Author Topic: What Games are you Playing 2017?  (Read 80864 times)

jsh357

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Re: What Games are you Playing 2017?
« Reply #275 on: March 07, 2017, 05:09:04 AM »
Does anyone know if the switch is region locked?

I believe the most recent Switch presentation made a point that it wasn't region locked, but I'm not sure how accurate that is.

This Gamefaqs thread suggests it's quite easy to buy games outside your region: https://www.gamefaqs.com/boards/189706-nintendo-switch/75054278

Meeplelard

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Re: What Games are you Playing 2017?
« Reply #276 on: March 07, 2017, 02:32:07 PM »
Quote
Breath of the Wild is what I thought Wind Waker was going to be. I am both pleased and surprised Nintendo actually made this game; it has just the right amount of tutorial but otherwise leaves the task of figuring out what to do up to the player

From my understanding, Aonuma wanted to make a Breath of the Wild Style Zelda that completely shakes up the formula and goes back to it's roots for a while but things kept getting in the way.  I know Skyward Sword, mid-development, he was talked into making it more conventional because "it's the 25th Anniversary game, give the fans what they want!" or some shenanigans like that.  Also Miyamoto allegedly was dicking with the game behind his back, because he wasn't happy with Aonuma or some shit, and Aonuma had to constantly fix it, but that could just be an urban legend (though based on what I've heard about modern Miyamoto, this would not shock me if this was true.)

A Link Between Worlds was one such example of Aonuma basically doing a smaller scale testing ground.  The development process there was they started making an ALttP remake, then mid-development went "hey, let's make it a sequel, just use the already existing assets, and take advantage of familiarity to allow for something original."  By keeping it to the ALtttP style, world map, etc., it allowed for a smoother transition into the unconventional aspects, while not feeling completely foreign, and given how well received ALBW was, despite being a smaller scale Zelda game, I'd say they succeeded.  BotW strikes me as the result of them thinking "Well we did this successfully playing it safe, so let's take the next step!

I'll might actually play it eventually but only once my brother finishes it...3 years from now because he's going to 100% it -_-
« Last Edit: July 20, 2017, 02:32:47 PM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

jsh357

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Re: What Games are you Playing 2017?
« Reply #277 on: March 07, 2017, 02:44:42 PM »
Quote
Breath of the Wild is what I thought Wind Waker was going to be. I am both pleased and surprised Nintendo actually made this game; it has just the right amount of tutorial but otherwise leaves the task of figuring out what to do up to the player

From my understanding, Aonuma wanted to make a Breath of the Wild Style Zelda that completely shakes up the formula and goes back to it's roots for a while but things kept getting in the way.  I know Skyward Sword, mid-development, he was talked into making it more conventional because "it's the 20th Anniversary game, give the fans what they want!" or some shenanigans like that.  Also Miyamoto allegedly was dicking with the game behind his back, because he wasn't happy with Aonuma or some shit, and Aonuma had to constantly fix it, but that could just be an urban legend (though based on what I've heard about modern Miyamoto, this would not shock me if this was true.)

Link Between Worlds was one such example of Aonuma basically doing a smaller scale testing ground.  The development process there was they started making an LttP remake, then mid-development went "hey, let's make it a sequel, just use the already existing assets, and take advantage of familiarity to allow for something original."  By keeping it to the LtttP style, world map, etc., it allowed for a smoother transition into the unconventional aspects, while not feeling completely foreign, and given how well received LBW was, despite being a smaller scale Zelda game, I'd say they succeeded.  BotW strikes me as the result of them thinking "Well we did this successfully playing it safe, so let's take the next step!

I'll might actually play it eventually but only once my brother finishes it...3 years from now because he's going to 100% it -_-

That is one pet peeve that does bug me! One save file??? Come on! I guess they want to sell more systems, but this one seems particularly egregious to me for some reason.

Meeplelard

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Re: What Games are you Playing 2017?
« Reply #278 on: March 07, 2017, 02:58:14 PM »
You could make multiple accounts on one console to get around the save file thing, no?
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

LordDirtyBrit

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Re: What Games are you Playing 2017?
« Reply #279 on: March 07, 2017, 03:06:11 PM »
You can do that with the Wii U. I'm not so sure with the Switch.

If BotW sounds like the next step forward from ALBW, I might actually play it. Maybe Nintendo have finally let go of OoT and realised that trying to copy it isn't a good method of replicating its success.

Shale

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Re: What Games are you Playing 2017?
« Reply #280 on: March 07, 2017, 03:41:34 PM »
Oh, it's a huge shift from the OoT formula. The very basics of combat are similar and there are setpiece puzzles. Where you find those puzzles, what the dungeons are like, the overworld, the progression of stats and skills, advancing the story....all overhauled.
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Re: What Games are you Playing 2017?
« Reply #281 on: March 07, 2017, 10:06:29 PM »
HZD: Yesterday I was mostly engaged in map clearing, so I'm going to get into some random mass guessing about what the hell is happening on this crazy old planet.

-I visited a robot factory! I'd been wondering. I'd assumed that not every machine you meet patrolling the wilderness could be vintage hardware--that kind of thing stretches credulity a bit in Fallout games and this is like four times the temporal distance since the fall of civilization. Generally, it does seem like someone working on HZD took notes from Earth After People in determining what degree of human construction would still be recognizable after this much neglect (I've met one dude with a working machinegun and it was terrifying). So I'd assumed someone or something had to still be making the robots. It looks more like something so far. I've yet to see evidence of sentience, for all that the robots can coordinate action as a pack, and it's presently easy to believe that mechanical processes begun a millennium ago are still chugging dumbly on just because no one ever told them to stop (though as a seasoned consumer of media I expect there to be another, possibly unnecessarily convoluted explanation provided in due time). There's even a kind of mechanical ecosystem apparent, overlapping with or replacing the natural one (I've yet to see any animal larger than a boar and am inclined to credit mass extinction for the absence). The robots are mostly designed after animals and often have an obvious ecological niche in this cycle of breaking down and rebuilding dead machines; the visual design aims to suggest muscle and tendon with tangles of wires and conduits, without ever adding outright biological components. There is a bit of Geth flair to it at times, but that's fine. It also must be noted that the aesthetics of the factory sequence were spectacular; it felt like something from another planet, designed to make most efficient use of available space without regard to human convenience.

I still have no idea how to deal with Corruptors. They move so fast and so constantly that I can barely line up a shot, much less scan them thoroughly for weaknesses. I can only hope the game doesn't see fit to demote them from boss to random mob anytime soon (I'm assuming it will happen eventually).

-Our tribe really does seem to use exile as the only punishment for any crime. I've yet to hear about any other kind of judgment being meted out. This might make it sound like the country would run out of people in no time, but being declared "outcast" can apparently be a temporary condition based on the severity of the crime, and what it usually means in practice is "No one is allowed to talk to you and you are not allowed to talk to anyone else," but you might just be relegated to some obscure corner of the country rather than kicked totally out of it. It's more like they consider being socially ostracized and Not of the Body to be the fundamental basis of all punishment. If you killed a dude then you are probably kicked out for good, though.

None of this really applies to the protagonist, who occupies an apparently unique position in being outcast from birth because no one knows where she came from and consequently one of the shaman crones put up a stink about her being devil spawn or something (my going theory is that she's a clone of some important scientist from Beforetimes and the tribal matriarchs lack the scientific knowledge to figure this out.) This explains a lot about her attitude, which is aloof enough to be skeptical of dogma but not outright derisive because it's still the only culture she was ever exposed to growing up (even if it was pretty much entirely secondhand). It also makes for a natural introductory wedge for a player who is of course a complete outsider to the entire scenario, but executed in a way that makes sense in context--she knows enough to occasionally fill in the blanks for you, but is ignorant enough that NPCs still need to tell her things. Beneath that, she is basically your expected universally helpful videogame messiah, but again for reasons which make sense in context, because while yes, her foster father's parting message to her was a very on the nose exhortation to practice selflessness, it's clear that his lifelong example speaks louder (he adopted and raised her as a single dad). This is nice because it means you actually have a reason to feel attached to your videogame father figure instead of him just sounding like Liam Neason.

-Greeting a visiting delegation from the Sun King was striking not just because it's the first time you see outsiders, but more notably (to me, at least) because it's the first time in the game that you see any evidence that reading and writing have survived the apocalypse. Priest unfurls a scroll and it hits me that prior to this point, over several hours of game, we haven't seen any previous evidence of literacy in this world. The protagonist has a totally-not-a-Pipboy accessory that once or twice has flashed writing at her when she picked something up, but I've yet to see confirmation that she's actually learned to read from this example (she doesn't react in-character to datalogs that the player can find and read). It doesn't seem like our tribe retained the basic concept of literacy. I've wondered, as someone with a lifelong inclination towards dreaming up fictional scenarios and never doing anything with them, exactly how long after a global collapse it would take for an accurate recollection of said collapse and the circumstances preceding to effectively recede from collective human memory. It seems a little bit like with our tribe, that may be on purpose--it's clear from walking around their main town, when they finally deign to let you in, that the Nora went all in for oral tradition.

We're apparently neighbors with the Sun King, so I'm just going to assume that the ring of mountains around me is the Swiss Alps until the game states otherwise.

-Nope! By this point, it has been made emphatically clear that we are in the former United States, most likely somewhere in the Rockies, which practically speaking does gel better with the broad ethnic diversity of this game than most other places in the world would. Also datalogs make it apparent that a prelude to the apocalypse was the Supreme Court ruling that a corporation can run for president via a proxy candidate. Sounds reasonable, the way things are going.

Most of this rambling is just to demonstrate that I appreciate there being actual plot things worth speculating about while you are stalking robots to figure out the best way of making them explode spectacularly.

Grefter

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Re: What Games are you Playing 2017?
« Reply #282 on: March 08, 2017, 12:30:11 AM »
Cid,it is cute that you flirted with the idea that a game could be made somewhere other than the US, of course it is in America.  Why would you make something set somewhere else..

Mass Effect 3 - I should be playing a billion other things, but I wanted to get through my replay of this before Andromeda hits aaaaand I just finished a word heavy game, so ashooty one is good.
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Re: What Games are you Playing 2017?
« Reply #283 on: March 08, 2017, 02:30:41 AM »
I can dream, Grefter.

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Re: What Games are you Playing 2017?
« Reply #284 on: March 09, 2017, 03:26:05 AM »
HZD: We have met the mecha tyrannosaur and OH MY GAH

MasterLemon

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Re: What Games are you Playing 2017?
« Reply #285 on: March 10, 2017, 07:30:33 PM »
Oh, it's a huge shift from the OoT formula. The very basics of combat are similar and there are setpiece puzzles. Where you find those puzzles, what the dungeons are like, the overworld, the progression of stats and skills, advancing the story....all overhauled.

The combat isn't just "waiting for openings" right?

jsh357

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Re: What Games are you Playing 2017?
« Reply #286 on: March 10, 2017, 09:17:22 PM »
Oh, it's a huge shift from the OoT formula. The very basics of combat are similar and there are setpiece puzzles. Where you find those puzzles, what the dungeons are like, the overworld, the progression of stats and skills, advancing the story....all overhauled.

The combat isn't just "waiting for openings" right?

Believe it or not, it has a dark souls style parry system, and since you have to use a variety of weapons with different moves, it stays fairly fresh. I wouldn't say it's the best combat ever, but it's significantly improved from past Zelda titles. The main focus of the game is exploration.

Sierra

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Re: What Games are you Playing 2017?
« Reply #287 on: March 10, 2017, 09:22:16 PM »
HZD: Inevitable boss fight of "Oh, of course there are two of them now" surprisingly easy because reasons? I'm not actually sure what one of them is. One of the corruptors died offscreen while I was busy hiding and headshotting mooks. The best I could infer from looking at the debris later was that he set off an Ewok log trap. This wasn't my handiwork because I had not set any traps (also I don't have any Ewok log traps). Reason #2 was just that the NPC in that fight was unkillable. I'm not even sure at what specific point he entered combat (at first he just stood there); I would imagine after some or all of the human enemies are down, since by that point it looks to him like I'm the winning option to side with. Anyway, the bots can knock him down, but he'll auto-rez after a few seconds. Immortal distractions are pretty OP, you guys.

Deathbringer was even easier, despite seemingly having more weapons than every boss in the game so far combined. I sniped a flamethrower dude's pack while he was next to the boss and suddenly 2/3 of boss HP is gone. Okay? Granted, I expect it to be much harder when I actually meet one of these things which is intact and mobile (this seems inevitable).

A plot dump occurred, so let's see how much sense we can make of the apocalypse so far:

-It's 2040ish and ecological collapse is imminent.
-Ted Faro owns the leading manufacturer of domestic service robots. Elizabet Sobeck is a genius wunderkind roboticist with a progressive bent.
-They fight crime! They team up to build green robots that can repair environmental damage without contributing to the problem. Data logs suggest they ran on biomass conversion, so basically Mr. Fusion? This sounds like a nice idea but has Implications later.
-After many years' effort, this work at least staves off the worst case scenario that we are probably really looking at after Trumpco have had their turn.
-The planet saved, Faro decides the company's next transition should be to WORLD'S LEADING ARMS MANUFACTURER.
-Sobeck says fuck this, I'm out.
-Someone at Faro decides it would be a brilliant idea to develop and market a self-replicating mobile weapons platform.
-Have you figured out where things went wrong yet? Congratulations, you are smarter than Faro's engineers.
-A swarm in the south Pacific glitches out (probably?) and begins replicating without restraint or any regard to programmed parameters or stop orders.
-The Slylandro Probe Effect quickly goes critical. IT. ATE. EVERYBODY! appears imminent (remember, biomass conversion) until Sobeck steps in with a drastic plan.
-???
-The world is safe again! But...for HOW LONG?

So basically we made our own apex predator. For science capitalism! So far there's still no indication of genuinely sentient malevolent A.I. in this equation, which is kind of nice since in some ways there's something a little creepier about entities wholly bent on eradicating every speck of life on Earth just from sheer dumb instinct, like guys, what if we made nanites that could molecularly disassemble the Earth, huh? But our ultimate adversary in the game clearly is a malevolent A.I., so it seems impossible not to assume a connection somewhere. The robot ecosystem thing at least makes way more sense now--the animal-aspected robots are presumably what's left of the earlier Faro productions, still following directives to refurbish the Earth and only getting violent when it looks like someone might interfere with their work. They can be persistent if angered, but don't go out of their way to systematically hunt down and murder people until HAL overrides them. But the military robots LOOK like military robots and are only ever unremittingly hostile. At the very least, one doesn't get the sense of a single overriding A.I. in universal control here.

Whatever ??? is, it's probably what actually ended civilization. Faro was scared enough that he had to be blackmailed into cooperating, even knowing that HIS ROBOTS WERE LITERALLY EATING THE PLANET TO DEATH. At least the title finally makes sense, because it was a military operation, and U.S. military operations always have to have excessively dramatic names.

The clone thing is pretty squarely confirmed by the number of times machines have recognized me as someone long dead (while complaining about that niggling fraction of a percent of DNA that doesn't quite match perfectly).


tl:dr version: https://frinkiac.com/meme/S08E25/1242056.jpg?b64lines=IElOIEVJVEhFUiBDQVNFLCBNT1NUIE9GIFRIRQogQUNUVUFMIEZJR0hUSU5HIFdJTEwgQkUKIERPTkUgQlkgU01BTEwgUk9CT1RTCiBBTkQgQVMgWU9VIEdPIEZPUlRIIFRPREFZLCAKIFJFTUVNQkVSIEFMV0FZUyBZT1VSIERVVFkgCiBJUyBDTEVBUi0tVE8gQlVJTEQgQU5EIAogTUFJTlRBSU4gVEhPU0UgUk9CT1RTLg==

I've wondered, as someone with a lifelong inclination towards dreaming up fictional scenarios and never doing anything with them, exactly how long after a global collapse it would take for an accurate recollection of said collapse and the circumstances preceding to effectively recede from collective human memory.

Yeah, this makes more sense now. It's not really emphasized on a metaplot level, but data logs have suggested the WALL-E effect (I.E. humans so dependent on machines that they've forgotten how to do much by themselves) in play just before the end times. One can imagine dislocation between past and future being more dramatic when such a technologically-reliant culture is suddenly wholly deprived of it. So basically we're one of those crappy lategame Civs that would spawn in some obscure corner of the world near the end of a game of Civ 1&2 with no tech or military.

Did I mention the vistas are a thing in this game, you guys? The vistas, they are a thing. Rappelling down from Faro tower nearly provoked genuine vertigo. Also, I finally found a location whose name remained unchanged over a thousand years (or maybe that was just in the audio log that referred to it, now that I think of that), so now I can definitively say that we're playing in Mr. House's backyard.
« Last Edit: March 10, 2017, 09:24:35 PM by El Cideon »

LordDirtyBrit

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Re: What Games are you Playing 2017?
« Reply #288 on: March 11, 2017, 01:02:21 AM »
Final Fantasy VII: At Gaea Cliffs. The Icicle Labyrinth was more annoying than I remembered it to be. At least I could use the randoms to gain some more limits on my characters.

Pokemon Red: For some reason, I feel like having a Pokemon binge. I suppose I can use this as a way of playing the Gamecube titles for the first time. I'm at the Pokemon League right now. The difficulty here is almost non-existent as Psychic types nail everything due to the way the Special stat works (it doubles duties as both Magic and Magic Defence) and the fact that the only type that resists it is itself. However, I say the difficulty is 'almost' non-existent as the level curve is actually competent here unlike with GSC and HGSS.

My team so far (forgive the terrible RB graphics):

Hunter Sopko

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Re: What Games are you Playing 2017?
« Reply #289 on: March 11, 2017, 03:53:37 AM »
That's the best part of doing those, Bit!

And Ghost is almost as bad. I managed to squeak by the last 2 E4 and Gary with only Gengar alive due to the wonky Ghost mechanics in Gen1

LordDirtyBrit

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Re: What Games are you Playing 2017?
« Reply #290 on: March 11, 2017, 11:02:27 AM »
I've used Gengar in quite a few playthroughs. Yeah, the AI in RBY clearly wasn't programmed to fight against Ghost types effectively. My favourite AI fuck up in RBY was putting a Poison type up against Lance's Dragonite and it would spam Agility because it was a Psychic move. With this AI flaw in mind, you could bring a level 3 Weedle against Lance and you can just wait for Poison Sting to Poison Dragonite.

Hunter Sopko

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Re: What Games are you Playing 2017?
« Reply #291 on: March 11, 2017, 08:56:00 PM »
Pokémon Moon: Third island down. I suppose it's slowly taking off, but nothing really happened on this island. Lotta treading in place aside from MAH BOY GUZMA. Hopefully this jaunt into Aether Paradise will be more entertaining.

Current lineup:


Didn't find anything worth replacing yet. Same ol, though Palossand is a little disappointing since everything seems to counter Psychic in this game. Still. I like using gimmicky pokemon designs sometimes. SANDCASTLE! Almost as good as Vanilluxe. Salazzle's been great. Muk's a wonderful tank. Charjabug really needs a physical electric move, but X-Scissor has worked wonders. Toucannon is overall solid. Decidueye is still neat and his Z-Move is cool.

MasterLemon

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Re: What Games are you Playing 2017?
« Reply #292 on: March 12, 2017, 12:34:49 AM »
Oh, it's a huge shift from the OoT formula. The very basics of combat are similar and there are setpiece puzzles. Where you find those puzzles, what the dungeons are like, the overworld, the progression of stats and skills, advancing the story....all overhauled.

The combat isn't just "waiting for openings" right?

Believe it or not, it has a dark souls style parry system, and since you have to use a variety of weapons with different moves, it stays fairly fresh. I wouldn't say it's the best combat ever, but it's significantly improved from past Zelda titles. The main focus of the game is exploration.

Well that solves any of my woes. I remember people making SotC comparisons when BotW was first announced during E3 2016. If anyone here has played both games, would it be fair to say that they're similar?

jsh357

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Re: What Games are you Playing 2017?
« Reply #293 on: March 12, 2017, 01:04:34 AM »
Oh, it's a huge shift from the OoT formula. The very basics of combat are similar and there are setpiece puzzles. Where you find those puzzles, what the dungeons are like, the overworld, the progression of stats and skills, advancing the story....all overhauled.

The combat isn't just "waiting for openings" right?

Believe it or not, it has a dark souls style parry system, and since you have to use a variety of weapons with different moves, it stays fairly fresh. I wouldn't say it's the best combat ever, but it's significantly improved from past Zelda titles. The main focus of the game is exploration.

Well that solves any of my woes. I remember people making SotC comparisons when BotW was first announced during E3 2016. If anyone here has played both games, would it be fair to say that they're similar?

I had to climb on one boss (which I encountered while walking around) in order to find its weak point and beat it. That felt very SotC. I would say there are a lot of similarities between the games, but BOTW has a much better camera. It has the same feeling of wandering post-apocalyptic land until you encounter something. One of my only real complaints is that Stamina is so limited, which makes running a chore sometimes comapred to SotC.

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Re: What Games are you Playing 2017?
« Reply #294 on: March 12, 2017, 05:20:26 AM »
Breath of the Wild:

I've been playing extensively since launch.  It's the first open world game I've played where the open world itself is fun to explore.  Typical of open world games tend to heavily gate where you can go by insane stat checks or the worst, developer placed invisible walls.  BotW you are free to explore anywhere within Link's own ability.  Any mountain can be climbed, any monster can be defeated (steal their weapons out of their hand with the magnet!) right from the get go.  Well, at least until you complete "tutorial" plateau.  Frigid or hot conditions can be temporary dealt with by cooking or permanently with gear.  They even thought of fire weapons helping in cold climates or ice weapons in hot areas.  Not much you can do about volcanic heat, but Death Mountain is suppose to be intimidating to explore.  The disappointing aspect is that there's not enough meat told in the story outside of flashbacks that are pretty difficult to trigger and some hidden lore you can find in Hyrule Castle.

Most traditional Zelda conventions are not present, both good and the bad.  All special abilities are obtained at the beginning, all of your shields and weapons are expendable, and everything will kill you in one hit if you're not prepared.  Sadly the greatest asset to a Zelda game, the dungeons, fall completely flat in BotW.  They take place in a giant mechanical beasts, with one large room with several smaller rooms and 4-5 mini puzzles then the boss.  That's it, maybe one monster for you to fight.  The whole Rito section of the game took me 1 hour, from finding the village to defeating the boss.  Hyrule Castle is a great final dungeon, it actually feels like a castle rather than a bunch of empty hallways with locked doors.  There's many ways to get in, tons of secret rooms you can find, great gear to collect, and of course if you can do it just climb straight up to Ganon.

It's not the GOAT game that everyone was expecting but it's definally the best effort Nintendo has put out in a long ass time and probably for the next 5 years.  I hate most open world games with the exception of New Vegas and GTA.  BotW is now added to that list.

MasterLemon

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Re: What Games are you Playing 2017?
« Reply #295 on: March 12, 2017, 05:14:18 PM »
If BotW is similar to SotC, then that gives me enough of an incentive to play the latter and get a feel of what I would be getting myself into.

Shale

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Re: What Games are you Playing 2017?
« Reply #296 on: March 12, 2017, 11:18:14 PM »
Sadly the greatest asset to a Zelda game, the dungeons, fall completely flat in BotW.  They take place in a giant mechanical beasts, with one large room with several smaller rooms and 4-5 mini puzzles then the boss.  That's it, maybe one monster for you to fight. 

FWIW I think the shrines (stand-alone bite-size puzzle rooms, of which there are 100+ scattered around the map) more than make up for this. The dungeons are trying to be something very different from what they're designed for in other Zelda games; while I've only done one so far, climbing into a giant robo-elephant and solving puzzles using its trunk was definitely a unique gaming experience.
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Re: What Games are you Playing 2017?
« Reply #297 on: March 13, 2017, 12:39:46 PM »
If BotW is similar to SotC, then that gives me enough of an incentive to play the latter and get a feel of what I would be getting myself into.

Everyone should play SotC. It's pretty short anyway.

Meeplelard

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Re: What Games are you Playing 2017?
« Reply #298 on: March 13, 2017, 12:57:26 PM »
Honestly, I've felt most dungeons in a Zelda game are dull, since they all follow the exact same formula since OoT and it's really just masking the same damn thing every-time.   It's one of the reasons ALBW dungeons stand out.  They're much smaller, but because you get the item BEFORE going in, they don't follow the formula, and thus offer way more flexibility in terms of the dungeon design and progression.  It's not just a key or switch hunt until you get the dungeon item, which then acts as a glorified key, and then the boss is just "we need to justify using that new toy you got to beat this guy, no matter how impractical!"


Fire Emblem Birthright:  Completed.  Had to do the final map multiple times and it pissed me off because they make you slog through the first half which is not really that hard, just to have a map that can end in 2-3 turns one way or another.  I eventually just shoved all my stat items on Corrin and YOLO'D.  My Corrin didn't get a lot of good durability boosts so the Final Boss could one shot on a counter, hence I really needed to buff his defenses to high hell.  The winning run had Saizo not gett he HP boost he needed to survive one hit, just to sneak in a stat down hit, but luckily, I could get Azura up to Corrin for and hit anyway, so it all worked out.
« Last Edit: July 20, 2017, 02:30:08 PM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

The Duck

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Re: What Games are you Playing 2017?
« Reply #299 on: March 13, 2017, 02:12:26 PM »
If BotW is similar to SotC, then that gives me enough of an incentive to play the latter and get a feel of what I would be getting myself into.

Everyone should play SotC. It's pretty short anyway.
Cosign and also Cid you should try the Last Guardian, I'm curious what you'll think.