Pleasantly, I didn't play any bad or even "meh" games this year. Just a lot of 7/10s.
Good9.
Star Trek: 25th Anniversary (Steam)Yup, this is an oooold game, made in 1992. I know some company made a Star Trek game based off the new movies recently, and it was just a cover shooter. This is really wrong; Star Trek games, to really be Star Trek, should be a graphic adventure game. Yeah, that's right, we're gonna go solve some puzzles and fix some problems and listen to dialogue. Combat is easy when you've got phasers and they've got Primitive Planet X weapons, but fixing problems is hard.
The Good: The writing and the voice acting. Each short scenario is interesting and has tons of dialogue options voice-acted by the original cast, in ways that sell it - which is nice, since Kirk can be either a by-the-book good guy or a bit of an egotist dick in the TV show too, and now you get to pick. This is one of those games where you can reasonably do either a 0% playthrough or a 100% playthrough - if you want to be Captain Zapp Brannigan, infuriating everyone and phasering your way through problems, you CAN, you'll just get a crap rating. Special bonus: the "security officers" in crimson uniforms that come along for each away mission are voice-acted too and have names, so you can feel bad if you screw up and get 'em killed.
The Bad: Pixel-hunting. Obtuseness of the puzzles to a lesser degree, but the vignettes are short enough that you can usually force your way through.
The Ugly: Starship combat. Whhhhhhhhhhhhy. They decided to include the world's most simplistic starship simulator which feels more like a WWI dogfight with radar than Star Trek combat, and it sucks. More specifically, I suck at it; I couldn't clear a fight with two ships at the same time, which stopped me from proceeding to the away missions, the part of the game that is actually GOOD. Sigh. Hence the low score, it's incomplete!
8.
The Royal Trap: The Confines Of The Crown (Steam)From the person who did Long Live The Queen, more fantasy medievalism with smart writing and highly distinct gender mores. This is a true visual novel - there isn't really any gameplay aside from choices, and even intentionally making perverse ones will get you an ending, just an unpleasant one. It's quite short too if you don't feel the need to completionist everything, although I suspect most people will at least want to do an Oliver run & a Callum run.
Anyway, I mostly liked it, although the big twist revealed in Callum or Nazagi takes away a different plot point I really liked, alas. Also, the morality of what's involved is a little squicky in a way the narrative doesn't acknowledge, which is admittedly true of a crapton of real-world stories set in the past as well that people hand-wave by, but oh well.
7.
Pokemon Y (3DS)I'm not really a Pokemon player by default, but this was pretty fun. Challenge is definitely on the easy side, even with the XP Share mostly turned off, but that's what silly challenges are for. There was something *approaching* an interesting plot, too, though not really. The Pokemon were really cute. I'll call it mission accomplished.
6.
Momodora: Reverie Under the Moonlight (Steam)Short, fun 2D Metroidvania with a dash of Dark Souls. NotMiki has good taste after all.
Something I like about Momodora 4 is that you start with a lot of the suite of power-ups you get in many Metroidvanias; you already have ranged attacks that power up, you already have double jump, etc. And you don't really directly upgrade your weapons or level up. Keeps the power level a bit more flat, which makes it easier to balance, and also lets the designer give you much more freedom to pick the order you do the main collect-4 quest in without getting your face caved in by doing it in the 'wrong' order.
Sadly, the plot is pretty threadbare. The start is okay, but falls off the wagon, and doesn't even milk any good melodrama out of the twists it has. (Example: At one point you 'die', then wake up... changed, in a prison of sorts. You eventually escape and turn this into more a blessing than a curse. There is zero dialogue for any of this, either the capture, the change, the escape, or the reversal.) I'm not really a fan of the art style either. Oh well, gameplay >>> plot in these kind of games anyway.
5.
I Am Setsuna (PS4)Yup, Chrono Trigger ripoff ahoy. But Chrono Trigger is one of the best games ever, so. Good taste.
Setsuna's an odd sorta game. It is "big budget indie" if that makes any sense? Unlike true indie games, it's not cheap sprites, but rather has a full fancy 3D rendering engine for its characters who can equip different weapons and look different, etc. But it's obvious the budget had limits, since while the rendering engine was sufficiently complicated, a large number of the dungeons are highly simple affairs of wandering around a forest, or walking on nice simple floating blocks. In the same kind of way, the plot & dialogue has moments of lots of love & care, and moments of "WTF". Notably, I'm not really a fan of some of the ideas in the final Act & the ending. But oh well.
I've whined about this before in WGAYP, but the mute main character whom everyone loves doesn't work in general, and really doesn't work here. His plot arc is, at best, the germ of a good idea that nobody bothered to flesh out properly.
Anyway, there's a lot to whine about in IAS, but it does a lot of things well, too. Combat is still fun, some of the scenarios are good, and I like some of the characters even if they are blatantly stolen from other games.
The item that I'm the most conflicted about is that the writers decided to intentionally tell a very somber story in IAS. Tragic things happen all over the place, people are only barely scratching out a living in the snow, the sins of the past echo forward to today, etc. etc. This isn't "badass horror" either where things are hypothetically bad but it's because the townspeople all became raving ultra-monsters with chainsaws and you get to punch them out, this is
actual bad things. It's certainly brave, there's a reason why most games shy away from this. But ultimately, while it works in some of the smaller side stories, it doesn't really work in the main overarching plot. It's weird, because the mistake most game plots make is not being dark enough, but IAS actually errs too dark and still doesn't quite sell it right. Alas.
4.
Adventures of Mana (Vita)Who knew a remake of an old game would be this high up. If you're not familiar, this is the update to Final Fantasy Adventure (="Seiken Densetsu 1" on the GameBoy), with better graphics & a new script, but almost no gameplay changes whatsoever. I'm gonna talk about this one a little more than the others, because I didn't talk about it at all in WGAYP for whatever reason.
Anyway, I went in expecting something like Secret of Mana, but actually it's more like Legend of Zelda I. Tiny screens of monsters who all respawn if you leave and wander around mostly randomly hoping to bump into you. And like Zelda I, this is game that can be willfully obtuse about its puzzles, and does not have certain quality-of-life elements we've come to expect from modern games. You forgot to buy enough keys or ran out of magic points? Screw you, leave the dungeon and come back. (And yes, magic is required to solve some puzzles, sometimes with trial & error! Although you can also level-up to get it all back if you are truly desperate.) Additionally, its sincerity to the original meant not even expanding the loop times of the music remixes, so there's a few pieces of dungeon music that wear with their 30-second loops.
So why is it comparatively high up of the 7/10s? Because dang if the game isn't fun, at least as long as you're willing to FAQ up a dungeon map if you get stuck. And while the game would be a disappointment if it was just running away from randoms, the boss fights are actually good, which saves the gameplay. The original FFA had a bit of a reputation for putting your companions through the meatgrinder, but unlike Setsuna's grimdarkness, it feels appropriate here, something to signify your enemy is not one to be trifled with. They don't mess around with excuses to leave the party here. Your party members' fates include (order slightly randomized):
* Dead (but basically 2 seconds after the start of the game, so you might want to chalk this up to tragic backstory)
* Mind-controlled to work for the villain
* Perfectly healthy! Except they're actually a villain.
* Dead, in
extremely horrible fashion
* Crippled, will never move again
* Crippled, would never move again, except became a cyborg and got their feet replaced with metal ones which are better? That SORTA qualifies as cool if you don't think too hard about it, so maybe give this a pass.
* Dead.
* Dead.
* Okay and two others are healthy, fine. Except for missing the occasional family member.
And while comparing this to previous games in the list, the script is short here, but effective, unlike Momodora. It's very direct - don't expect to learn about the Dark Lord's family or his followers or what he plans on doing with his empire - but it's enough. Even includes little lines off to the side to help explain away odd parts of the game, like mentioning that the town in the desert was once an insignificant outpost of the fallen Vandole Empire, to explain why they know about the Empire's secret tower and the like.
Lastly. While as noted, I wish they'd entirely tossed some of the weaker pieces, or at least made them longer, for the most part, the music is *amazing*.
https://www.youtube.com/watch?v=WKU2tJufQE4&list=PLDJoQvN7sex4bvqLe0HU4Ml5r9OUvzEX7&index=19 (Plot boss theme)
https://www.youtube.com/watch?v=K8jHkgzQbEc&index=2&list=PLDJoQvN7sex4bvqLe0HU4Ml5r9OUvzEX7 (Overworld 1 theme)
Fantastic stuff. ANYWAY, don't get me wrong, a Zelda I-alike only goes so far with modern sensibilities, but I was still pleasantly surprised.
3.
Phoenix Wright: Spirit of JusticeWell, it's more Phoenix Wright. Except there's less endless lying that the judge ignores (ignoring Case 3 Day 1), Seances are a cool addition, the main characters are all pretty cool (except maybe Maya), and some of the witnesses are pretty rad too. Obviously it should at least equal Dual Destinies, right?
...well, no. Spirit of Justice needs
more. Give me more! More witnesses, more presents, more meat on a few of the plot elements' bones. The game is just a tad threadbare, with too much visual novel and not enough interactivity. Its decisions to involve high politics was certainly bold, but didn't entirely work out either. The game also suffers from some really dopey, stupid key plot twists in case 3 & case 5. Like, sure, case 2 has some wackiness if you closely examine it, but it's enough that I can mostly hand-wave through it with some minor docking of points. Some of the villain plans in case 3 or case 5 are just incomprehensibly stupid, or at best under-explained. They both suffer a bit from a too-small cast size.
On the bright side, the DLC case has some good fanservice, case 4 is a great "funny" case, and case 2 is mostly solid. This game also gets credit for having one of the best "serious" character plot twists in a PW in Case 5. In general, the good will outlive the bad, so I'll take it.
GreatNobody home!
Excellent2.
Fire Emblem FatesIt's more Fire Emblem, with some great mechanics upgrades. No more weapon durability! Class changing is easy to access but highly limited! Bows & Magic join the weapon triangle, and shurikens are a cool addition! Unfortunately, the writing is in general not as sharp, and Corrin is a less interesting & fun Mary Sue than Robin was, yet somehow worshipped even more. Additionally, the characters are just plain weaker - not merely weaker than Awakening, which would be no shame, but probably beneath Path of Radiance characters as well. Kind of a worrying sign when the Awakening holdovers are all easily top tier characters in the game.
Route-specific thoughts:
Conquest: THE BEST MAP DESIGN IN A FIRE EMBLEM EVER. That is high praise, and this is important! On the downside, the plot varies between stupid and horrible, which is a goddamn shame, because I would love both a FE about a villain protagonist, or an FE about a hero who is stuck in a morally compromising position by circumstances. About the most I can say is that the core melodrama of family vs. family shines through, and all of the final missions remain suitably dramatic, complete with a thematically good choice for a final boss.
Birthright: Pretty good, actually! I was expecting it to be worse than CQ, what with darker stories being more to my taste, but Birthright is actually fine, and the BR cast was less bland than I'd been warned. Free grinding makes it much easier to play Anime Soap Opera, too, and makes it easy to guilt-free use a huge team. And while some maps were simplistic, there was enough interest that I didn't feel the gameplay was a huge letdown or anything. Final boss was a tad lame, but oh well.
Revelation: Well this is the worst route, by a lot. And of course, perversely the one to spend the most time on, since it's where you can do the most potential support grinding, having access to all of CQ's, BR's, and RV-specific supports (& equipment!). It's got the worst map design and the least melodramatic plot, since it's "everyone teams up to hunt zombies" basically. And the map design is a combination of the WORST gimmicks from older Fire Emblems, yet still having easily cheezed bosses if you can deal with the annoyance.
Anyway, don't get me wrong, Fates is a low 9, and more like an 8.6 rounding up. I'm being nice (And certainly something like, say, Revelation taken alone would be 7/10.). That said, any game that eats 300 hours clearly can't be all bad (or if it was, I'd be admitting I had no taste), so sure, err on the side of 9/10.
1.
Ori and the Blind ForestA platformer Metroidvania that has hands-down some of the most epic, memorable, and fun sequences I've ever experienced in gaming. It also has a fantastic soundtrack and utterly beautiful art to admire while you jump into spikes again, then respawn. Every little segment of the map is hand-crafted with care, no cut & paste empty corridors here.
I only hope that more games come out that mimic Ori's approach - the difficulty level of the individual platforming is fairly high, but respawning is cheap and harmless, so it's never frustrating. The only potentially frustrating parts are the closest equivalent to 'boss battles' where you have to git gud or else start from the beginning, but those are completely awesome, so it's cool.
If I had to complain, the ending includes one of those heartwarming twists that is nice, but that also robs the narrative of some power? There's a bad thing that happened, and either it never REALLY happened or else was undone somehow, which is nice, but sometimes bad things don't go away like that, so it loses some power. Oh well.
Definitive Edition adds two new areas and lets you warp wherever you want from save points, which is cool, but the start screen is less cool. Tradeoffs. The extra 'plot' barely matters, but it doesn't get in the way, so sure whatever.
Stuff that doesn't exactly count / is hard to rank:
TowerFall Ascension: This is a total blast in local multiplayer, and it's highly recommended, but it's also difficult to discuss. You run around as an archer shooting the guy on the couch next to you, one-hit one-kill, so rounds fly by fast. Competitive also has some light rubber-banding mechanics that still feel 'fair', which is impressive.
Started, didn't finish:Undertale - Why must the game famous for auto-saving lose track of its save files so easily? Precisely because it saves to the user folder and not a vanilla Steam folder, I lost my progress when I upgraded to Win10. Alas.
Grim Fandango Remastered - The dialogue & art is absolutely amazing. The puzzles in Rubacava (= Act 2) are, however, absolutely amazingly insanely difficult. We're talking "trouble if you sit with a walkthrough in your lap" level stuff. Maybe modern gamers ARE coddled by big flashing arrows saying "GO HERE" but dang if there isn't a reason for this, sometimes. Pretty cool director commentary you can listen to about the making-of for nearly every scene, though.
Trails of Cold Steel - I'm sure I'll like it.
Ace Attorney Investigations 2 - I am still stalled out in this one. The eventual ranking of the game can be swayed *highly* by revelations at the end that may or may not make Justine an interesting character, so hard to say, but normally I have trouble putting PWs down and have to force myself to pace through them, and this one I have to force myself to play.
Finished but ranked in 2015:Trails in the Sky Second Chapter: Yup, still an amazing 9/10 game (my ranking last year was somewhat provisional on the final act not being shenanigans). Final confrontation was mostly pretty good, although I still have a few qualms about the villainy. If anything, this is FC's fault for showing how much havoc merely 2 agents could wreck, so it's kinda hard to live up to expectations when you bring in bad guy reinforcements.