I watched a YouTube video of someone taking 24 minutes to kill Empyrea at double speed. I never saw double grab hold in it, so it's probably not legal. (For all that this barely matters usually, grab hold + physical is almost as good, but Terra is apparently even tankier than I thought...?) Also, while classic DQs certainly called it an icy wave or wave of ice or whatever, DQ8 actually just called it disruptive waves of energy. Look at OK giving all of us false memories.
Fair enough that BoF4 Wisdom is apparently status resistance too, Pyro lists it in his topic. That stuffs the Concussion Sword backup plan pretty well. Guess we really need to know how good a Hiro physical is after all.
Empyrea (Dragon Quest VIII: Journey of the Cursed King) vs
Terra Branford (Final Fantasy VI)Black Mage (Bravely Default) vs Beowulf Kadmus (Final Fantasy Tactics)
If Beo survives' BM's burst, he gets a bunch of free turns, so I don't think he needs to worry about having his status be turn 1 on BM... although I guess BM can slow roll by blocking Petrify and opening 1 Dark before going all-in? That might have issues with Drain though. I dunno. I'd actually normally be up for hyping Aegis Shield evade if Beo only needs to go half-and-half but I'm willing to buy FFT Dark Holy analogies today I guess.
Heavy
Hiro (Lunar 2: Eternal Blue) vs
Nina (Breath of Fire IV)Ephraim (Fire Emblem: The Sacred Stones) vs Amon (Lufia 2: Rise of the Sinistrals)
Even if there's focusing hype, that probably gets rid of avoids-counters hype, and I'd certainly see a Sacred Twin weakness hit going on here, since Amon is bait to the Dual Blade in-game.
Cresselia (Pokémon) vs Elhaym van Houten (Xenogears)
You could even argue that most XG characters are Fighting type, although Elly is arguably another Psychic type.
Middle
Karsh (Chrono Cross) vs Fiona (Fire Emblem: Radiant Dawn)
I'd think that giving CC characters storebought elements would hurt Karsh more than it helps, but hrmm. Never figured out my preferred interp, since a harsher one leaves CC characters really bad if the fight stalls out (include elements no recharge, so Karsh's damage jumps off a cliff after he shoots off his 3 techs... which seems unfair, but includign storebought elements makes his damage relatively worse from mages looking good in the averages now). I guess I'll follow the crowd, but seems a close one.
Squall Leonhart (Final Fantasy VIII) vs
Izlude Tingel (Final Fantasy Tactics)Frog (Chrono Trigger) vs
Gallows Carradine (Wild ARMs 3)Light
Alenia (Suikoden V) vs Abadon (Final Fantasy VIII)
Apparently, if you totally ignore defense, or are at a different level than Ciato was, Abadon's damage looks vaguely less sad? Like, 500 w/ blind or 750. OTOH I have no qualms about holding a Disc 3 boss against 100 Full-Lifes junctioned to HP, so get rekt. (Also packs Blind! ... which is practically a liability in FF8 due to how Crisis and Limits work!)
https://youtu.be/W7C9Kp3UESs?t=9m48sIrvine Kinneas (Final Fantasy VIII) vs Vincent Valentine (Final Fantasy VII)
Half limit gague doesn't actually help Vincent here, Irvine limit should still be extremely fatal, or even one chip physical + limit.
Hien (Shadow Hearts: Covenant) vs
Tia (Lufia 2: Rise of the Sinistrals)Llewelyn (Valkyrie Profile) vs
Leon D.S. Gehste (Star Ocean: The Second Story)