Enjoyed the war story, Tide. It's a neat fight.
FE15 blew the rest of the series out of the water in terms of bad writing
Hey, I agree that it's shit, but blew the series out of the water? Pretty sure I consider the DS remakes to be worse still, although the flaws are different.
Final Fantasy 5Four Job Fiesta time! Forbidden Mode sounds dumb so I'm skipping that, instead did No 750 to raise my chance of getting Beastmaster, the only job I've never gotten on Fiesta (spoilers, I didn't get it). I'm playing the Steam version, which is pretty faithful aside from having much nicer PC and enemy sprites, but has a bunch of small mechanical changes.
Steam version mechanics notes:
-By far the biggest change is that
filling up your ATB gauge does not stop the game's clock. In FF5 SNES/PSX/GBA, the game's clock stops every time one of your PCs gets a turn (how long varies based on game speed). This allows you time to react and choose a menu command, and in turn makes FF5 turn order pretty much "as advertised" - it's the closest ATB game to FFX-style CTB because of it. In the mobile/Steam version, this doesn't happen, which means even if you move quickly, there's time lost, which the enemies can take advantage of. It can be quite difficult to beat the first enemy to the punch even with the fastest jobs (spoilers, I got the fastest jobs). The flipside of this is that there's an Auto Mode which automatically enters a PC's previous command and target, and takes no time at all, so if you're happy with the commands lined up, it's quite a time-saver mechanically.
-For the first time since SNES, there's no run unless you have Thief. Base movement speed seems higher than I remember from SNES, but I could be wrong. There's also 8-directional move which speeds things up some.
-The MT MHP/4 spells (Blaze, etc.) are now subject to status evade. (Maybe I should be happy I didn't get Beastmaster, since this nerfs them as they're the only PCs which can access them.)
-Confuse no longer resets ATB when applied, so it's MUCH more dangerous as sometimes a quick reaction isn't good enough to remove it.
-Physicals which apply sleep now no longer remove sleep, so sleep spellblade spam is a perfect lock.
-Sandworm is now in the front row if he's in the front hole, instead of always in the back. This helps physical jobs a bit here. Liquid Flame is now in the back row unless he's in hand form, which reduces his human form's physical but otherwise makes physical jobs unhappy. Metamorph is in the back row until he transforms, which makes him take even longer.
-Dragon Pod and Exdeath now have Auto-Regen as they're supposed to (it's not that potent). From memory, Tyrannosaur now counters magic with Zombie Breath (in original, he was probably supposed to counter magic, but actually only did against those of certain rarely-used elements). Exdeath no longer appears to counter physicsls with Dispel, or my luck is ludicrous.
-Vampire only heals half of missing HP, a nerf to the bosses who use it and Blue Mage. (It's probably still good.)
-Enemies now change colour if statused. Only an aesthetic change, but a mechanically helpful one if you're wondering if a status has worn off.
Anyway, play log:
Wind Crystal: Thief. Sad day.Karlabos not much of a threat, still drains potions and that's it. I get lucky in the Ship Graveyard and enemies drop two Daggers. Siren's not a problem as I can toss Potions on her. North Mountain's easy enough.
Magissa (1 reset) is another matter. Thieves don't like this fight. She summons Forza and together they wreck me. One quick trip to the BMG later to remind myself she only summons him below 300 HP, and I do the fight again, slowly chipping her down to just above 300, wait until she takes a turn, then unleash Auto Mode and two rounds of thief physicals (they doubleturn her) takes her out before I see the summon. Hooray!
I grab the Elven Mantle taking advantage of Flee. In Walse Tower I can steal Mythril Knives. I only grab one but that's all I need with how the next fight works. I stuff three thieves in the back row and once Garula starts going counter-crazy I do my best to only attack with one thief and do a mix of defending and using items with everyone else. A rough experience with the new ATB mechanics and I'm pretty sure I waste a couple Phoenix Downs but I win first try.
Water Crystal: Mystic Knight. It's not berserker yesssss.Suddenly I'm in need of money but s'okay. Fire Ship has a bunch of nice loot for thieves, as well as a common steal Hi-Potion from Poltergeists, which are sure to be very helpful as I fail it up against bosses I can't elementally shred. Liquid Flame I do a mix of Blizzara Spellblade to deal with the two ice-weak forms (sadly it only does around 200 now) and Moonring Blade tosses from a thief to deal with the hand form. I get OHKOed by Fira 3 times and need to bust out Hi-Potions/one Elixir to keep up with the offence but I win.
Karnak Escape is hairy because I have no good put-away option for Gigases and get ground down by Aero/Aera. I even need to retreat to the heal point a couple times. I miss a number of items (four Elixirs?) but I get the important ones, namely the Elven Mantle and Main Gaunche, and I avoid Iron Claw by being nice to 33.3% of dogs.
Fire Crystal: Ninja.Luckilly for me I killed Liquid Flame in the form where he drops a Flame Scroll, though it turns out I don't need it. Onto the library! I'm low enough level to not fear L5 Death, and between Fira Spellblade and Ninja's high base offence I'm able to take out randoms without much trouble. Ifrit burns a Hi-Potion and Phoenix Down or two but otherwise he does his usual thing of being a worse version of the boss before him. Byblos gives me a scare as he uses Wind Slash early and casts Protect on the first chance, but he never uses Wind Slash again and as soon as he uses Drain once I toss a Fire Scroll and kill him. Ship randoms feature an alternation of enemies who drop Lightning Scrolls and formations who die horribly to Lightning Scrolls. Then I get a black chocobo and can go buy more scrolls, and I obviously do so because those rule.
Sandworm (2 resets) - Hardest boss of the playthrough?!? Probably not but he does cause the most trouble. With the new ATB (+ me being incompetent and impatient) I screw up and target holes a lot. I also for some reason misremember him as not countering scrolls; he does and very quickly I'm in Quicksand death range. Second time I try to play it super-conservative with items but get caught into too much healing and overwhelmed eventually. Third time I'm a bit more careful and counter his HP until I've done around 2000 damage (around when I'm about to be overwhelmed unless I spam Hi-Potion), toss two Water Scrolls and finish him off.
Desert is easy. Cray Claw is a joke, Thundara Spellblade. Adamantoise has bad luck landing hits through my Elven Mantles, shields, and Main Gauche and dies to Blizzara Spellblade.
In the Ronka approach, the game's new mechanics slap me around in a bad way. First, I die to Rocket Launchers as their Rocket Punch confuses people at bad times and holy crap ninjas do a lot of damage to each other. Then, Soul Cannon (1 reset) has the Launchers get a turn before me because I'm too slow to enter turns and two of my damage-dealers get hit by Old. I assume Thundara Spellblade will still let me win before the beam fires twice but am incorrect (could have won if I'd thrown more lightning scrolls, I'm cheap). Second try I manage the quickdraw, no old gets applied, and the fight is a joke.
Ronka Ruins themselves hate thrown scrolls. I set up to steal Hi-Potions from Ronkan Knights but otherwise not much to say. Archeoaevis I use scrolls against the first two, high-def forms, then switch to just physicals. I burn a couple Phoenix Downs on the last form as his confuse is, as noted above, now more dangerous, but still win first try.
Earth Crystal: Dragoon.I go steal a Javelin! With Sleep Spellblade I can put a Sand Bear to sleep and auto a mix of defend and steal until the 1/32 rare steal chance (1/64 without the Thief Gloves) kicks in. Not too bad. Manticore's offence gives me quite a scare but I win first try, and steal his Dragon Fang.
Titan (1 reset) does in fact kill me as he OHKOs Ninja (and Thief who I don't use). Second try I use Dragoon to dodge the Earth Shakers. Purobulos hate Throw. I even screw up and attack one by mistake so they die at different times, but Silence Spellblade fixes that error.
I die to solo Abductor. Gilgamesh 1 is a joke. Gilgamesh 2, I use the Ancient Sword to land Old on. His Jump still hurts but stolen Hi-Potions do good work.
Gloceanea randoms give me some headaches at first as I misremember some elemental defences but then I settle in, Break Spellblade > Kuza Beasts and scrolls in general > Moogle River. Tyrannosaur dies to the second Phoenix Down. Abductor 2 is a joke.
I decide to try stealing Twin Lances. They're a rare steal guarded by a common in Bal basement, so I set up a macro of the thief stealing and everyone else tossing Gold Hairpins. This nets me a good amount of money and ABP, which is nice (hardly any Exp). What is not nice is the horrid 1/32 rare steal rate. This takes forever. I get one, but after 45 minutes and still only having one, I decide to call it quits. This is over 10% of my play time at this point. Don't have the patience for this shit. One Twin Lance is a nice push; I end up giving it to Ninja so that they can use spellblade with their second weapon.
In Drakenvale, the Zombie Dragon in the Save Golem encounter now appears to use Strong Fight which wrecks Golem bad, but oh well, not my problem this file. Dancing Dagger keeps backfiring on undead, but I never really pay for it. Dragon Pod hates thrown scrolls more than perhaps anything else in the game and that's saying something.
Against Gilgamesh 3 I toss scrolls to blitz Enkiduh and steal the Genji Gloves. Barrier Tower is uneventful scroll-bait. Atomos is vulnerable to sleep spellblade which is a more complete lockdown than it used to be. In Ghido's Cave, Metamorph is now in the back row so Air Knife spam can no longer blitz him before he transforms, but all this does is waste my time. Don't like this dungeon, why does it have no treasure. Moore Forest I run low on Fire Scrolls and Galajellies roll way to well on their 50% evade (they immune scrolls) but isn't much of a problem.
Seal Guardians are the first boss to really challenge me in a while; I set everyone up with Drain Spellblade and spam physicals at them, counting HP so I can reduce their time in limit phase by blitzing at the right moment. Each crystal gets off its spell only once. Firaga OHKOs the two squishier PCs but two Phoenix Downs take care of that.
Castle Exdeath I don't have two much trouble because scrolls are great. Hairiest parts are the lava lowering me to poor HP; encounters then are potentially deadly as I can get wrecked before I have time to select Flee (which I set for any such areas). No resets though. Gilgamesh 4 has a showing worthy of his DL hype as status wrecks me everywhere; I actually get kinda worried about losing in the middle but I'm able to recover. Due to my thief getting olded I only have time for 2 shots at the Genji Helmet, and the first one fails, but fortunately the second 80% roll goes my way.
I finish Exdeath Castle at Level 26 which feels really low considering I didn't run much. I kinda wonder if the encounter rate is different in this version? One level to low for Level 3 Flare, which is good because I end up seeing it...
Exdeath gives me a good scare. I set up for Drain Spellblade against (except on my thief who I just put in the back row, foolishly with a Moonring Blade instead of Main Gauche) and do a mix of attacks and tossing items. I definitely have some hairy moments with his general level of offence, in both forms - the worst is when Zombie Breath comes at a bad time when one PC is already dead and a second gets zombified but I'm able to recover well. I throw the Fuma, Excalipoor, and Kotetsu from this dungeon. I win first try but it's a hairy affair with no Phoenix Downs and two PCs left, fortunately Twin Lance Ninja offence pulls through in the end, no resets.
I'm actually done most of World 3 now thanks to plane trip but I'll post about that later.