Posts, huh. Feels like my tastes have gone wayyyy off from most other folks here, but sure, have some recaps:
My Twin Brother Made Me Crossdress As Him And Now I Have To Deal With A Geeky Stalker And A Domme Beauty Who Want Me In A Bind!! or, Ladykiller in a BindChristine Love, author of the also-excellent
Digital: A Love Story,
Analogue: a Hate Story, and
Hate Plus, finally
finished came out with presented ... uh... that much-hyped visual novel she spent years working on, people can buy it and read it now. Actually, that's been the case for several months now, but I dragged my heels on posting about it due to its somewhat rocky release. But it's out, available on Steam and Humble Store, gone on sale now and then, and looks to be in a stable version.
And it's very, very good! The game's raked in several major awards so far, is on course for more, and they're very well deserved. A recent reread only increased my regard for the title. While not without its faults,
Ladykiller pushes the boundaries of the modern VN market, indie games, game writing, and counterculture fiction in truly remarkable ways. In the posts right above this one, we can already see some of its effects:
Dream Daddy wouldn't be on Steam or in the public eye if
Ladykiller hadn't broken the ground for it.
But I haven't talked about the substance of the game at all yet. What, exactly, is
Ladykiller? ... uh. Well. It's. Hm. Uh. That's a good question. Let's see.
It's a character-driven comedy/drama, styled vaguely after Persona series social links and Shakespearean comedy, about romance, relationships, sex, more sex, society, kink, geek culture, good alcohol, anime, Instagram, and how to come out as transgender to an annoying ex. In the day segments, take your free choice of several colorful characters to interact with. Make friends, shoot hoops, get the Nerd started on Spock vs Kirk! Mix, mingle and pursue their various storylines as you wish. Every night, you can choose your major romantic route (or less romantic, if you prefer) between the titular Domme Beauty, Geeky Stalker, or both. Of course, you're here impersonating your rich brother, so you'll have to decide who to tell and step carefully to avoid ruining his social life!
It's also a high stakes game of social politics among the next generation of Canada's elite, wherein you can flatter, bribe, lie (a lot), tell the truth, orate, persuade, backstab, blackmail, extort, seduce, be seduced, fake being seduced, prostitute yourself, prostitute others, steal secrets, hack phones, pull cons long and short, perform hostile takeovers of billion-dollar media conglomerates, get wildly rich, burn five million dollars out of pure spite, and give it all up to ride into the sunset on a kickin' rad motorcycle. Of course, you can also ignore the politics, but your brother might've had his fingers in a lot of pies...
Oh, and all of the above actually happened
last week, and now, you're narrating it to your radical terrorist interrogators as you sit tied up (in the unsexy way) at gunpoint in the cold depths of an abandoned oil rig. (Except riding into the sunset, that only happens if you survive.) Hope you picked up some tips on how to deal with a genre swap into
Metal Gear.
If you're turned off by visual novel formats, know that
Ladykiller is exceptionally user-friendly. Unlike most games, which present you with set dialogue choices at set intervals, here you're given time- and context-sensitive options to interject, which appear and disappear independently as the conversation flows. Including, in most cases, the option to say nothing and just go with the flow. Lines are marked for tone, always show you if they'll unlock further options or other mechanical consequences (like raising suspicion that you aren't your brother), and options will grey out to let you know when they're about to disappear. The sexual content is all clearly marked with appropriate warnings and opt-outs. Mechanically, it's hard to go back to other VNs afterwards. Every game should have systems this good!
The writing content, as you might have gathered by now, is simply fantastic. It's so good that it feels almost transgressive - not only in the subjects it deals with, but how it deals with them. Love's particular blend of humor, melodrama and emotional seriousness might not be for everyone, but it's a pretty big hit for me, and I suspect the same would be true for many people on this forum.
That's not to say it's perfect, of course. One particularly controversial scene was outright removed shortly after the Steam release, which disappointed me and somewhat tampers the whole "fearless and uncensored, queer developers presenting authentic queer experiences" hype it had going on. Folks are also quick to point out the inherent contradiction in a game that supposedly advocates sexual consent and good practices thereof, but is based around bangin' hotties while lying to people about your identity. The developer's line on this is "we handwave that particular point as part of the comedy-fantasy aspect; obviously it would be a total no-go IRL, but nobody could actually pull off this Hollywood twin swap in reality, so we're okay with presenting it as a fantasy." (And every character you can sexually interact with either already knows the truth, is told before anything happens, or finds out on their own and is okay with it.) For me that's enough to not be objectionable, but opinions on such sensitive topics will vary.
Anyway -
Ladykiller in a Bind may or may not be people's cup of tea, and is definitely for mature audiences, but I highly recommend at least checking it out.
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Pocket MirrorRPGmaker fantasy not-quite-horror adventure, high production values. Some folks I know had hands in this, it's no
Ib but still very good for the genre.
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Open SorceryI think I hyped the original web version of this a while back. It's been expanded and improved. Strong stuff, very entertaining. I don't think I can do a better job describing it than the site does.
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Touhou 16: Hidden Star in Four SeasonsTook a bit of adjustment, but it's a pretty good game. Good music. Slightly disappointed in how few new characters it has, but eh. Gameplay's on the more unusual side for the series, a "flash bomb" system at lower difficulties that at higher levels becomes a self-sustaining "shield" type mechanic, similar to games like Mars Matrix, Samidare and Alternative Sphere. I'm a little lukewarm on bullet-eating systems that make Lunatic clears arguably easier than Normal ones. Not sure how much I'll be coming back to this title in the future, but it's certainly not a bad experiment.
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Friday the 13th: The GameHaven't been playing this so much as watching it, but it seems quite fun.
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Layers of FearGood horror game. Standard haunted house fare, look triggers, stuff based on P.T., all that. Not much in the way of choices or secrets, more of a linear thrill ride, but it brings the spooks.
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Outlast 2This game sucks. Takes everything that made the first Outlast good and throws it out the window. No attention to detail, no carefully cohesive atmosphere, no environment design. Just falls into the exact pitfalls that made people hate generic horror games of the '00s.
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Link to the Past RandomizerRandomizers are fantastic. This one in particular grew very popular, and deservedly so. It turns out that LttP has very good metroidvania-style design, it just doesn't put it to any use in the vanilla game.
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PlayerUnknown's Battlegrounds (aka PUBG)The latest and greatest in the genre of
Battle Royale inspired mass survival FPS. ~100 players get dropped on a large, lovingly detailed island map, with weapons and gear scattered around. Find stuff, wander around while an electric death field slowly constricts the play area, snipe people, don't get sniped, try and be the sole survivor.
Iyashikei FPS seems like a contradiction in terms, but that's really the best encapsulation of what these games bring to the table for me. Other than the starts and ends of rounds, most of the playtime is spend patiently wandering the beautiful deserted landscapes, interacting with others as little as possible and generally at a great distance. PUBG in particular has rain rounds which are just the best thing. Great balance of tension and relaxation.