Author Topic: What Games are You Playing 2018?  (Read 49870 times)

Dark Holy Elf

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Re: What Games are You Playing 2018?
« Reply #300 on: June 02, 2018, 12:14:50 AM »
I feel like there are a few too many points in Celeste where the game just... doesn't let you go backwards for reasons that I'm not clear on why. Like there's merit to sometimes not letting the player go backwards, in order to tell them "nope, you're supposed to go on here, this is not a mistake, don't go looking in earlier parts of the level for the way on" and Celeste does this well! But sometimes it also just has you move throgh a sudden one-way platform at the start of a screen for no real reason. I think I'd like secret hunting more if not for that. May do it at some point anyway.

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VySaika

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Re: What Games are You Playing 2018?
« Reply #301 on: June 02, 2018, 12:53:25 AM »
That is EXACTLY my issue with the secret hunting, yes.
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DragonKnight Zero

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Re: What Games are You Playing 2018?
« Reply #302 on: June 02, 2018, 04:21:18 AM »
Aquarius is an awesome CV3 tune.  Better in the Japanese release given the special sound chip there.  I also checked out Aquarius in Atelier Shallie based solely on the title.  Turned out quite likeable for a blind random pick.  But I digress.

  Had the urge to storm through Final Fantasy Tactics again (also partly because my budget for games is really small).  Really, the feature that keeps me coming back is inheriting skills from crystals.  Take out that one feature, (say, a mod that gives all opponents the immortal flag) and the game would not have the immense replay value it does for me.

  Chapter 1 does start of slow from a gameplay perspective, at least for my personal preferences.  Mostly batting about randoms with Throw Stone, arrows, and black magic.  Very little JP to work with and crystal skills don't make much of an impact yet.  Also, numerous classes don't have weapons even if I do unlock them so there's fewer options.  There's still fun to be had.  I have a training path with Delita to get him Gained JP up, Equip Armor, and Move HP up for the showdown at Zekaden.  This often involves stretching battles out so he gets enough actions.  Chapter 1 fights fall into me taking out 2 or 3 key opponents and letting Delita and Algus take out the rest, supporting them if I feel enough benefit to doing so.  Sometimes, there's CT manipulation so I can snag crystals before enemies or guests do.

  Very little in the way of interesting happenings in this chapter.  I did get a lucky Thunder Rod proc at Thieves Fort so the enemy Priest's support spell was denied on account of the target enemy being dead.  Weigraf was luckier than normal.  Delita had Move HP up for this (he usually doesn't) so there was less pressure to keep him around long enough to meet my JP goal for him.  38% Weapon Break hit first try.  Both Monks left crystals and the one unit I had with Geomancer unlocked snagged them both learning Water Ball and Hell Ivy.

  Fort Zekaden was a massacre, for the opposition.  Delita had over 150 Geomancer JP so I taught hum Blizzard.  Set him up as a Geo with Item, Equip Armor, and Move HP-up and a Small Mantle.  Set up the PBF so that Algus would move to take a shot at Delita where Delita couldn't reach him for melee and the chase was on.  Close Wizard charges Fire 2 on Wizard Ramza.  Bolt and midcharge arrow take her out first.  Knights don't get do anything beside a Throw Stone or two before being shredded by black magic and arrows from the fort.  Other Wizard did live long enough to Fire 2 someone but that was it for significant actions from the support.  Algus kept going after Delita but 18 damage a pop against someone who regens 15 HP a turn, yeah take a wild guess how that goes?  That's before taking into account Delita having evasion and a few Potions.  Ganking Algus' helmet is like adding insult to injury.  Delita actually landed the killblow since Auto Potion went off once or twice but not on the hit that brought Algus down to 12 HP.  Delita had full HP too, how about that?

  This may be one of the last times in the game that Archers and yes, Charge, shine.  A place to climb for a massive height advantage and Algus' Auto Potion almost tailor made to reward throwing high level Charges at him.

Chapter 2 a different day.

Dhyerwolf

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Re: What Games are You Playing 2018?
« Reply #303 on: June 02, 2018, 10:22:03 PM »
Cold Steel 2- Just cleared the Roer section. The scenes that took place at the end of mission were a bit weird (both from the villain and heroes viewpoint). Anyways, the battle system feels like it is better balanced than in the first game (I realize that at some point soon, they completely blow that up), with magic actually feeling like it has more of a purpose and with some of the CP costs on techs slightly rescaled. After the Roer section, I needed a break though (maybe because the town sections are a bit more boring this time. I feel like the characters interactions in this game are blander than in the first game).

Cosmic Star Heroine- Now on PS Vita! Picked this up since I needed a Tales break. Just recruited the final PC I believe. It's nice to see what the failure of the XB battle system would have looked like if they had actually created it in a turn based game as they should have (Big Difference: Battles in this game are actually fun and tactical). There are also a few design principles that are similar the RPG I'm slowly coding (both games use tech scarcity combined with defending to get around said scarcity and building up to massive damage bursts as core features, although implementation is quite different).
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SnowFire

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Re: What Games are You Playing 2018?
« Reply #304 on: June 03, 2018, 03:49:53 AM »
Re Celeste: I suspect most people know this already, but if you didn't, when you replay a stage, pause the status screen will show you the progression of strawberries in the stage as well as highlight which ones you've found ever, which ones you've found in this current run, and which ones you haven't.  While not a perfect guide, it's pretty handy.  Additionally, since you can restart stages in the middle, it makes it not too bad to repeatedly run the portion of the stage you think is missing a strawberry.  (Same if you somehow missed the B-Side tape.)

In general, I think the hidden strawberries are usually fair because of this telling you where to get out your fine-toothed comb and look real closely.  The A-Side crystal hearts, uh, yeah, there's only a few that the curious & observant secret hunter have a "fair" shot at, with the puzzle ones too obscure.  Oh well.


Re Dhyer, on CS2: Yeah, the Roer arc kinda annoyed me, and had a few strange decisions in it that also show up elsewhere, but are combined in Roer.
A) The giant mech confrontation: This is where I realized in horror that yes, absolutely nobody else has been dying this whole time.  That's the only way Rean freaking out about V's death makes ANY damn sense, that this is the first death in the entire civil war he's been near, and all those tank & mech shots before were firing nerf weaponry or something.
B) Angelica's uncle is portrayed as a pompous, lazy, idiot.  There's definitely a place for such villains, but considering the plot of Cold Steel 1, he's a really bad pick for it.  The whole reason the Noble Alliance was in this at all was because they had an entire extra division of Reinford working for them that Irina didn't notice that built a fleet of giant robots without anyone else noticing.  Sure whatever.  But we're clearly not supposed to think Irina is incompetent, so that means her opposite must be an equal super-genius, a deceptive force to be reckoned with, even if his activities are off-screen in CS1.  Why not write him as an efficient, dangerous adversary?!  I don't get it.
C) Angelica's dad doesn't make any damn sense either, but whatever, I guess I see what Japan trope they're playing into with this.  In the sense of honor and fair-fighting concerned samurai lord.  I don't really buy having him turn "neutral", rather than just plain switching sides, but whatever, in CS2 neutral = Good or something.

Dhyerwolf

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Re: What Games are You Playing 2018?
« Reply #305 on: June 04, 2018, 01:39:11 AM »
Yeah, the point in A was the thing that really made no sense to me

I didn't think too hard about villain motivation/quality since the world they've built is too slapdash/inconsistent for me to think the designers/writers even think about things like that. The shining example is that the Liberation Front timed literally all their events to occur at just the place and time where Class 7 was having their training sessions. Even with the relevation that Crowe was C, this was still nonsense (especially since there would only be  logistic reason to have something occur where Crowe was). Until that relevation, the only thing that made sense to me was that the Imperial Liberation Front was actually run for the sole purpose of creating problems for Class 7 to solve in order to train them. Consistent and logical villain planning is an afterthought at best (which does seem be a common theme for LoH writing).
...into the nightfall.

Luther Lansfeld

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Re: What Games are You Playing 2018?
« Reply #306 on: June 04, 2018, 03:26:40 PM »
Final Fantasy Type-0: This game's scene direction rivals Lost Odyssey in awkwardness and incoherency. Somehow, its music direction is worse. This game is a disaster. Intriguing, but a disaster. Nice outfits, though, and I love MILF.
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Cmdr_King

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Re: What Games are You Playing 2018?
« Reply #307 on: June 05, 2018, 01:55:47 AM »
Dragon Quest IX-  So, I bought this at launch, and played up to the point you get the ship.  Then I set it down to play something else.
and then three months ago I said "fuck it, let's finish DQIX, this is a smart decision".  And well... fin.

I swear this game is a victim of studio mandate.  Like, it's a DS game to use the wifi features I'm pretty sure, because it's a test run for DQX being an MMO, but the DS could barely do all those things so it just barely runs, and it has to account for outfits so it's actually kinda the ugliest DQ game relative to system to my knowledge?  Although most of the NPCs being lower-res sprites is kinda hilarious at least.

But like, there's a way better game this could have been?  Admittedly I'm just kinda a complete sucker for the premise, but the endgame is actually fairly strong (main villain being a wanker without nearly enough scenes getting across his original personality to make wankerness work) and flows naturally from the opening.  I mean the middle being weird and messy is just kinda Dragon Quest gonna Dragon Quest stuff, but I don't think the game expects to be shotgunned the way I did the back half of the game when I picked it back up, so everything being so disjointed and modular is a lot more... visible than usual.  Also kinda completely wrecks the gameplay arc, because despite having a fairly complete plot and world here once you get towards the end it gets kinda obvious that the meat of the gameplay is all in the aftergame: like, I ground out over 10 levels (up to 43) to get basic DQ tools like Insulate, and if I wanted Kabuff I'd have had to grind up another class from L1 for it, because Priest just doesn't learn it.  But having done that the only thing that was a mild threat was the final boss, and that was basically unlucky targeting letting him score some kills which are hard to recover form because only Sage gets Kazing.

Like, nah, the gameplay is actually designed on the assumption you're just faffing about, then go over this mild speedbump to get to the aftergame grottos.  It's strange.  What's here is mostly good, the class system has a good balance of elements, but everything's squashed and stretched in weird places and I dunno what to make of it overall.

I mean, 6/10 I suppose, but... yeah.
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SnowFire

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Re: What Games are You Playing 2018?
« Reply #308 on: June 05, 2018, 08:16:22 AM »
Dhyer: Eh, CS1 wasn't TOO bad on that point.  Mostly in that it's less that the villains are following Class VII, and more that Olivert / Sara are explicitly repeatedly sending Class VII into danger / wherever they think villainous plots are afoot, and they have some Spidey-sense of where shit is going down but not specific enough to, y'know, resolve the plot instantly as you arrive or something (but enough to dramatically charge into the rescue at the end).

Now, to CS1's credit, they have that scene where the board meets and wants to revoke this madness after the Garrelia Fortress incident.  How exactly they don't vote to end it after repeatedly putting their kids in danger I dunno; I'd have been happy if they included some plot point about Olivert rigging an anonymous vote or something.

(Thinking...  Celdic, eh, that was a continuous plot in motion, any time Class VII arrived would've been fine.  Bareahard, well, Class VII coming *caused* the incident because Duke Albarea fired his gun half-cocked.  Nord...  I have no idea how they knew stuff was up there considering the justified comments from the garrison that this is about the last place a war / international incident would break out, but somehow Sara & Millium / Ironbloods separately both knew, so clearly bad operational secrecy here or something.  Heimdallr, yeah, Sara being irresponsible again and assigning Class VII to super-dangerous royal bodyguard work.  Legram, I have no idea why evil spirits cooked up then, but they appeared to be independent evil spirits rather than bad guy ones.  Garrelia...  well Crossbell is the obvious place to go to, but I guess Sara knew something screwy was up in Garrelia, although the evil plan there ended up a bit nonsensical if we're expected to believe it was supposed to fail or something.  Roer...  I honestly am not sure, there.  That one might actually be a Grand Coincidence concerning Class VII's timing, although I guess Olivert might have been crazy enough to dual schedule the official royal inspection AND sending teenagers into deadly peril.)

Cmdr_King

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Re: What Games are You Playing 2018?
« Reply #309 on: June 05, 2018, 12:49:00 PM »
I forget, what was the order of events in Legram?  If the spookies only started/flared up after Class VII arrived, either of Rean or Emma just being there is a pretty valid reason for that.
now granted the supervillains WERE involved, but only in bailing them out.  Why the Steel Maiden was there at all is kinda weird of course, although I suspect actually playing CS3 might give a better window on her timeline there
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Dhyerwolf

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Re: What Games are You Playing 2018?
« Reply #310 on: June 06, 2018, 09:59:27 PM »
I either assumed that the purpose of the CS 1 boardroom meeting was either to trick Class 7 so they didn't ask too many questions (I could see several reasons that the board wouldn't care much about the danger- the general recognition of plot armor being high up on the list). After Nord AND the royal city, I'd be super suspicious of anything remotely coincedental considering that none of the actual assigned field study work that remotely similar to the various calamities that befell wherever Class 7 went. Even if just due to Sara and Olivier guessing well, you would think Class 7 still would have noticed what a remarkable string of events they just happened to continuously stumble into (I don't recall any of them ever saying anything?).

On Legram
At the very least, being bailed out in that manner was suspect, and there were a number of coincedences needed to get them into that castle in the first place.
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Dhyerwolf

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Re: What Games are You Playing 2018?
« Reply #311 on: June 09, 2018, 11:04:13 PM »
Cosmic Star Heroine- Beaten. Cute game, fun battle system. Sometimes it's nice to just cut all the BS out and just play something streamlined. Bosses near the end were disappointing though (needed way more HP given the damage spikes you can build). Vita port did have at least a few weird random bugs, but as always, being easily portable makes up for that.
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Pyro

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Re: What Games are You Playing 2018?
« Reply #312 on: June 10, 2018, 12:41:39 AM »
The end of CSH just rolls up and dies to the raw damage potential you can unleash.

Dragon Quest 7: At Notagen. I liked that they streamlined it so that it doesn't involve so much backtracking. I'd not want to do that again.

A little disappointed that you van't carry over advanced class spells to other jobs. Magic user stats suck anf being trapped into low HP is a horrific weakness. On the other hand they blow stuff up so I guess balance.

I like Maribel. In a more serious game she'd be infuriating but mocking the silent main in over the top ways works so well because I dislike silent mains being a thing.

« Last Edit: June 10, 2018, 12:45:16 AM by Pyro »

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Re: What Games are You Playing 2018?
« Reply #313 on: June 10, 2018, 01:14:11 AM »
Disgaea 5- Fin.  Probably the least interesting Disgaea.  It's almost entirely just being let down by the script.  The core plot is not merely generic but has no real spark; I think they just said "let's play jRPG plot entirely straight" on a dare.  No twists, no real comedic hooks (not that they don't have humor, just it's more like a Tales game, not a Disgaea game), and nothing to really give the dialog personality.  And since there wasn't any real distinction between how the characters spoke, just verbal ticks, the voice crew similarly just didn't give a fuck.  I played in english, but I'm told this is true in japanese as well.  And it's not a lack of talent: Kira Buckland and Kyle McCarley are both in the cast among others, and uh... you may have heard of all the ass they kicked in a game last year.

This is criminal.  It has probably the best spritework I've ever seen, not just in overall detail but in direction.  You could cut the dialog from a lot of scenes and just let the animations play out and get something better.  That's nuts.

So I played the Switch version, which lets you just get all the DLC at game start, and thus run all those maps, get the overpowered throwback PCs, plus a leg up on equipment upgrades.  Between that and having a basic Cheat Shop from the outset, for the most part this is actually a good blend of elements from DD2 and D4.  I can see where if you just want to get to the grindin' it's probably one of the better Disgaeas?  But cripes this whole thing misses the point of the series.

So.. I dunno.  6/10 I guess?  Feels just a bit better than the games I have at 5, but not that much.
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Dark Holy Elf

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Re: What Games are You Playing 2018?
« Reply #314 on: June 10, 2018, 05:42:39 AM »
In fairness the early to midgame bosses of CSH aren't much better. I had trouble with one of them (the crystal dragon the villain summons) but that's only because it killed a PC almost at the start of the fight, and I still managed to pull the fight out.

I do want to play the game on the hardest difficulty to see if that helps. As I've written before, I feel like CSH's system, fun though it is, isn't very conducive to good enemy design, but we'll see.


Bloodstained: Curse of the Moon - Beat the first playthrough. Decent enough game, I'll post more thoughts later.

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Luther Lansfeld

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Re: What Games are You Playing 2018?
« Reply #315 on: June 10, 2018, 07:29:57 AM »
Final Fantasy Type-0: About 10 hours in now. The game feels like a bit of a remixed XBC with better gameplay, but worse scene direction (than everything). Both games fail to impress me on plot/character writing, although XBC wins that comparison due to having functional scenes which aren’t just laughable. But the gameplay is much more functional and enjoyable than XBC which goes a lot toward playability (not that the gameplay is particular good, mind…). The game doesn’t require you to do its sidequests! What a novelty. I hope the game isn’t too long.

A few notes:

Good stuff:

-I really like that the PCs feel different to play and you really feel like your actions battles influence the outcome of most of the battles. I wouldn’t say the game has amazing gameplay, but it’s good enough to engage the player given other positive attributes about the game. Randoms also have some teeth even on the easiest difficulty which is nice. I find the missions engaging enough and the challenge is at a decent place.

-Many of your PCs are entitled little bitches, which fits the profile of Special Child Soldier. I think that’s a neat touch - they feel stunted and self-centered like you’d expect. I like that several of the students irrationally hate their teacher.

-Al-Rashia (MILF) and Cid manage some stage presence despite the poor presentation. With Cid, I feel like they are going for a bit of Stalin there, although because of the problem I mention in the "Not good" section, he isn’t perfectly executed. Al-Rashia is a sexy female mad scientist, which to be honest is kind of amazing.

-I like the design of the school and enjoy interacting with the students. I think the students give you some insight into the self-awareness of the game about its use of children as soldiers. I never really felt like FF8 quite grasped the unsettling nature of using kids this way. This game definitely does. I think the game is at its best when it is exploring that theme and how it influences the different characters (especially those outside of class zero).

-Outfits are good. I like most of the kids’ designs, and Cid looks like a convincing Communist leader. Speaking of which, the capital city of his country looks a lot like a concrete Soviet city, which is an interesting touch.

Not good stuff:

-The cutscenes are BAD and really undermine the plot. The characters move seemingly randomly during the scenes and often make gestures at inappropriate times. The character work in the scenes is very stiff. The camera is often in weird locations that don’t feel right.  I generally like games to have more cutscenes, but this game might have been better with less. There are lots of weird monologues from NPCs that feel awkward as hell.

(The game is better at writing when it is making its characters just riff goofily off each other. Cinque is a terrible character but her line of “Mommy always tries to make us be healthy. I bet that weird thing she puffs on is really healthy too!” (a cigarette) kinda made me laugh.)

-The voice acting is also quite weird in this game. Jack in particular is very bizarre. “Feelin’ good? Yeaahhhhh.” Also, the lines don’t always sync up with the movement of the mouth when the characters talk. It feels very unprofessional, lazy, and dated.

-In addition, the musical direction is also terrible. It plays happy tracks in sad scenes/places and uplifting music at really random times. It is maybe the worst musical direction I’ve ever seen? It is even pleasant and sometimes good music, but is put frequently in the wrong place.

-In the holy shit lazy category, there are these cutscenes that play each time you attend a class at the school, but there are only three (bad) scenes which play over and over. How hard would it have been to hire someone to write some non-VAed scenes for each class?

-Several of the PCs are never formally introduced and you basically just have to rely on walking around Akademia to talk to them to figure out wtf is going on.

-None of the PCs are very well-characterized or are particularly likeable.

WTF STUFF:

What was that weird RTS mode? Why is Cinque four years old? What was that boss fight against Brionac? Why isn't anyone freaked out about a nuke being dropped on a nearby country? WHY IS THERE A MODE WHERE YOU RANDOMLY GET YOUR CHARACTERS THROWN OUT DURING MISSIONS SO THE DIRECTOR OF THE GAME CAN JOIN YOUR PARTY????

Unsure about:

The game’s plot

The comparisons to FF8 are pretty obvious; both are vaguely trainwrecky and about child soldiers who are all kinda fucked up. At least FF8’s cutscenes aren’t a dumpster fire, though.
« Last Edit: June 10, 2018, 07:38:04 AM by Luther Lansfeld »
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superaielman

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Re: What Games are You Playing 2018?
« Reply #316 on: June 10, 2018, 12:28:24 PM »
The end of CSH just rolls up and dies to the raw damage potential you can unleash.

Dragon Quest 7: At Notagen. I liked that they streamlined it so that it doesn't involve so much backtracking. I'd not want to do that again.

A little disappointed that you van't carry over advanced class spells to other jobs. Magic user stats suck anf being trapped into low HP is a horrific weakness. On the other hand they blow stuff up so I guess balance.

I like Maribel. In a more serious game she'd be infuriating but mocking the silent main in over the top ways works so well because I dislike silent mains being a thing.


Maribel was unspeakably annoying but at least she had a personality. Keifer tore into her really badly at one point in the original, that scene was great. (Probably the highlight of DQ7 which isn't saying much)
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Re: What Games are You Playing 2018?
« Reply #317 on: June 10, 2018, 01:32:55 PM »
Quote
The comparisons to FF8 are pretty obvious; both are vaguely trainwrecky and about child soldiers who are all kinda fucked up. At least FF8’s cutscenes aren’t a dumpster fire, though.

Type-0's advantages over FF8 are a better example of the school setting (There are actual classes!), and no orphanage plot...well, ok, there is, but "These kids have been together for a long time" is a lot easier to believe than "They all grew up together, but then forgot it because plot contrivance"

FF8, though, for all it's flaws, has an actual coherent narrative, characters with something resembling arcs and personalities (yes, even someone like Quistis demonstrates SOMETHING.  Even if it's all isolated within the first 3 hours of the game, that's a crap ton more than any individual Type-0 character gets save maybe Machina and Rem, and when Quistis is the benchmark is the frame of reference , you know your game has issues.)  FF8 also has general direction that's appropriate for it's time (aged? Sure, but this is one of those times where "For it's time" is a valid argument because of technical reasons.) 


Type-0 is like the inverse of Crisis Core to me in many ways (both are directed by the same guy even.)  Crisis Core wasn't an ambitious game; a prequel focused on Zack about an event that really has no impact on FF7's larger narrative (it's the exact kind of event that a simple Shinra Cover Up would in fact be a believable reason that no one ever heard of it, and FF7 even established Shinra was doing that constantly), with gameplay that is simple and a single PC who has a crap ton of variety, with presentation on par with what you'd see late PS2 era (which is  about what you'd expect from a PSP title.)

Then you have Type-0, which is incredibly ambitious and generally drops the ball in most regards.  Yes, a lot of varied characters, but I never felt the game was properly balanced around certain play styles (anytime there was a flying enemy, I felt Melee characters were completely useless since you're just sitting ducks until they decide to land, and enemies near as I can tell do NOT have patterns, or if they do, the pattern is so elaborate, you're still doing nothing but dodging for most of the fight), existence of those RTS fights is a huge case of "This was not well thought out", a large roster of heroes that get nowhere near enough attention, and direction in cut-scenes is awful across the board.  I get they were going for more a war documentary style of story-telling, which is a nice touch, but it's not supplemented with traditional style cut-scenes well at all.

I'd go into details, but then I'd start spoilers.  All I know is I was interested in Type-0 and came out incredibly disappointed with the result.  You can't even play the "well it was a PSP game!" argument because Crisis Core, which is made by a lot of the same team at Square-enix, came out first and basically crushes it in almost every-way that matters.  Even technical details, which Type-0 SHOULD beat Crisis Core at, it loses.  I know, I sound like I'm just shilling Crisis Core, but my thought process was constantly when playing was "Well this is a PSP game...but so was Crisis Core, and it absolutely didn't have these issues, what the fuck?"
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

SnowFire

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Re: What Games are You Playing 2018?
« Reply #318 on: June 10, 2018, 06:09:54 PM »
Prismata
Otter hyped this one up when it was free for a weekend (it's still Early Access).  It's fun, but very punishing!  Think if somebody made a card game version of StarCraft, except that rather than deck-building like Magic The Gathering, it was closer to Dominion, where you have a base set & a set of extra fancy options that rotate.  But BUT, unlike Dominion's shuffling component, there is no RNG whatsoever.  This makes it a bit more like chess - perfect information w/ no RNG.  The random set of extra "cards" is what makes it so that openings don't get too "solved."

Anyway, I am pretty bad at it!  Nice & humbling.  One kind of odd thing about how the game works is that turns 4-10 are the really interesting turns, in general.  You tend to always do a quick econ build-up at the starting turns, and in the late game, often 70-100% of your economy is entirely tied up in whatever tech choices you made earlier + defense.  As an example...  if you built 3 Starports in StarCraft, you better be building an air force with them, or you admit you wasted the investment.  The lategame - while not without its own desperate charms - is often a big grind as you find out whose engine was slightly more efficient, which forces the other side into worse and worse trades and more and more of their econ devoted to defense, followed by a collapse.  It can definitely be interesting, though; just often feels a little preordained by what happened before.

There's also a single-player campaign that I liked a good deal; it's well-written for an indie and uses some interesting slightly-harder-sci-fi than usual.  Like.  Not REAL hard sci-fi, but it's referencing "real" concepts in a lot of places rather than Star Wars fantasy sci-fi stuff.  Only 2 episodes are out right now, which is ~20 missions + 20 brutally hard expert challenge versions of the missions, but it's neat.

Oh, and if you were wondering, no pay2win mechanics.  The loot box tricks to get you to spend money are all on cosmetic skins & the like which don't matter.

DjinnAndTonic

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Re: What Games are You Playing 2018?
« Reply #319 on: June 12, 2018, 04:56:45 AM »
The Legend of Heroes: Trails in the Sky SECOND CHAPTER: Chapter 4

Well, if the title didn't tip you off, Trails SC likes words. It has a looooot of text. And most of it is pretty well-written dialog, and most lines are just full of personality. It is surprising how solid this localization is.

I both love it, and kind of suffer through it. As an adult with roughly 1/5th the amount of free time I had as a child, really diving into a long-form narrative game like this is kind of daunting. I want to immerse myself in it, but there's the constant nagging of real life. It's really sad because I quite like all the characters and their group dynamics and love how much time I get to spend with them!

All of the major story beats are WELL built up to. There is no payoff in this game that wasn't properly set up ahead of time. Estelle's growth, in particular, is so subtly developed that you hardly notice it until, say, a character who hasn't seen Estelle in a while comes by and comments on it. And then, yeah, you realize, she HAS changed significantly since then. It's impressive!

But it's also kinda tiring. I find myself feeling like I'm watching a slice-of-life TV show in between major story events. And while that would normally be pretty great (more world-building! more character growth! more ludonarrative thanks to exploration of dungeons and gameplay systems!), I just feel like the game demands more of my time than I have to give. Or at the very least, I wish I had more time to devote to it because I've been playing this game exclusively for like a month and I'm only on chapter 4. I FINISHED XBC2 in one week with this level of dedication.

Since I brought up XBC2, another looooong game, it's worth noting that I think Trails SC is the superior game all around, but XBC2 was better with optional content feeling optional. I don't feel like I can skip -anything- in Trails SC without missing something important. Not really an indictment, but it's important to understand why I'm feeling a little conflicted about the game.

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Re: What Games are You Playing 2018?
« Reply #320 on: June 12, 2018, 09:12:09 AM »
Final Fantasy Tactics shemanigans: Chapter 2 up to Lionel

  First things first, gotta knock Dorter out of the way.  Other than getting trolled by a Mage Masher proc or the guests getting their helms stolen, not too much to go wrong.  I got crystals and chests without needing to heal any enemies.  Paralyzing one unlucky Thief has it hide on the roof.  Gafgarion could reach it were it not for some other enemy dying in the spot 3 panels away from the thief I drive up there.  Kind of funny how Agrias retreats to a hiding spot and pretty much will remain there if there no targets on ground level.

  Fight a bunch of randoms and do some propositions before moving on.  I'm still mostly in JP hoarding mode at this point.  At this arc of the game, Squires, Chemists, Thieves, and Mediators feel like dragging deadweight.  Priests and Oracles aren't much better on offense though Priest curative services are welcome.  So it's mostly upon the few classes with decent damage (that doesn't eat counters anyways) to carry the rest of the team through randoms.  Rad took an inordinately long time to reach job level 2 in Squire (as I am obsessing over which classes units level up in) and learned Throw Stone from a crystal.  Which is unusual since it's a staple skill for physically oriented generics.  Random battle humans have low job levels at this point in the game though a few people do pick up Hi-Potion as well as lower end Chemist consumables.

Zirekile is fun to play around in.  Gaf is focused on assassinating Ovelia which doesn't work out too well with no weapon and 3 Move.  Agrias is set to protect Ovelia and will only attack enemies she encounters on her path to the princess.  Lv 11 Knight sometimes sports a Wizard Robe though I've never gotten it the few times it appears.  It's great fun to have a monk with Chakra accompany Ovelia and restore her MP for MBarrier goodness; if only she'd stick to level ground more.  Reset at least once because Delita swiped a crystal (that was mine) and other times for even pettier causes.  Often forget that a Knight Magic Breaking Ovelia can be a thing.

  More randoms for fun and profit before the next story fight.  Got one extra Wizard Robe via invitation.  Landing a 38% invite on the overleveled Araguay Woods archer while at 1 HP was an exceedingly lucky outcome.  All that shiny gear: the early Lightning Bow and Green Beret are especially nice to score.  My starting female Aries moves closer to the required JP for Steal Weapon in preparation for Googorand and Goland later on.  Landed a freak 30% Invite on a Skeleton which ended up another piece of deadweight until I dismissed it to make room for breeding pigs.

  No Wizard Robes from Zeland, boo.  Silence and try to Invite but the guests kill the Wizards before I succeed and none dropped from chests.  Lost once to Mustadio dying.  I really wanted the extra Brave boost and usually am able to keep him alive but not that time.

  Baraius Hill I remember being hard though it's probably my insistence on doing it such that I don't get nailed by an attack summon.  Tricky since Agrias will easily wander into Summon range.  Ramza with Silence Song and 5 Move drops one on the left side Summoner; the other one takes some more tactics.  Trolled her by approaching with a Lancer and Jumping so she couldn't target anyone on her second turn.  A combined offensive from my three non-Ranza units brought her low enough that she opted to heal with Moogle rather than blasting people and they finished her off before she got another turn.  Enemy Knights went on a roll with their breaks landing several consecutive ones at percentages under 45%.  Agrias' sword was broken; never had that happen before.  Same Knight also snapped my shiny Lightning Bow into pieces; fortunately it's replaceable after the fight.  Also lost Agrias' helm and my Lancer's shield.  Got Shiva and Ramuh off a Summoner crystal, score.
« Last Edit: June 14, 2018, 08:09:04 AM by DragonKnight Zero »

DjinnAndTonic

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Re: What Games are You Playing 2018?
« Reply #321 on: June 15, 2018, 03:06:01 AM »
Tales of Berseria:

So I played this for like 10 hours yesterday.

I finished exactly one dungeon. The Water Temple (Palomides Temple, but it is essentially the Water Temple and all the stigma that comes along with that).

I had a lot of fun levelling up, but basically made no story progress. All because I had to keep running all of the temple filling and emptying chalices trying to open a damn door. I eventually just looked up the solution. And jesus christ I am lolsodumb.

Well played, Berseria. You win this round.


Postive notes:
I have now gotten a better feel for how each of the characters are meant to play. Once you get a feel for their individual Break Soul skills (their Gimmick), they are all pretty fun! (Except Laphicet, who is just basically standard Tales mage/healer.)

Velvet is clearly the best unit, but her Gimmick can bite her in the ass really quickly if you don't have enough resources or if an enemy gets a lucky status effect on her. Usually her SUPERGODMODE power levels are enough to offset the attached HP leaking, but if a match goes on too long or if you run out of juice, she's basically dead or dead weight, depending on how fast you can run away whie you're sitting at 1 HP.

Eleanor is a pretty clear #2, with just crazy range and speed and stunning power on her regular physical attacks. Once she gets her second Gimmick, she can pop enemies up into the air and then followup combo them there for pretty safe damage strings that don't put her at much risk. And often can let her escape being surrounded. I can't seem to get her 2nd Mystic Arte to proc though...

Eizen seemed like a total waste of space at first, but once you have a full party, he's basically automatic supporting free damage from anywhere on the field. His Gimmick allows him to teleport to any stunned/downed enemy on the field and just tack on MORE damage to the prone foe. His second Gimmick attack chains into the first and hits a large area, so he's almost guaranteed to keep his resource gauge up once something is knocked down. His normals and spells are kinda trash, though.

Magilou's Gimmick is a lot more situational, but holy crap what a great effect when that situation pops up! Her Gimmick is 'stop all enemy casting, steal the mana and use it back at them'. Seriously, against enemy casters (of which there are many), she just destroys all challenge. It IS difficult to keep an eye out for casting circles in the hectic battles, though. And her spells cast slowly unless you use them in a chain. (Luckily, she has some perfect chain moves so she actually ends up being one of the more fun PCs to play even without using her Gimmick.) I can't seem to proc her 2nd Mystic Arte either, though.

Rokurou is... either Trash or 2TRICKY4ME. His Gimmick is Counterstance based. And no matter how hard I try, I basically only ever activate it on accident. He's decent on AI, though. And his normal physicals are fast and generally safe. I can't seem to proc his 2nd Mystic Arte. (Only seem to be able to get Velvet's...)

Laphicet is a Healer, his Gimmick is 'waste resources on an effect that doesn't seem to work or last long enough to be helpful...' He's still in every party I use since he's just the best Healer and Damage Mage, but absolutely no fun to play for me. (Though I don't mind playing Healer characters in other Tales games if I'm playing multiplayer because then there's a lot more strategizing going on for the healer. Solo, I just have to trust the AI.)

Having a lot of fun, liking most of the cast helps. Everyone but Eizen is very solid narratively so far. And Eizen is... fine. I hope the game can maintain this level of quality.

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Re: What Games are You Playing 2018?
« Reply #322 on: June 15, 2018, 12:38:54 PM »
That all sounds quite familiar to me, definitely including the taking inordinately long in the water temple.  ToB is a game where you sometimes wonder how much time passed without your notice as you were happily smashing monsters.  I like how Elenor seems to be designed like a traditional Tales main - straightforward and powerful - when Velvet’s move set screams maximum edgelord. You’re about at the point in the game where it’s viable, so if you don’t mind foregoing some skill learning, stacking enough bonus levels on Velvet’s gear to start battle with a bonus charge makes randoms dramatically easier.  I didn’t get around to doing that til the final dungeon, was kinda kicking myself for it (though the game deserves a good amount of the blame for that for having such a fiddly powerup system).

I’ll be interested to hear how or if your impressions of the cast change as the plot progresses.
« Last Edit: June 15, 2018, 12:41:08 PM by NotMiki »
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Luther Lansfeld

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Re: What Games are You Playing 2018?
« Reply #323 on: June 17, 2018, 04:06:41 AM »
Final Fantasy Type-0 – Finished at 29 hours. Probably could have been a bit shorter if I had done a little less sidequesting. Interesting game with many flaws but some good points as well.

The gameplay is enjoyable. I enjoy the multiple characters even if it is very clear that the game had a set team composition in mind; ranged unit, melee unit, healer/support character. There are times when you can feel ‘stuck’ without a ranged unit in your party. I think a warning or reminder for that fact would have been nice, although you can just let the lead unit die in a pinch. The hardest part of the game was the mission in Chapter 5/6, with the battle on the clouds and the clash on the big bridge? I was pretty brutally underlevelled for both of those missions and had some difficulty getting through them. For whatever reason the difficulty/levels spiked a lot there. After that, I did a few extra missions and caught up in levels for the rest of the game. Problem solved. Final dungeon was very weird; the enemies are underlevelled but you have to kill them quickly. I think it was a pretty good idea because you are stuck in the final dungeon, so if it were a ‘normal’ final dungeon it would possibly be too hard for a team that was very underlevelled. (Although you can still play the missions in the Main screen so you’d never be permanently stuck.)

I found both the randoms and the bosses pretty pleasant, with a couple of exceptions. The dragon boss in Chapter 5 was just way too hard (at least for my level). I ended up using the goofy SPP characters to beat him. The final boss is a stupid trainwreck of stupidity. Why in the world did they think that two plot fights and no actual final boss was a good fucking idea? Good grief. I wouldn’t say that this game has the best gameplay ever, but it’s a decently executed ARPG with some warts.

The characters I generally thought were pretty good were Eight, Queen, and King, with Seven and Rem and Trey being decent as well. Everyone’s useable, though, although I wouldn’t bother with Machina.

I really enjoyed the Battle on the Big Bridge. It was probably my favourite part of the game.

The RTS stuff is decidedly less good, but not the worst? I endured it.

The war story is actually quite interesting and really hits you with some emotional notes. I think that the game hits the theme about war sucking really hard, from the cadets being traumatized by battle to the moral debates behind the use of nuclear bombs from both sides. Neither side is portrayed as particularly great; feels a little WWI-esque in that way. I think the war documentary aspect of the game’s plot is one of the strengths of the game. The game is QUITE dark compared to most other FFs and definitely most games set in a school, which caught me off-guard. I also like how people call you the red devils because you go into places and fuck people’s shit up. A lot of the people in both your school and in the outside world dislike the PCs for a variety of pretty good reasons.

The ‘regular’ ending is holy shit dark, with all of the PCs slowly dying and talking about what they would do with their lives if they had any more time to live. Then you see the scene with Rem and Machina where they find the pile of dead bodies of the PCs. I think the ending fits quite well with the ‘war sucks’ theme, especially since usually your own characters rarely suffer from random death like other people do in these games.

That’s about the only thing that I liked about the endgame plot. This is definitely a Fabula Nova Crystallis issue with the totally insane, nonsensical plots at the end. All of the setting work in the game is basically blown up just for some weird apocalypse and it’s all very confusing. And why in the ending is the wanky traitor Machina the true hero???


The character work is quite poor, and most of it boils down to a combination of scene direction, scene choice, and general systemic underdevelopment of all of its characters. Some spoilers ahead, so be warned.

The 12 PCs not named Rem or Machina – Pretty unexciting and underdeveloped as a collective, the characters can hit some good moments, but overall are not that great. I think Queen and Trey are my favorites, just because they are pretty good representation of male and female nerd stereotypes, and I think a few of the others (King, Seven, Sice, Deuce, Cater, Nine) work in their limited roles and feel like different variants on teenagers.

Rem – Feels like the relatively unimportant love interest of the male lead that doesn’t exist. She’s okay, but in distress a little too often and doesn’t quite have enough scenes to make her work.

Machina – What a wanky loser. He feels like a character with some decent ideas (his inadequacy with respect to protecting those he loves could have been good), but good grief is he annoying. He spends all of his time moping and wanking around like a fucking loser, and then he has a face-heel-face turn like Kain Highwind? Great. It think the game really needed to develop his motivations and his relationship to Rem better to make him work. class zero indirectly killed my brother so i will side with the people who killed my brother???? His turn to the empire (temporarily) is so underutilized, and the scene where he and Rem fight is so fucking weird and happens very rapidly.

MILF (Dr. Arecia Al-Rashia) – Oozes style and stage presence and is very mysterious. She’s fine, but her plot arc feels a little abbreviated. Like everything else. She might be secretly god, who knows.

The Council that is not MILF – Dropped plot for the most part. Was the Commandant a traitor or is he just a troublemaking asshole? ???

Kurasame – Not much of a character, but amused me because the kids all irrationally hate him.

Caetuna – Kinda of a weird character. Don’t have too much to say about her.

Cid – I actually really like the idea of Cid, classic junta/autocrat, but again, the scenes he’s in are not well-directed and he ends up feeling undercharacterized. He reminds me a bit of a Soviet leader; understated in his dress, doesn’t have an ostentatious title, but is a control freak. The endgame plot with him has some massive jumping the shark. Why does he act this way? This is not in character. What is going on? (I read the Wiki afterward that said that he was possessed by some other being, but it would have been nice to see that in the bloody game.)

Qatar – Same song, different verse. He has this hook in the middle of the game where he talks about his ambitions, but the next time you see him he dies. It seems like he dislikes Cid and wants to do something about it, but nothing comes of that hook at all.

Incognitus - gee guys, I'm not sure who this character this, look at him just wanking around like a bitch with a skinned knee with a massive popped collar yo. holy shit what a good pseudonym

Aria – Drooooppped.?

Celestia – Feels like that Suikoden character who is loyal to their king even if they are a douchebag, except…

King of Concordia – Who the fuck is this guy? How does he hang on to power? Did Cid have him put in? What are his motivations? Is he the queen’s brother, nephew, cousin, boyfriend? Does he die at the end of the game? Who fucking knows.

The outfits are sweet. The music is good, but the music direction is horrible. Tracks play at very inappropriate times with sometimes very awkward results. The towns are very bland; towns from each country pretty much all look the same, which is very lazy. The scenes always feel a little shorter than they should be and seem to cut out at random times. I wondered if it was NG+ content, which would be very annoying? But the Wiki seems to not think so.

Oh well. It was worth the try. 5/10.
« Last Edit: June 17, 2018, 04:17:17 AM by Luther Lansfeld »
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Re: What Games are You Playing 2018?
« Reply #324 on: June 17, 2018, 03:15:43 PM »
PSP keeps dying so Wild Arms XF is on hold. Hoping it's just the battery. Meanwhile...

Bloodstained: Curse of the Moon - Beat this on Normal and on the strangely-named Nightmare Mode, Veteran both times of course. Was a bit disappointed with Nightmare because it's mostly the same and not actually any harder (and way easier for the first couple stages which is weird). I game overed twice on my first playthrough but none at all on Nightmare (though in fairness the final boss gives you infinite 1-ups to make this impossible). That said the game was short and fun enough that playing it through twice was a fine idea in its own right. Won't be checking out the "solo things with Zangetsu" mode as that misses the point of the game for me.


Anyway, the good:

I love the character swapping, different characters being useful for different things is great. I haven't played Castlevania 3 which this obviouslyis a riff on, but it's still a great mechanic. Without it I'd struggle to recommend the game.

The game's at its absolute best when you discover how to use some combination of two or more characters to get through certain attacks of a boss fight or sections of platforming. Special shout-out goes to the second stage of the Normal Mode final boss, probably my favourite part of the game.

The Nightmare final boss isn't quite the same treat gameplaywise but it certainly gets some style points with the way your friends assist you. And the opening scene to it is, of course, great.

Actually in general boss design is pretty good times, both visually and the actual fights. It fills me with hope that Iga and company still know what they're doing; Order of Ecclesia is one of the genre greats for this has raised my hopes that we'll see the same in Ritual of the Night.

There's some really good NES-style music here. This was always a Castlevania strength so nice to see they've kept that.


The less good:

There are some unfortunate decisions surrounding character-switching (I assume lifted from CV3?) which hurt my praise for the mechanic a bit. One, if a character dies, you have to restart from the last checkpoint. Since the character is still dead, this uh doesn't make sense? Why not just do what MMX8 does and immediately switch in another character? There's also no way to revive them until you everyone (again unlike MMX8, where extended good play would eventually bring them back), and characters are needed to get certain items, etc. So too often it becomes optimum to throw away your last character or two.

I know this is also lifted from NES Castlevania, buuuut the jumping in this game is bad. No ability to control your movement once you've jumped is defensible from a physics standpoint, although there's a reason that few platformers actually do it because it's not much fun. But even worse is the fact that you have no control over the power or direction of your jump. You can jump at a fixed angle forwards or you can jump on the spot, both at a fixed height; that's it. And if you walk off a platform you fall like a stone, again no choice involved. This wasn't unheard of in the NES days but there's a reason that the best NES platformers - e.g. Mario and Mega Man - gave you more flexibility there, and there's a reason that it's their style that survived to the present day for platformers. I dwell on this a fair bit but it really gives the game a clunkiness that prevents it from competing with Shovel Knight or Mega Man 9 for me in the pantheon of great retro platformers.

It would have been nice if the game had engaged me with its writing.


Overall:

It's not as good a retro platformer as Shovel Knight or Mega Man 9, and not as good a character-switch platformer as Mega Man X8 (which admittedly is high standards). It probably ends up pretty close to Ducktales Remastered for me - there's a bunch of things each does better but they end up around the same place. Which means that, as a standalone game, it is good but not great. That said it succeeds well at what its actual goal is, which is to establish that the Bloodstained folks know what they're doing and get me excited for Ritual of the Night, whenever we finally get that. 5.5/10.

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Maybe.