Yes, the theme of the story is based on Taro's pessimism of life, and his view of futility of it.
That's been evident in every game he's ever made, but I feel like certain points in Nier: Automata suggest that he's maybe,
maybe mellowed out a little bit. Specifically, ending E + occasional dialogue points to the extent of "Yeah, everything sucks, but if we work together and try really hard, there's
maybe a chance that we could make things a little better." Events in the game are still hella bleak, but that final note seems almost reluctantly, grudgingly positive, at least in comparison to previous final endings in his games.
Also, cool song.
Emil’s optional fights are worth youtubing. If you’ve watched the trailer, there’s something he says in it that requires a little context.
That was definitely a thing. Emil head danmaku, I approve.
~
Nioh: I forgot to mention that the best part of DLC is that there are masked ninja dogs with kunai in their mouths so when they bark they shoot kunai at you. No part of this sentence is an exaggeration.
Done with every mission that is not Twilight/Abyss stuff, which I don't care about. Don't quite know why the All Quest trophies never pinged for maingame or DLC2, but whatevs, feeling pretty done here. Nioh is a good game; it's 50% of Bloodborne transported to circa 1600 Japan. If the 50% of Bloodborne that you care about is the crazy lore, then you can give this a pass, but all the good points of combat are here, and the Nioh devs are mayyyyybe a little better at recognizing the value of potential quality of life improvements than Fromsoft tends to be. I'm not really a fan of the randoloot, but it's not like this ruins the game or anything. Just means I have to spend 5-10 minutes unloading garbage on the tea house after every 2-3 missions because my inventory's capped again.
I kind of feel sorry for the final final DLC boss, because it looked super cool and ultimately just got cheesed out the way almost everything else in the second half of this game did (ninetails at least hit me a couple times, that's something to be proud of?) I didn't take a video of that boss fight specifically, but this is pretty representative:
https://www.youtube.com/watch?v=6zAbpQuxjRk I'm also pretty sure that Sanada's ninja bud was supposed to spawn in midway during the DLC3 rematch with him, but I nuked Sanada so fast that Sasuke only ported in after his boss was KO'd.
Exploration was generally a lot scarier than boss fights by the end, but even then there was relatively little the game could do to blunt the cheese potential of my build. Throw all the things until I'm out of things -> living weapon because my armor set refreshes ninjitsu items after living weapon expires -> repeat ad nauseum because I'm using a guardian spirit with the fastest recharge time (and which also boosts ninja power).
Probably hit Horizon: Zero Dawn DLC next.