OK: STRENGTH is a test if you like reloading saves a lot. It's about as fun as trying to bid on ZoneSeek & Golem at the auction in FF6 if you had to do it ~5 times rather than twice. There are a *few* of the fusions you get for "free", but not enough IMO. It'd have been fine if it had been solely "make X type of demon" and have said demons all require exotic combinations a la the Group Guillotine.
Jo'ou: Well, Star felt the most glaringly obvious about it to me. Ryuji, for example, has a perfectly serviceable setup where Joker doesn't feel TOO awkward or out-of-place: he's hanging out with the bros and meddling with the track team, something that's perfectly reasonable at the school. Sure I buy it. Death... well, the basic excuse for the Confidant of "give me off brand meds corruptly" is fine (even if RIDICULOUS - maybe make it so Joker had a milder case of Fantasy Disease to explain why he's even a useful test subject?), even if the timing on people showing up at the clinic related to Takemi's past is awfully convenient, and the antagonist is a real moron (you... disgraced your subordinate by creating a scandal and inventing a death? How does that even work, and wouldn't such a death due to incompetence reflect badly on him too?).
Anyway, on the SMT note, for something done while not having access to a PS4...
SMT: Devil Survivor Overclocked
Was kinda Trails'd out in the Epilogue, annoyance at some plot elements continuing, so started this up. Pretty amusing. And interesting coming into it from having played DS2 first.
* No human deaths so far! ...is what I would have said yesterday, but just got thrashed by Beldr & his goons despite saving a crazed anime cosplayer and Game Over'd. Well that was an unpleasant surprise.
* I can see why Ciato was such a big fan of Yoohoo.
* I actually like not having the affection meter tracker that DS2 & other SMTs & JRPGs love these days. Let me just go do plot events and not worry that I'm not going to max out Fred's relationship level or whatever. I missed out on the side plotline for Airi's father in DS2 because a guide told me that it wasn't needed to max out relationships. My reward: having time to burn to get the likes of Keita to L5. Yeah who cares, nothing of value would have been lost, I regret following that advice.
* DS1 graphics definitely feel a mite worse, but whatever. Music, however, is pretty disappointing. DS2 didn't have amazing music that I'd nom in the Music Tourney or anything, but it had map & battle themes that ranged from decent to pretty great. (
https://www.youtube.com/watch?v=z96YXHUuGXU ) Which is really the only music you need to get right, it's what you do the gameplay to. DS1's music has really short loops and is okay at best. For example, from DS2... "Challenge to Fate" and "Battle of the Brave" are solid map themes, and Septentrione / Will of the Species, while simple, are appropriately epic. Break Out and Triangulum, meanwhile, are a nice switch up to rock for getting your face blasted off by the bosses.
* By reputation, physical damage dealers are supposed to get shafted in this game, but that hasn't happened quite yet. You get the Marksman / Anger Hit combo very quickly, and it's really solid - Anger Hit costing practically no HP. (Anger Hit is "50% chance of critical, 50% chance of miss.." Marksman is "Your team can't miss." And crits are good for farming Extra turns.) I suppose it's not until later that physical falls off.
* While I wouldn't *normally* notice or praise something like this, Trails of Cold Steel II made me appreciate it. There's a big scary L17 monster when you are wimpy L5 characters that gets chased off by an L20 NPC (who then departs). Two or three battles later, when you are still only ~L9 or so, you get to face it again, with no NPC to save you, and knowing that you're supposed to die horribly. But you win! (And not via cutscene, you win in battle.) Take that, computer-fortune-telling-fate-prediction! This is pleasantly rewarding. (How... how did ToCS2 fail at this very common video-game story beat so badly and so repeatedly.)
* Script is actually pretty decent so far. Hmm, this person doesn't seem super happy we saved her. Is it just that disaffected punk musician aesthetic at work?! <3 Only complaint was that they seem a little too eager to justify the title -"we survived!" "this can help us survive!" "if we don't do this we won't survive!" Yes game, I know it's "Devil Survivor."
* Also, vaguely amusing that unlike DS2, they bother to explain how humans can get clawed by demons & live, what with the Harmonizer. It's ludicrous but works to explain the HP scores, sure, and the characters are all properly surprised by "WTF why am I not dead."