Elf, re Bloodstained:
Actually, that character death mechanic was made-up by Bloodstained. Maybe they wanted an excuse for you to at least try all characters? If you die in CV3, you're always kicked back to the last checkpoint; you don't lose the ability to switch but get kicked back less far. Also, CV3 doesn't let you tank more via switching between characters; you have a shared life bar in CV3. Differences in durability are reflected not by more or less raw health, but by different "defense"; Sypha & Grant just lose an additional bar of health when hit. e.g. 3 damage becomes 4 damage.
Also, I agree with you that the character switching is super-cool, but I think that also gives the Zangetsu challenges merit? Yeah you COULD just use Gebel and skip this nasty platforming bit and feel like a strategic badass, or you could do it the HARD WAY and smash through legit, which makes you feel like a different kind of badass.
Trails of Cold Steel 2Finally went back to this and finished off the Epilogue, perhaps inspired by wanting to free up space on the Vita for CSH as well as Dhyer's playthrough. I still really don't like the "plot" elements of the epilogue; after a good finish at least at the very end of the normal game (not the end in general, just the very very end), and a good side story with Lloyd, all the plot in the final epilogue vary between being boring (go collect stuff for a flea market! go get bland testimonials about how much people like Trista!), dumb (where most non-Rean characters end up going), and stealing the end of CS1's thunder by doing graduation type beats again.
The actual postgame dungeon is, at least, admirably direct about being optional content. I almost might have preferred if it was intentionally plotless, but having it be "okay this doesn't matter but we're gonna do it as a final bonding thing and because it'll be AWESOME" is the next best, I guess. I don't really approve of requiring 4/7 Class VII members for the bosses, though. I think such a restriction would be perfectly fine in the maingame, but for the postgame, especially since this is the last chance to use a bunch of characters, let players use who they want. Luckily, Elise/Alfin/Angelica can go sulk in the corner, so that really only leaves Toby / Claire / Sharon / Towa to use. And Sara, sorry, you're usable elsewhere in the game so no dice at sneaking in. (Unfortunate since I ended up getting her all the way to L7 for super-Rushes, but so it goes.)
Anyways... I did beat the (original, Infernal Castle) final without Delay hax, which was very rewarding, especially after he nuked my party but I barely survived and hung on to win anyway thanks to unloading some of the broken this game has. For the postgame...
* For the Lacrosse Field fights, I just Delay cheeze'd 'em after I saw that Celestine had Seraphic Ring. Kinda weird in-character, since as usual everyone's talking about what a tough and excellent fight is going on, but if Vandyck had been paying attention, he'd have seen it was just one side standing around in a Delay'd Stupor as giant skulls came down and ate their souls. Followed by
him standing around in a Delay'd stupor and giant skulls coming down and eating his soul.* Reverie Corridor randoms were a little disappointing. The CS1 final dungeon's very final areas actually had randoms that were pretty darn scary, and the occasional Infernal Castle random was scary. Considering that Sharon's back, even with an underleveled Juggalo MQ, enemies deserved to have status resistance decent enough for Sharon's ludicrousness to matter. Toby & Claire's status is also just fine for trivializing randoms. The chest minibosses just don't have the HP to tank an Emma or Elliot 2x power magic blast, or a 2x power S-Craft if that's your style, and you can do dopey Claire or Machias tricks as usual on 'em.
* Bosses die horribly to Delay as usual; after I banned that, they... still died horribly, but hey, you could see what they did for a bit. This is also where Towa gets to shine, as Weakener is a dirty, dirty status; one of the best in the game. Since your actual damage comes from magic nukes, being able to massively amplify said damage is a great debuff.
* Toby, Claire, & Sharon didn't finish off mastering their MQs by the end.
Kinda thought there'd be a floor 17-20 with the real randoms, but no dice. Towa wouldn't have, but hahaha no at keeping her on Scepter, so I gave her Rebellion instead for the least-likely sounding leadership type MQ based off the name. (But hey, it is a prize for max Academic Rank, and has good spells, so.)
Anyway, final final boss was cool! (Gameplay spoilers here, for Dhyer?) A pretty good shot at attempting to make a boss that could potentially threaten endgame CS parties without being total BS. Somebody needed to have just flat everything immunity. In order to make things interesting, I didn't ever use Chrono Burst, and didn't end up using Machias/Claire turn advance nonsense either. This was a bit unintentional, but I got a random drop of the Revolution Orbment, which seems totally busted; it's +10% damage for every level ahead an opponent is, with a maximum of 10, so against the L150 final, that's just flat up-double damage. I stuck it on Laura to have her in the backline so that I could swap in a 4x damage Radiant Lion if I wanted, but I never ended up needing or using it. In fact, my starting party ended up never doing a single switch: Rean, Toby, Towa, & Emma. So... yeah, Emma had stacked her mastered MQ, a Silver Bell, and the Time orbment that grants 1/3 casting time, so she had ludicrously insanely fast Claimoh Solarions or Phantom Phobias. Toby & Towa were backup nukey spellcasters, with Towa able to stack on Weakener and MT-restore MP with Energy Rain, and Toby occasionally casting Saintly Force on Rean for physical damage buffs. Rean, without his Delay game, was still *just fine* as the guy who cast Chrono Drive to buff everyone's speed, then Impassion on himself to be a Termination Slash - Dawn factory. That and item boy. So yeah, the final made me occasionally have to respond to his tricks, like giant damage with All-Cancel attached to blow away my cheaty buffs, but things like ST OHKO damage is easily recovered from, and spells get eaten by Crescent Mirror as usual. I think the final's best chance was maybe with his MT status attack, reminiscent of Final Fantasy final bosses packing Grand Cross or the like... but... I had a null-all status accessory on Rean, and Toby's Wing L4 still granted like 80% status immunity, so no dice. Once he was low enough on health, I unloaded an unholy stream of magic off Overdrive, and didn't even use any switches or S-Crafts. Good times; now I want to maybe take another shot at him with banning Crescent Mirror as well and using a different team or something.