Fire Emblem EchoesFinished my Blitzkrieg playthrough:
https://photos.app.goo.gl/UuonatO50J2Dakyo2https://photos.app.goo.gl/NswBTojVWefVlA5x2 (just boring achivement-proof pics here)
Pretty fun. Mostly went pretty similar to my first playthrough despite having less levels, which just goes to show how grinding out a few extra levels post-promotion does not in general matter THAT much. I'd argue that grinding in the Thieves Shrine DID weirdly pay off though - speeds up and makes C1 safer by a good bit.
Alm didn't have enough power to insta-KO Jedah without a crit, and he somehow managed to miss both crit opportunities (despite being hugely boosted!) AND not dodge the Death. Thankfully I healed up before going in, of course, but still, a little scary. (Reverse thing happens in the Rudolf battle - find a brave volunteer to bait him, and Mila's Turnwheel if one of his two hits crits. Or have a Baron bait him, but that can be difficult to set up.)
500 turns is a a pretty generous limit - of course they only tell you your PLOT map count at the very end of the game, but I suspect that I had plenty of room for grinding battles. (And certainly attempting to skip content would have made no sense, i.e. skip Tatiana / Zeke would be dumb). So measuring out a few of those when needed and it'd help is definitely worthwhile.
It'd be interesting to theorycraft if recruiting the DLC characters would help speed things up. Oh well, didn't try it.
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Azure Striker GunvoltI figured this would be a very quick play in-between other portable gaming. 3DS version.
It's... better than I expected? But expectations weren't hugely high. Quick & fun "MegaMan but we own the IP" type game but not interested in playing it to death or anything. The biggest complaint is that Gunvolt's electrical powers are very visually noisy. Some enemy projectiles get blocked by his electric forcefield, some don't, you get to pick out which is which while half the screen is getting zotted by GV. Also, getting good stage scores seems to be based on zipping through Sonic-style which isn't really my jam. There are some MINOR rewards for completionists who want to poke their nose into every nook & cranny, but for the most part, the game would rather you just dash on through. Also, why on earth do you have to select the Challenges you're attempting? And why does it reset if you don't complete them every single time? This is incredibly dumb. (Basically, you don't get an in-game achievement unless you declare you're going for it. And you have to continually re-declare "Yes, I want this" every time. Luckily the item creation it enables doesn't matter THAT much.)
I had to look up some of the bosses special attacks on the Internet to figure out how the hell I was supposed to not get insta-killed. Carrera's Quasar Collapse being a good example; I didn't know about the dash button until I looked this one up, and that fight is flat impossible without it. Arguably my bad, but since you can go through without dashing before then or only using the double-tap a direction to dash, it might have been worth being a little noisier about that gameplay point.
EDIT: Oh yeah, worth mentioning that 10-4 did the localization, and did a great job. For characters with very few lines, they did a great job in immediately giving lines that both made sense in-context and provided character to the various bosses & NPCs, and also were sometimes funny. Cut the Horsejitt indeed.
Anyway, I got the "bad" ending. We'll see if I feel like grinding up the good ending.
And oh yes, Inti Creates. If you're gonna make a plot wherein the Big Evil Corporation wants to use J-Pop to rule the world, I think it is worth investing in some GOOD J-Pop. I dunno, maybe NotMiki has opinionz on this, but Lumen's main power-up track is peppy but forgettable. (Checking YouTube, Lumen apparently has other stage-specific songs, but it was always Anthem - Reincarnation for me?!)
https://www.youtube.com/watch?v=zUg3Wy9sXPw&index=39&list=PLNFxflsE6IYzcXj0ky7Pu7XcLcLpfWGHK