also, Clive has 1 Level of SHT upgrade, which boosts the damage that he deals.
ROMEROHP - 820
DEF - 51 (Average)
MGR - 61 (Good)
RFX - 79 (Very Fast. +1.5 SD)
ACC - 73 (Very Accurate. Does not miss even Virginia)
EVA - 68 (Decent. Reduces Jet to 73%)
Vulnerable to Decelerate/Fragile (100%/75%)
AttacksThrowing star - 40 damage.
*Fights alongside Dario and Janus.
Party Averages - Lv 8Virginia: Has TR
Clive: Has FR
Jet: Has GC
Gallows: Has AW
HP: 289
DEF: 43
MGR: 36
RFX: 47
Virginia Magic - 20 damage
Jet Attack - 49 per round over 3 rounds
Clive's Attack - 147 per round over 3 rounds
Gallows' Magic - 59 damage
Gallows' Devastate - 179 damage (note this drops Clive down to about 130 damage or so assuming Clive has +18 FP at this point)
Clive Lock On - 258/290/322 damage (at 25/50/75 FP respectively)
CommentsHe's the better of the two of Janus' lackeys, but the complete lack of damage pretty much sinks him. Better in-game cause he has two allies who can pile the damage up. By himself, high 8HKO doesn't save the rest of the package, but hey, he's probably a
High Light as the rest of his stats don't suck.
DARIOHP - 910
DEF - 63 (Good)
MGR - 38 (Below Average)
RFX - 27 (Slow. -1.0 SD)
ACC - 29 (Below average, about 65% Accuracy)
EVA - 21 (Bad. Gallows has 90% Accuracy on him)
Vulnerable to Decelerate/Fragile (75%/100%)
AttacksGillius H12/23 - 79 damage.
*Fights alongside Romero and Janus.
Party Averages - Lv 8See Romero
Virginia Magic - 39 damage
Jet Attack - 35 per round over 3 rounds
Clive's Attack - 133 per round over 3 rounds
Gallows' Magic - 74 damage
Gallows' Devastate - 200 damage (note this drops Clive down to about 130 damage or so assuming Clive has +18 FP at this point)
Clive Lock On - 234/263/293 damage (at 25/50/75 FP respectively)
CommentsFails. 4HKO, bad speed, vulnerable to magic. He has double Romero's damage but considering the fact that his own damage isn't exactly great either, Romero probably ends up the better of the two.
Light.
TRASKHP - 1510
DEF - 999 (Nulls Physicals at this point)
MGR - 0 (Awful)
RFX - 29 (Slow. -1.0 SD)
ACC - 18 (Bad, about 34% Accuracy)
EVA - 23 (Bad. Gallows has 91% Accuracy on him)
Vulnerable to Decelerate/Fragile (100%)
Resist all elements.
AttacksBig Press - 56 damage. Physical. Used as a Counterattack 100% of the time to physical damage.
Bio Missile - 107 damage. Unevadable Physical. Used as a Counterattack 100% of the time to magic damage. Cannot be used normally.*
Toxic Breath - 100% chance to inflict Poison
*Does not counter Summons/Gems
Trask's shell can be broken, reducing his defense to 0 and elemental resistances to neutral IF he is hit first by a FIRE attack and then an ICE attack. The two attacks must go in this order, but do not necessarily have to be used in succession.
Party Averages - Lv 10Virginia: Has TR
Clive: Has FR
Jet: Has GC
Gallows: Has AW
HP: 375
DEF: 50
MGR: 42
RFX: 54
Virginia Magic - 81 damage (Assuming Neutral)
Jet Attack - 123 damage per round over 3 rounds (after defense is broken)
Clive's Attack - 274 per round over 3 rounds (after defense is broken)
Gallows' Magic - 127 damage (Assuming Neutral)
Gallows' Devastate - 277 damage (note this drops Clive down to about 190 damage or so assuming Clive has +18 FP at this point)
Clive Lock On - 472/531/590 damage (at 25/50/75 FP respectively)
CommentsWell, he wrecks physical duelers unless they are ITD. That's a good start. 100% counterattack rates are bad news, even when the damage is terrible since it essentially doubles his damage a round. Mages have to be careful too, since he cuts all elements by 1/2 and the counters do add up. Oh and if you can't block Poison, then he racks up damage surprisingly quickly to boot, since that's 20% + his counters + his own turn. His gimmick isn't really easy to exploit in the DL (many characters are usually mono or dual element at best) but he does have one other notable flaw. That accuracy might be better than Grudiev/Goldrake but 34% is still shoddy.
Heavy most likely due to strength of his tricks.
JANUS (Final Human form)HP - 1800
DEF - 58 (Average)
MGR - 56 (Average)
RFX - 65 (Above average. +0.25 SD)
ACC - 62 (Above average. Can reliably hit Jet (but is only 1 point above him))
EVA - 57 (Average. Everyone can hit sans Gallows)
Vulnerable to Decelerate/Fragile (50%)
AttacksHeretic Stab - 67 damage. Physical. Can be used as a Counterattack. Melee in flavor.
Sniper Shark RX23 - 67 damage. Physical. Can be used as a Counterattack. Ranged in flavor.
MultiBlast - 67 damage. MT Physical. Can be used as a Counterattack. Unevadable.
Rising Nova - 240 damage. Unevadable Physical. Chance of Janus to use this attack is dependent on how injured he is or (1-CHP/MHP) = chance of use
Heal Berry - Restores 300 HP. Used as a counterattack to magic.
Janus has a 100% counterattack rate, to which he can counter with 1 of 3 attacks (they all do the same damage, but one is MT).
Party Averages - Lv 11Virginia: Has TR
Clive: Has FR
Jet: Has GC
Gallows: Has AW
HP: 419
DEF: 54
MGR: 45
RFX: 58
Virginia Magic - 40 damage
Jet Attack - 63 per round over 3 rounds
Clive's Attack - 206 per round over 3 rounds
Gallows' Magic - 90 damage
Gallows' Devastate - 245 damage (note this drops Clive down to about 200 damage or so assuming Clive has +18 FP at this point)
Clive Lock On - 372/419/465 damage (at 25/50/75 FP respectively)
CommentsThis is the form I personally hold Janus to so I just got some updated notes on him compared to Meeple. Anyway, end of C1 Janus is actually not too terrible. The damage is only 6HKO, but having a 100% counterattack rate means that in practice, its a 3RKO so you better be faster than him if you only 3HKO. Actually 3HKOing probably isn't enough due to Rising Nova. Not sure how other people see it, but I treat it as an unlock after 50% of his HP (since that's when the odds of it are more likely than not), at which point, he gains spammable high 2HKO damage to add on to his counter game. So uh...hope you have solid durability too or it's going to suck. The Heal Berry counter is cute, and means he's essentially immune to magic at this point but you may choose not to scale it (or to scale it only against his HP) in which case, he takes the sting out of some magical hits so mages have to deal with his counters some more and have a greater risk of knocking him into his Rising Nova phase. Rides the
High Middle/Low Heavy I think.