Pulling out a few points from Jimpost to respond to:
Father Gascoigne is too damn hard.
The camera for boss fights with large enemies is awful. <= I originally wrote this sentence before fighting the headless version of Bloodletting Beast. That may be the worst camera in Fromsoft history.
There's an optional quest line and the second part of it you only get a single chance to get right, and it's fucking hard.
There was no need to make healing items and bullets consumable resources, and running out of them is a real hassle.
The game's weapon balance is really good - you can use starting weapons for the entire game if you want. And the movesets on weapons are great and varied. The gripe: a lot of them come very late. And good dex weapons come late. Also if you are a crazy person and try to get that one bloodtinge weapon as early as you can you're gonna have a bad time. But no one would be so foolish. Also, there are very few weapons with natural elemental damage, so if you want fire or lightning damage (and you frequently do) it's a bit of a hassle.
-Beat Pops G on the first try.
I have no idea how. My nerves were destroyed afterward. I was literally shaking and had to stop playing for the night. He's maybe too hard for a first boss. Definitely not too hard for the game, though. (I'm looking your way here, Orphan.)
-First it seems like Cleric Beast would have to be the worst camera, then you realize, no, it has to be Darkbeast Paarl, and then...then you meet Headless. It isn't a coincidence that Bloodborne's best bosses tend to be on a more human scale.
-Which quest is this? EDIT: OH, duh. Eileen. Chuck a bunch of poison knives at Henryk before Eileen arrives, then range him down so you don't hit her by mistake. Should consistently be able to wear him down before he kills her.
-Going back to Demon's's's's's Souls healing was awful after From had already found a better way to handle it in Dark Souls. This was my #1 complaint when I first played Bloodborne. Running out of resources wasn't an issue on replays, but the mere possibility of having to stop between boss runs to farm up more supplies grated on me hard first time through.
-Fighting Logy ASAP for blood katana is indeed the supreme bad time. As noted, it's also very difficult to make anything like a functional arcane build anywhere in the first half of the game. Making either approach functional reasonably early basically equals a challenge run as you do things out of usual order.
~
Nioh: cleared the first region of the game. Dropped some money on respeccing because I have tons of money and nothing else to do with it. Mostly just wanted to reallocate a few dead levels that I'd dumped early on stuff I realized I didn't need (for some reason I assumed that Body was the HP stat, probably because it's at the top of the list and Souls instincts die hard). Afterward I discover, oh wait, armor has stat requirements for those passive abilities and I don't meet them anymore. Oh well, the reqs are fairly low, it's just a couple levels to make those work again. I've put in enough time at this point to be pretty clear on what types of weapons I like just based on moveset and to have an overall build direction. My priorities right now are basically this:
-Dexterity because kunai are the only way I know how to deal with anything difficult (also powers up kusarigama)
-Whatever bare minimum of Spirit will unlock all the passive traits for whatever familiars I have
-Minor in Magic to try out Onmyo stuff
-Heart for more ki + scaling for swords (and I guess bows are a bonus)
Was going to take some Stamina too for more carry weight, but that looks like kind of a waste now since I'm unlikely to be using much heavy armor--as with Souls games, I prefer to dress light and dodge more (I mostly just run around in the ninja outfit). The Raikiri I got from the last story mission is stupidly good and I've discovered I like the single sword moveset a lot*, so likely maining that + kusarigama. (*EDIT: the attack + automatically backstep at the end of a combo skill is amazingly good.)
Boss death tally for the first area:
-I'm the [Tutorial] Boss: 0 because plot kill
-Big Balls: 7-8
-Batgirl: 4-5
-Derpface dog: 1
-I Think I'm a Clone Now: 3-4
-The real Tachibana stands up: 8-10
Latter was dealt with 100% through ranged damage (had to burn a couple Shinobi Boxes to have enough firepower). Despite almost being the same fight as the dungeon before him, I couldn't deal with this at all. He'd almost always kill me in one hit and the arena gave you even less cover. So I ran away a lot and threw all the kunai in the world, never tried a single melee attack, and got the title for beating him without damage. Honorable samurai strats! This is basically my approach for most things where it isn't immediately obvious how to deal with it close range. Storm kunai too good vs. fatties.
Going to put this on the shelf a bit and finish Nier: Automata before really getting sucked in, because wow that is definitely going to happen if I keep going, but some general observations so far:
-Story missions are looooong. There's not an interconnected game world like in Souls games, but you can tell they took a lot of level design lessons from Souls games.
-One thing I'm glad to see not carried over from Souls games: WEAPON DURABILITY.
-Also nice: NO JUMPING PHYSICS. Seriously. And if you have to drop down to an imposingly narrow ledge to grab an item, the game's pretty generous about subtly tugging you onto a safe landing spot if you're at least somewhat on target.
-Tried some co-op to see how it worked here. I haven't tried summoning dudes, and probably not gonna because being on the other side of that equation it seems like it would make things way too easy, but working as a guest: seems nice that you have some capacity to rescue each other, and as a guest, you get healing items refreshed when the host finds a shrine. Flipside, your consumables don't refresh, so there's still something you have to think about rationing out during the course of a level; alternately, the other guest option lets you refresh your skills but not your healing items--which is fair since enemies will drop healing items, though flipside as phantom is there's no rescue if anyone dies. Interesting way to balance it. Other Dudes remain totally OP vs. bosses, but I guess that's going to be the case in every game like this.
-Kappa are just the worst. The worst!
Shaping up to be a solidly recommendable action game.