So last time I posted here about actually playing something, it was starting Nier Automata, but it didn't really click with me at the time because I'd just played a game about killer robot future, and also I got distracted because--
Dark Souls 3: Show's over.
The Ringed City, the second round of DLC for Dark Souls 3, is the last piece of Souls content we're going to get. So says Miyazaki, and I see no reason to disbelieve him--as good as DS3 was, it never felt as inspired as Bloodborne did, and it's very easy for me to believe that he'd be both creatively better off and more invested in establishing more original IPs than in continuing a series that's said its peace.
But The Ringed City is very good. That's pretty much in keeping with expansions to previous Fromsoft games, which usually add some of the best content they have.
The lore connections are cool, most of the new loot is fun to play with, and three out of the four new bosses are outstanding. The other one is hot trash, but I'll still call this a winning ratio. The optional boss is From finally doing a dragon boss right, and the last boss is pretty much the final word on what has traditionally been the kind of fight From always excelled most at: an impossibly badass fallen warrior in need of a mercy killing. I could gripe about the actual levels leaning too hard on a basic design tenet of "Make the player run a lot looking for hiding places from an unkillable sniper -> retread steps later to loot everything after finally finding a way to kill the sniper." I raged a lot about this when I first played it and do dock points for them reusing the idea too many times. But ultimately there's too much good here for me to feel like this ruins the experience. Of all the DS2 zones to explode and repurpose, I wouldn't have expected
Earthen Peak. (But that's okay guys, you know why? Because it means they brought the fanservice clothes back.) Based on that, I kind of expected to see more overt landscape nods to past installments going forward, but I guess I can see why they didn't do that more--trying to cram in more environment types would likely lead to geographical incoherence. And the Ringed City already is exactly what it needs to be.
As for that dragon:
https://www.youtube.com/watch?v=aRdMsdPPOr0https://www.youtube.com/watch?v=Vvok_DYfP5sSo much rage for the second one. Does that count? No, seriously, does that count? He was already dead! I guess it doesn't count, because I know that if the hit had killed me, the game wouldn't have called it a win.
(When From tallied up death rates for Dark Souls 2, they announced that the player failure rate for Fume Knight was something like 95%. I'd bet that Midir is higher, and having by now run this fight a helluva lot in co-op, I'm prepared to cite this as the #1 reason why: host trying to forcibly insert the lifeline exercise into Midir's anus. If you drop in and see that the host, or even another phantom, is constantly busy trying to stab the giant dragon in the ankles, I can almost guarantee that this attempt is a lost cause. Guys, no, this isn't Sinh, stop trying to fight him the same way. It's amazingly rare to draw a full party full of people who actually recognize the only thing you need to do here:
hit him in the goddamn head you morons. I say this after being one of those morons for entirely too many futile attempts.)
If you play this, please make an effort to seek out the NPC sidequest. It's great, and drives home what probably should've been apparent a long time ago:
Patches really is just Miyazaki's stand-in, isn't he? I guess we needed that one last kick in the ass for the road.
I'm also curious to know who people think the preachers are referring to in their neat little speeches. Mostly it sounds like the invading NPCs to me (though one of the others is almost definitely Sirris).
Fear not the dark, my friend. And let the feast begin.
~
Since this is pretty much the end of our series (of events), and insofar as I can tell the last time I'll have reason to post about personally playing Souls games, I figured I'd cap it by dumping a list of all the characters I ran through the game before I exhausted build ideas (not to mention save slots).
It is strongly recommended that humans skip over the following content unless they are similarly obsessive about breaking Fromsoft games into tiny pieces. If there's one thing this listing makes blazingly apparent, it's that the reason I play Fromsoft games is different from the reason I
replay Fromsoft games. The reason I play them is to explore the wreckage of amazingly detailed worlds and try on fabulous clothes. The reason I replay them is to build a better machine.
RobertaName Origin:
Black Lagoon, Rosarita Cisneros. FARC guerilla, combat maid, killer robot from the future.
Build Type: Welcome to the CLUB.
Stats: 31 VIG, 6 ATT, 40 END, 40 VIT, 50 STR, 14 DEX, 8 INT, 9 FTH, 11 LCK
Melee Weapons: Butcher Knife (obsoleted) -> Smough's Great Hammer, Vordt's Great Hammer, Quakestone Hammer, Ledo's Great Hammer.
Casting/Ranged Weapons: Longbow (obsoleted) -> Millwood Greatbow.
Magic: No. 0 attunement slots.
FASHION SOULS: Dancer's set, sans helmet (I rarely wear anything in games that obscures my character's face). It's real armor but it's just so slightly girly. It works.
Rings: Havel's Ring (equip load+), Estus Ring (healing+), Chloranthy Ring (stamina regen+), Ring of Favor (equip load/HP/stamina+).
NG+?: No.
Combat Assessment: Highly satisfactory for an initial vanilla run. Butcher Knife was mained from the moment I picked it up until beating the game. Good power, reach, and excellent stagger potential for its speed. It got phased out for heavier weapons once I grinded to aftergame levels for the DLC, but I strongly recommend it as a user-friendly middleweight weapon for any new player. As for the clubs: they are not broke tier like they were in DS2, but they are still very good. There isn't really a single best out of those four. All have valuable quirks. Smough's probably ideal on paper, but I have a hard time using it because it takes up so much visual real estate.
7/10. Effective build, but I've made better.
AnastasiaName Origin:
Dark Souls 1, the Firelink Shrine fire keeper.
Build Type: Everything burns.
Stats: 27 VIG, 40 ATT, 17 END, 8 VIT, 12 STR, 18 DEX, 40 INT, 40 FTH, 7 LCK
Melee Weapons: Rapier (chaos), Witch's Locks, Demon's Scar.
Casting/Ranged Weapons:
Pyromancy Flame, Black Bow of Pharis.
Magic: Yes. 6 attunement slots. Standard array:
Great Chaos Fire Orb, Black Fire Orb, Flame Fan, Warmth. 99% of the time all you need is GCFO though. Anything else is novelty.
FASHION SOULS: Fire Keeper set w/the starting Pyromancer crown. One can't help but notice that Fire Keeper robes hug curves very suggestively in this game.
Rings: Sage Ring (casting speed+), Fire Clutch Ring (fire attacks+, physical defenses-), Great Swamp Ring (pyromancy power+), Witch's Ring (pyromancy power++).
NG+?: No.
Combat Assessment: OP. Unironically OP, broke-ass what-were-they-thinking good from the moment you pick up Great Chaos Fire Orb for the rest of the trip. It is literally the only thing you need to melt vanilla DS3. Few other options make the base game as much of a joke.
9/10. Only real issues are GCFO gets very expensive to spam & half the Ringed City bosses totally wall her damage. Objectively, I think there are some good arguments for sorcery being a stronger option, but I'm ranking this build higher for being the first I ran that felt like it completely dismantled the game in ways the game wasn't prepared to cope with.
RosemundName Origin: Rosey was the party healbot in the D&D game I ran from 2013 to 2015. The name was originally lifted from Connie Willis'
Doomsday Book.Build Type: Shall we discuss miracles, then?
Stats: 27 VIG, 31 ATT, 35 END, 7 VIT, 15 STR, 14 DEX, 7 INT, 60 FTH, 13 LCK
Melee Weapons: Lucerne (lightning; obsoleted), Saint Bident (raw; obsoleted) ->
Follower Saber (lightning), Rose of Ariandel.
Casting/Ranged Weapons:
Cleric's Sacred Chime, Sacred Chime of Filianore, Longbow.
Magic: Yes. 5 attunement slots. Standard array:
Great Heal, Sacred Oath,
Sunlight Spear, Lightning Arrow
FASHION SOULS: Maiden set. A returning favorite from Dark Souls 1. I like white & gold designs.
Rings: Ring of Favor, Lightning Clutch Ring (lightning attacks+, physical defenses-), Morne's Ring (miracle power+), Ring of the Sun's First Born (miracle power++).
NG+?: Oh hell no.
Combat Assessment: Poor. I've really struggled to make a miracle build viable in this game. Part of that is because my first impulse was to try to run it the way it worked in previous games. DS1: throw lightning spears, collect win. DS2: cast lightning buffs on a fast lightning weapon, cast Sacred Oath, pump nothing but FTH so your buffs last forever, you are now a human blender. DS3: ...? Neither of those options really work. Lightning Spears look pitifully weak (
look weak, we'll come back to this), and stacking the miracle buffs on a raw weapon never got me the kind of numbers I'd grown used to. So what the hell are you supposed to do with your faith build in this game? I struggled to get this character through even the shittier bosses, and had to lean on summons a lot for anything remotely difficult. Having tons of healing is great, but what's the point when you can't functionally kill anything? I was inclined to conclude that the only value of miracles was utility casting for someone willing to make a minor investment in faith when they don't have anything else to do with their levels. I mean, she got marginally more competent when she picked up the Follower Saber/Rose of Ariandel (my earlier weapon choices were woefully misguided--I picked the Lucerne because it worked well in DS1, the Saint Bident because it scales with faith, but both are terrible weapons in this game). But those are DLC weapons and squarely in the column of too little too late. It wasn't until a week ago that someone pointed out that Lightning Spear miracles only deal maximal damage
if you fire them at point blank range. So there it is:
DS3 faith build is supposed to be a melee caster, which, yeah, is pretty much the most unintuitive approach I can conceive of for a caster build. But having now made good use of it, I have to revise earlier estimate of worst build ever, because Sunlight Spear/Lightning Stake are absolutely brutal if used effectively. Like best numbers I've got out of this game good. The flipside is that she's a complete glass cannon, but it's totally worth it for style, right? (Lightning always was the aesthetically superior choice for offensive magic.)
5/10 because now I can OHKO invaders. It's hard to argue against all that time she spent being completely inept, though.
NanamiName Origin:
Revolutionary Girl Utena, Nanami Kiryuu. Quite possibly the dumbest character in existence. Chosen just because of the dual wields.
Build Type: DEX weapon buffer.
Stats: 27 VIG, 14 ATT, 40 END, 24 VIT, 20 STR, 50 DEX, 10 INT, 15 FTH, 9 LCK
Melee Weapons:
Sellsword Twinblades (sharp), Dragonslayer Spear, Lothric Knight Long Spear (sharp), Crow Quills (sharp).
Casting/Ranged Weapons: Sorcerer's Staff (obsoleted) -> Priest's Chime, Black Bow of Pharis, Onislayer Greatbow.
Magic: Yes. 2 attunement slots. Standard array: Blessed Weapon, Force. (Before respec from INT support to FTH support: Magic Weapon, Chameleon.)
FASHION SOULS: Sunless set (Sirris' outfit). I think this is probably the prettiest armor that From has designed.
Rings: Lingering Dragoncrest Ring (buff duration+), Estus Ring, Chloranthy Ring, Ring of Favor.
NG+?: Yes.
Combat Assessment: Outstanding. I went into this thinking she'd transition from the Sellsword Twinblades, her starting weapon, to something more distinguished (because how often does your starting weapon actually stay your best option forever?) Like probably the ultra-weeb dual katanas or Ricard's Rapier or something. Wrong wrong wrong. Sellsword Twinblades bestsword twinblades. You effectively hit twice with each swing, it's fast and spammable, and it is 100% my style. I loved powerstancing in DS2 and was happy to see dual-wielding done right at least with some weapons in DS3. This was exactly how I wanted to play the game.
10/10. Objectively I'm prepared to concede that quality build is supreme in DS3, but damned if I had as much fun with that as I did with this one. (I respecced from sorcery buffs to miracle buffs just for style. It turned out to be a minor component either way.)
IrisName Origin: I just always liked the name. I've used it in every one of these games.
Build Type: Magical princess.
Stats: 27 VIG, 50 ATT, 15 END, 7 VIT, 13 STR, 18 DEX, 60 INT, 7 FTH, 12 LCK
Melee Weapons: Crystal Sage's Rapier.
Casting/Ranged Weapons:
Court Sorcerer's Staff, Darkmoon Longbow.
Magic: Yes. 7 attunement slots. Standard array: Soul Stream, Crystal Soul Spear,
Great Heavy Soul Arrow, Great Soul Arrow, Soul Greatsword, Homing Crystal Soulmass.
FASHION SOULS: Antiquated set w/Crown of Dusk. We
are going full magical princess here, you guys.
Rings: Sage Ring, Magic Clutch Ring (magic attacks+, physical defenses-), Young Dragon Ring (sorcery power+), Bellowing Dragoncrest Ring (sorcery power++).
NG+?: No.
Combat Assessment: Apparently people think sorcery sucks in this game? I don't understand why. Look at the bolded spell up there. It is not Crystal Soul Spear. If you are leaning on Crystal Soul Spear, you are doing it wrong. It costs way too much FP to be casually worth it even against bosses. GHSA is where it's at. It deals maybe 100-200 less damage for like a third the cost. You can and should spam this against absolutely everything. You will never run out firepower. So she may not have the raw stopping power of Great Chaos Fire Orb, but she also literally never needs to engage anything in melee combat. This is a fair trade. Also more dynamism in hitboxes (Soul Greatsword/White Dragon Breath/Pestilent Mercury good for cutting through mobs).
8/10. Maybe a little boring, but very effective.
Dame FortuneName Origin: Nothing special. Just Lady Luck.
Build Type: RNGesus. Pump Luck and ignore other offensive stats. How could this go wrong?
Stats: 27 VIG, 11 ATT, 40 END, 20 VIT, 11 STR, 20 DEX, 12 INT, 8 FTH, 60 LCK - 99 hollowing
Melee Weapons: Barbed Straight Sword (obsoleted) ->
Anri's Straight Sword, Claw (poison), Painting Guardian's Curved Sword (blood), Dark Hand.
Casting/Ranged Weapons: Sorcerer's Staff, Black Bow of Pharis.
Magic: Yes. 1 attunement slot. It is reserved for Chameleon, because that is the best spell in the game.
FASHION SOULS: Thorns set (sans helmet). This is Kirk's armor from Dark Souls 1. It seemed appropriate for undead edgelord bleed build (for mechanical reasons, Fortune had to run at max hollowing all the time).
Rings: Untrue Dark Ring (maintain human appearance while hollow/phantom), Estus Ring, Chloranthy Ring, Ring of Favor.
NG+?: Fuck no.
Combat Assessment: Bad. This is probably the fault of my weapon choices. I know it's possible to make a competent bleed build in this game. People have done it! But usually they are doing it with the Warden Twinblades--which, in spite of all that luck, I never managed to get on this build (and would've been hesitant to use anyway, since it would just repeat Nanami's moveset). So in practice, that obscene luck score usually just went towards Anri's Straight Sword, because ASS is the only weapon that innately scales off of luck. It's a decent sword, considering her options. But you know what would've been more effective? Not dumping fifty levels on luck, as with every other build in this list. I even tried hollow-infusion weapons, and I might just as well have been running raw for all the boost I got with that.
3/10. She really wanted the last patch's buffs to poison/bleed weapons to exist last year when I ran her through everything non-Ringed City. And yes, I did have to have a ring slot dedicated at all times to not looking like a horrible zombie. Aesthetics are a moral imperative.
KirikaName Origin:
Noir, Kirika "can murder you with anything" Yuumura, because this file was supposed to sweep up any weapons that didn't fit with anyone else.
Built Type: Quality. (The designation derives from Demon's Souls weapon upgrades. "Quality" weapons benefited from both Strength and Dexterity.) In practice, this turned out to mean Big Swords.
Stats: 27 VIG, 10 ATT, 40 END, 27 VIT, 40 STR, 40 DEX, 9 INT, 9 FTH, 7 LCK
Melee Weapons:
Black Knight Sword, Wolf Knight's Greatsword, Murakumo (sharp), Dancer's Enchanted Swords, Washing Pole, Arstor's Spear.
Casting/ Ranged Weapons: Black Bow of Pharis, Onislayer Greatbow.
Magic: No. Starting ATT gets her 1 attunement slot, but she lacks the mental stats to use anything but Heal Aid (and she has better things to do with her FP than that).
FASHION SOULS: Black set (sans mask). It's severely swank light armor. This is Yuria's outfit (my brother dropped his NG+ copy since I've never actually fought her).
Rings: Havel's Ring, Estus Ring, Chloranthy Ring, Ring of Favor.
NG+?: Yes.
Combat Assessment: "Wrecking ball" basically sums it up once the BKS dropped (I was running Brigand Twindaggers before that, which is not I thing that I recommend humans doing). Ultra greatswords are slow and boring to me in this game, but ordinary greatswords are oustanding. BKS fast enough to get multiple hits in windows that would be problematic for heavier weapons, with only marginally less attack power. It's fantastic. Switch to Arty's when she's hitting abyssal enemies or just needs the moveset (the overhead slam's great for pancaking dudes). The rest of that list's just there for giggles.
9/10. Quality build is supreme in Dark Souls 3. I feel like there might've been a better balance to strike between VIT/VIG/STR/DEX, because she does feel a bit squishy, but there's a reason most people you see online are just facetanking everything with big honkin' swords.
PriscillaName Origin:
Dark Souls 1, Crossbreed Priscilla. The optional boss that I never killed.
Build Type: Stealth mode utility caster. Daggers only.
Stats: 27 VIG, 30 ATT, 40 END, 16 VIT, 16 STR, 40 DEX, 15 INT, 15 FTH, 10 LCK
Melee Weapons:
Dagger (sharp), Rotten Ghru Dagger (sharp), Tailbone Short Sword,
Friede's Great Scythe.
Casting/Ranged Weapons:
Sorcerer's Staff,
Pyromancy Flame, Black Bow of Pharis,
Avelyn, Repeating Crossbow.
Magic: Yes. 5 attunement slots. Standard array:
Spook,
Magic Weapon, Chameleon, Cast Light,
Rapport.
FASHION SOULS: Painting Guardian set (sans hood). Worn for theme purposes, but I still love the metal Aladdin boots.
Rings: Aldrich's Sapphire (regain FP on crits), Estus Ring, Chloranthy Ring, Ring of Favor.
NG+?: No.
Combat Assessment: Surprisingly competent. Bosses are often a struggle when all you've got is a knife, because her usual tricks won't work, but some basic utility casting can be amazingly effective at dismantling the actual levels. Paired with Aldrich's Sapphire, Spook pays for itself: cast stealth spell -> run up behind enemy -> backstab to regain FP spent on spell (and probably OHKO enemy). Rapport is also stupidly good. A surprising number of the nastiest enemies are vulnerable to this (notably winged knights, and the giants in Ariandel). Sneak in, cast this to convert an enemy to your side, watch him kill his friends, then backstab him to get the FP back. Hilarious
and efficient. This entire formula broke down in the Ringed City, though, and I finally had no choice but to resort to a real melee weapon (Friede's, the only good scythe in the game, and conveniently tailor-made for this build). And even in Ariandel I had to lean on the Avelyn an awful lot. Still, was a helluva run before that.
6/10 for exploration and entertainment value, points off for not being able to handle bosses like at all.
DesdemonaName Origin: It was supposed to be Desdenova, from the Blue Oyster Cult song, but apparently my brain was somewhere else during chargen. And while you can respec your stats and appearance in Dark Souls 3, you are branded forever with your starting name.
Build Type: Hexer. A question was posed: is it possible to build a functional dark caster in Dark Souls 3. (Answer: only sort of.)
Stats: 27 VIG, 40 ATT, 13 END, 8 VIT, 12 STR, 12 DEX, 45 INT, 45 FTH, 7 LCK
Melee Weapons: Morning Star (chaos), Golden Ritual Spear
Casting/Ranged Weapons:
Caitha's Chime, Izalith Staff, Short Bow.
Magic: Yes. 6 attunement slots. Standard array: Affinity, Great Soul Dregs, Dark Edge, Deep Protection,
Dorhys' Gnawing, Lifehunt Scythe.
FASHION SOULS: Karla's set (ragged witch robes) w/Blindfold Mask. I actually don't like the latter aesthetically, but what am I gonna do,
not optimize my damage output?
Rings: Sage Ring, Dark Clutch Ring (dark attacks+, physical defenses-), and situationally either both sorcery power+ rings or both miracle power+ rings.
NG+?: No.
Combat Assessment: Middling. Dorhys' Gnawing is supreme (if it bleeds, you can kill it), but this build gets totally walled by things that ignore both the status and dark attacks (notably Dragonslayer Armour and Darkeater Midir). And the rest of her skillset is really secondary to that. Great Soul Dregs is incredibly damaging, but by the time she got it, the only remaining bosses wall dark damage, so what why? Lifehunt Scythe is also surprisingly powerful if you're optimized for it, but that's putting her in melee range and that's somewhere she really shouldn't be. Having to shuffle rings is also a hassle (she can't be optimized for both sorcery and miracles simultaneously, so in practice I'm only ever using half of that spell list at a time).
5/10. It's a really different skillset and it's cool when it works, but it rarely feels very practical. Takes a long time to come together and just gets totally shut down by some specific enemies.
JuriName Origin:
Street Fighter's resident evil Korean.
Build Type: Pugilism. Fucking. Souls.
Stats: 43 VIG, 6 ATT, 40 END, 11 VIT, 40 STR, 40 DEX, 9 INT, 9 FTH, 11 LCK
Melee Weapons: Caestus (refined),
Demon's Fist,
Crow Talons (sharp)
Ranged Weapons: N/A
Magic: No. 0 attunement slots.
FASHION SOULS: NAKED DRAGON. Running without armor was a mechanical necessity, really (you get almost nothing out of Flynn's Ring if you put on the barest amount of extra weight). I went dragon mode just because Dark Souls 3 underwear is super fugly.
Rings: Flynn's Ring (physical attacks+ in inverse proportion to present equip weight), Estus Ring, Chloranthy Ring, Ring of Favor.
Combat Assessment: People, don't do this to yourselves. It's not worth it. I
wanted it to be worth it, because what's more badass than punching demons and dragons to death? It worked amazingly well in DS2. I could argue it's the optimal way to play that game. But not here. Arguably fist weapons have a couple advantages: speed and stagger potential once you've broken something's poise. But whatever value they might have is more than offset by a puzzling amount of wind-up time on your first punch + terrible range that's aggravated by powerfully unreliable hitboxes (you whiff so much with these weapons, even when it looks like you shouldn't). Also, Flynn's Ring.
Flynn's Ring, what has become of you? You used to be so good. But in DS3, you get almost nothing out of it unless you're naked with just the one weapon equipped. And running naked really teaches you that
armor is actually valuable for damage reduction in DS3. This was not true of its predecessors. But you see that 43 VIG up there? Juri needed it, oh good lord did she ever need the HP. Shit shit shit build, just painful to play. ...Is what I'd say before DLC times. Because the Crow Talons are actually
decent. (Not
good, but
decent.) You have actual reach now. Some of the other problems are still there, but...The weapon art. The weapon art! I'm just gonna drop this here:
https://www.youtube.com/watch?v=rRb3z-53TiM(No, I didn't specifically try to find an example set to Genesis, and I have no idea why you would accuse me of this.)
4/10, only raised that high for Raptor Flurry. It really is that bonkers, and it has not been patched. It's limited use, risky and highly situational since you're committed to the full attack string once it's started, but it's
so good when you've got an opening.
~
So there you go, folks. That's pretty much the last year of non-FFXIV gaming for me, and a testament to what are surely exceptionally responsible habits of budgeting free time.