Xenoblade Chronicles 2:
This is the most I have ever loved and hated a game within its first 5 hours~
The Good:
I actually really love the dialog. It's got a lot of personality in it. The British VA cast really adds a unique flavor to the work that you don't get in a lot of its contemporaries.
The setting is pretty fantastic, and the characters are really interested in exploring its mysteries. It's highly reminiscent of the world from Skies of Arcadia, but with living continents. The little shoutouts to earlier works in the Xeno franchise, like the Zohar shape, are a nice touch, too.
The Battle System. It's a nice upgrade from the base battle system from XBC1, but somewhat more streamlined in command-selection. The other features of positioning and party interaction are all still there, and somewhere enhanced by the Blade system's own positioning quirks. The Blades themselves are basically like the Djinni system from Golden Sun (but instead of cute critters, you have Anime babes, random monsters, and like 2 fully-clothed dudes).
Exploration is streamlined compared to the previous games. The world still feels pretty huge compared to most games, but areas are a lot more intimate than XBC1/X. Honestly, it's just better and really cuts down on the amount of tedious walking through somewhat empty space. It takes the best bits of exploration/sidequests from XBC1 and cuts out all the cruft.
The Mixed:
The plot is REALLY anime, but mostly the good kind of anime. It's fun and somewhat lighthearted, but there's enough mystery and creativity that it doesn't feel too stale. The dialog and worldbuilding helps this aspect a lot, too. It's just kind of a tonal shift from previous XBC games.
The Characters are all pretty likable so far, but very very cliched. They suit their roles in the story and world well, and seem like there's room for them to be fleshed out, but they all start out as pretty archetypal. The voice acting and dialog REALLY helps this from being too big of a problem. And Gramps is a great trope subversion/blend. Taking the wise mentor character and the annoying mascot character and combining them like this was pretty inspired.
The Bad:
The art is atrocious. It just sucks. I know Monolithsoft prides itself, for some reason, on not having a dedicated character designer, and therefore can have a new look for each of its games. BUT THIS DOES NOT MEAN THAT YOU SHOULDN'T HAVE A HEAD CHARACTER DESIGNER FOR A SINGLE GAME. Holy crap, that is a terrible decision. Rex does not fit in the same world as Malos. There's so many clashing art styles that it's actively painful to look at. Especially compared to the unified design ethos of XBC1, it's just unforgivably poor decision-making.
Costume design is even more egregious. Like, I get fanservice. I'm even okay with skimpy costume designs on adult characters. Heck, I prefer it to the fully-armored-style personality-less designs of games like Dark Souls! But... there's a limit. Pyra in particular is just really poorly designed. The shapes of her outfit are nonsensical and don't even make a particularly nice silhouette. I'm just not sure what was going on there. There's also the enormous tits on nearly all the female cast, which are just laughably huge and some of the worst anatomical contortions I've seen outside of Rob Lyefeld. Like, if you want to make a fanservice design, PLEASE learn how to draw/model boobs that don't look like misshapen condoms filled with pudding!
The game just feels rushed. The mishmash of art from too many different artists, the abundance of reused mechanical assets, lots of little things. You can sort of tell this game was thrown together a bit fast than previous installments.
Also, there's Gacha mechanics, somehow. Despite not even being paid content, they imitated gacha mechanics just to induce that same psychological gambling loop in players. WHY? Well, apparently I can get long-winded about this topic, so I'll just leave at that.
Overall, though... I actually really like the game. It just has some VERY big flaws.