Trails of Cold SteelBareahard was pretty interesting. My attempt to stoke Machias - Jusis cooperation via competitiveness - look we gotta beat the other team - seems to have done okay at forging a truce. Still, weird stuff afoot, yo. What are the odds that the military base we visit has one of those annoying little kids with a flying device. And Baron Bleublanc, while of course a fine gentleman, sure seemed to know a little too much. To wildly guess: clearly our instructor, Sara, is a member of Ouroboros since she blatantly has an Ouroboros mech. The little kid with her flying mech is one too. They're both trying to undermine the noble faction, Sara by luring them into overreacting to Machias, the mysterious kid by just raiding their shit. Bleublanc is actually a brave bracer in disguise trying to keep the peace. We'll see how my intuition stacks up.
Midterms were fun. Not really sure how I did it, but I had strange memories of cram sessions with everyone, despite only having enough time for 3 of them? Almost like I was having the cram session, then moving back in time to have a different study session with someone else, while maintaining the memories of the first session. Anyway, this served me well on the test, although I miiiiight have looked up the answers from Emma's cheat sheet as a final sanity check. I think I did pretty well, as a result.
The "practical" Midterm went pear-shaped, no thanks to Instructor Valestein. But hey, our rivals in this friendly bout sucked enough that they had real trouble breaking Eliot / Machias sustain, so it was pretty easy anyway. I tried to make up with Kenneth, but he was not having it. Oddly enough, he didn't seize on what could be a perfect excuse for him losing: the fact that we were armed with prototype super ARCUS orbments. He's heard of how this kinda thing is a huge edge in battle, right? Go pull some strings and get some of your own, bro, and we can have a fair fight where we EACH have the unstoppable power of love and friendship.
I also had a bizarre Student Council request this time. Our resident Casanova was receiving mysterious letters pledging undying love to him, and he wanted me to investigate? An odd bird. Anyway, turned out the one ugly person the administration allowed on campus was the one sending the letters, causing him to nervously run off! Hilarious. Silly secret admirer, thinking that ugly people count as, well, people. Speaking of odd requests, there's apparently some super-fan of the radio program Abend Time on campus, as well. I'm a fan too, but whenever I'm paying attention, it's boring. I guess it must be good off-screen when I'm not really paying close attention... whatever that means. Weird.
Anyway, time for some horseback practice. The Riding Club is going to be sooooo jealous of this.
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Really liking ToCS so far. Chapter 2 was extremely good, interesting stuff happening, and the narrative electing to err on the side of making everyone awesome rather than lame. Mentioned this before, but Rean is definitely falling closer to the "Commander Shepard" side of main characters rather than the "SMT silent hero" side - sure, he's awesome, and people like Rean, but that's because the writers are being careful to include scenes of Rean being perceptive, noticing things, saying the right thing, etc. In other words, he isn't a silent-yet-adored protagonist, nor is he a huge-jerk-yet-adored-anyway protagonist. Cool.
While this plan is of course miles better than yon average RPG villain plan, I hope that Duke Albarea had something else in mind with C2's villain plan.
Kidnapping someone, fine.
Arresting someone publicly seems problematic, since now it's open knowledge that you have them, and you're inviting both the law and the military to take an interest in it. When the Black Clad soldiers showed up to take Prof. Russel in Trails FC, they didn't say "hi we're with the intelligence division, come with us" in the town square. They just kidnapped him quietly. Also, he had to have known that this would get both his sons in trouble. Remains to be seen if he's just an idiot, or was up to something else. At least, as usual, these types of things are fine as long as Our Heroes point out "hey this plan is stupid what is he thinking" too.
I really like that they didn't try and hang into Jusis vs. Machias tension forever, but instead used this as an excuse to move on to a new and different inter-party tension du jour.
On the downside... I'm pretty skeptical of our new additions to the cast. Millium looks like she's gonna be annoying. Sharon is terrible and the narrative is treating her terribly... considering that only the noble dorm had maids & butlers & such before, I thought that was a nice wedge, and one that would realistically be horrible for morale in a West Point type situation where you want everyone feeling like they're treated the same. Now Class VII gets in on this, and it's portrayed positively? Boo hiss. Elise & Alfin, ugh, not good first impressions, although I guess I was warned of this before.
Also. The music in this game is great, not that this is a huge surprise, Falcom etc. All of the battle themes are fantastic, and work pretty well with the 'pace' of the battle - I think you write slightly different for turn-based vs. real-time, and they're great at amping up the tension and making things awesome. I was pleasantly surprised with, of all things, the rainy day at the Academy before Midterms music too. Way better than the usual Academy music. It's such a small thing to let the player visit a place they've seen a lot already, except with rain and Our Hero running around with an umbrella, with rainy music in the background, but it's effective. Neat.
https://www.youtube.com/watch?v=R1tI_idiwnQ&index=10&list=PLzFTGYa_evXg9ZudTxcGNs2m5X4O9nj66 -- The Glint of Cold Steel, regular battle theme
https://www.youtube.com/watch?v=Qnpg9Zc3_iE&index=20&list=PLzFTGYa_evXg9ZudTxcGNs2m5X4O9nj66 -- Boss theme
https://www.youtube.com/watch?v=X1bNrqTXacU&index=45&list=PLzFTGYa_evXg9ZudTxcGNs2m5X4O9nj66 -- Big boss theme
https://www.youtube.com/watch?v=rV_zh3Q7N14&index=30&list=PLzFTGYa_evXg9ZudTxcGNs2m5X4O9nj66 -- Rainy day
I may have to ban myself from using Impede & Arc Slash. The fact that Rean can basically lock someone down
in a duel with that move says all that should be needed about its effectiveness in a teamfight situation, where everyone else can pile on the delayed enemies. I really hope that they start handing out Delay immunity like candy to the enemies... or resistance... or something.