Belated, but: Djinn, I haven't played Innocent Sin, but I am roughly familiar with its plotline, as I am to EP. While normally I'm not a fan of being pre-spoiled, P2 is jagged and uneven enough that knowing which characters are previous Persona fanservice, which dark intimations are talking about P2:IS, which ones are relevant to the plotline of this game, and what's just totally random blather is useful.
Also, I beat Joker Noriko, then quit the game for a bit. Eh. (Joins Trails of Cold Steel II in the unfinished category, although CS2, to its credit, it's just the aftergame that's left - I saw the dang credits roll.) Instead, I started...
A Rose in the Twilight (Vita/PS4)
From the horror puzzle game genre. It's pretty good.
There is zero dialogue in this game. None. Characters sometimes wordlessly mouth to each other, so they're talking, but beats me what they're saying. You can generally get a sense at least. Luckily, in classic horror game fashion, you can dig up notes, journals, & history books to explain some of WTF is going on. Anyway, you wake up in a dungeon, you are stuck with a magic rose, you quickly befriend a giant, and I guess you're bored or something so the two of you get to puzzle solving to explore a castle totally wrecked by evil thorns? Is the main character the one writing the notes you find (they seem to be really specific to her current situation), or someone in a similar situation? Is she the princess of the castle? Random girl? Aberration built as a copy of the original princess? Not sure, at least at first, and still not entirely sure later. Luckily, while being quite killable (especially from, grumble grumble, fall damage... Mario she isn't...), the curse of thorns just resurrects Our Heroine constantly to take another shot at the puzzle du jour. This does have the side effect of somewhat sapping from the occasional grindhouse horror sides... no matter what horrible deaths the game imagines for our cute lil' girl, she just shrugs it off afterward, and even the bad ending has that problem of "why should I be that worried about this." Oh well.
One thing of note that the game does really well is color design. You know how Persona 5 has a Red, Black, & White color scheme thing going on in its design, loading screens, etc.? Well, they take that to the next level in this game. Absolutely every damn thing in the game is black, white, red, or a shade of grey. Rose herself has more of the sharp blacks & whites & reds, but the background is a greyed out sludge, with the interactive and "lively" bits being red. This is truly a plant vampire camera: everything that has vitality appears as red, you can suck the red out to change the color of Rose's rose, then put it into other objects for one of the main puzzley interactions the game has. Don't expect to see any blues or greens until the credits roll. While a bit wearing at times, and sometimes annoying for not making it entirely obvious that oh these grey thorns are background thorns, these lighter grey thorns are foreground and thus deadly, it's very impressive in its dedication to that aesthetic. (Also, our Heroine is "Rose" = red, and there might possibly be other characters with non-English color-names...)
There is the occasional puzzle that is BS enough I had to look it up, and the final dungeon & boss fight is rated S for sadistic (definitely feel free to look up some of those solutions), but it was pretty cool overall. Not too long either, which I like. Strongly themed subsections of the game that don't overstay their welcome in general before mixing things up with a new gimmick.