Octopath Traveller- Now that I have finished the chapters and the credits have rolled, time to tackle the ‘aftergame’. I fought the four bosses to get the aftergame jobs, starting with Runelord. Runelord’s pretty tough, I had one reset before coming back and adjusting my strategy and all that. Multi-target(MT) Rehabilitate FTW. Archmage wasn’t too bad, especially with reflect cheese. Warmaster was a hilarious fight, I used the cheesy cheesy physical blocking with Tressa and was all like ::smugface:: and then the boss used MT six hit, 2HKO damage (which you could break her out of, but she had 12 shield). I laughed my ass off as I gawked in horror at my two people with 4 block died, but thankfully had 2 people with 8 shots of blocking, so I didn’t die horribly. Starseer wasn’t too bad.
Okay, so what do we have to do now to utilize these nifty new jobs? Apparently there are four sidequests required to open up some secret final conflict with the true villain, so I do those and open up the sidequest called “A Journey’s End”, which is a quest that explains how the eight stories fit together and you end up fighting the great evil.
I think the point seems to be that the eight Chapter 4s are supposed to be a satisfying conclusion to each story (or an attempt at one, as Tressa’s path shows. That Kotaku review that Snowfire mentioned in his first post is bonkers, man.), but if you really want to fight a big bad boss, this sequence is here. I don’t think anyone should feel like this is required to have really beaten the game. (It even gives you rewards like a regular ol’ sidequest; a 0 encounters accessory and 100k gold.) So there’s a boss rush of bosses from each path (not necessarily the final boss, but some important boss in the person’s quest). It’s a nice way to get to know your new skillsets and is not too challenging, closer to a victory lap than a true challenge. Each of these bosses opens up the a diary entry from someone that shows the role each character’s quest played into the metaplot of the game. Plots below.
Lyblac is a woman who has been, for hundreds of years, orchestrating the revival of the dark god Galdera. She is basically doing harm behind the scenes throughout the whole game and way beyond.
-She convinces Mattias that he should become the Savior, representing Galdera, after he has a crisis of faith. This happened at least 100 years ago according to his diary entries.
-Graham Crossford, who is mentioned in both Tressa and Alfin’s path, is part of the family with the dark god’s blood inside of him. Graham, with some shades of Yuri Hyuga/Lianna, decides to listen to Lyblac and try to revive his wife from the dead. He is turned into Redeye and roams the land, causing destruction in his wake. There are three of the entries about this.
-We learn that Werner and Simeon are allies who plotted the downfall of Hornburg together, at Lyblac’s behest. Werner expresses deep regret for allowing himself to be caught in her schemes and allowing her to perform the great evil that she has done. It sounds like Simeon is also older than he lets on, maybe around the same age as Mattias. It is implied that Werner and the Obsidians were the ones who destroyed Erhardt’s city.
-Primrose’s dad was investigating into what Lyblac was doing and knew too much about the Gate of Finis, which is why he was assassinated by the Obsidians.
-Cordelia’s parents were assassinated by some group involved with Lyblac as well, because they were the protectors of the Dragonstones had something to do with containing the power of Galdera.
Anyway, after finding out all of that plot (which was quite enjoyable), I take on Galdera! I am around level 54-55 with all of my characters. And you have to use all of the characters to win because there is two phases of the fight that fight half of your team! OH MY GOD WHAT JUST HAPPENED? I just get totally plastered by Galdera, even with all of the cheesy bullshit and shenanigans from the new classes. He is clearly much closer to a superboss than he is to a regular boss, so I get decked out to beat him again. Unfortunately, you have to fight the eight bosses again to fight him again, but I set up my team to shred them in under five minutes each, so it wasn’t too bad.
Anyway, I decide to do the following things:
-get the best equipment for each type of weapon
-pick up some swag armor
-pick up Warmaster’s divine skill, MT physical damage of each different physical type, which is amazing vs. the first form
-carefully and meticulously do team setup to be able to deal with all of Galdera’s total bullshit
Gameplay spoilers for the superboss motherfucker follow in slightly small text:
Each of the teams needs a dedicated damage dealer, which in this game tends to be the elemental mages, so Cyrus will obviously play that role. Each team needs a healer with Aelferic’s Auspices, which obviously Ophilia is already set up for. The other two characters fulfill supporting roles.
First team setup ended up as follows:
Primrose: Dancer/Sorcerer, with her support skills dedicated to bringing unholy death to all who stood before her.
Olberic: Warrior/Cleric, mostly a healer/reflect buffer who sometimes throws Aelferic’s Auspice at Primrose and sometimes Brand’s Thunder when there’s nothing else more urgent (which there usually is). He had physical buffing, Patience, and break damage limit.
H’aanit: Hunter/Warmaster, who did a lot of Leghold Traps and Warmaster limits (which does 6 hits of 5000-6000 damage of every single physical element), with some item use thrown in and anything weak to bows gets instantly wrecked of course. Her support abilities emphasized physical damage, as well as Patience which is an amazing skill that gives you an extra turn at the end of the round 25% of the time.
Alfyn: Apothacary/Starseer, who mostly used Concoct to heal status/SP/BP/HP, but sometimes used the Starseer BP gain boost if Primrose gave him the MT version.
Everyone but H’aanit had Saving Grace, which is a very interesting skill. It allows you to go over your max HP, but only with one stroke of healing, so if you healed for damage and went 20 over max, then too bad, you can’t gain more. But since Alfyn has 9999 healing on Concoct… you can get 9999 HP. Which, to be honest, doesn’t last as long as you might think in this fight…
That team fought the first boss, who emphasizes killing several enemies at the same time and blasting the boss before he can revive those enemies (who protect him from damage grumble grumble). As you can tell, I am set up for MT blasting and support. Dispel is a huge bitch and I’m not sure if it is triggered by having too many buffs or it is just rare and random, but I only saw it twice out of 50-60 turns. Dispel is a nightmare because it removes reflect, Aelferic’s Auspice, BP boost, defense/evade/speed/elemental defense buff from Starseer and you pretty much have to start over on your buffing game. His third set of enemies that he summons are all weak to one element, but every time you hit them, it cycles through which one it hits. So line them up and watch them burn. He has 500,000 HP himself but you really have to do about double of that in damage to actually kill him. This fight is monstrous and I was on the edge of my seat even with extra levels and equipment. After the fight, I drank some tea, went for a walk, and relaxed before taking on form 2 (which I had not seen yet but was given one or two hints for to make it a little less painful).
Second team setup ended up as follows:
Cyrus: Scholar/Hunter, with his supporting skills dedicated to bringing unholy death to all who stood before him. The fight ended up suiting Cyrus better than the other one would have, because 3/4 enemies were weak to the elements he has, and the fourth was weak to arrows. Being an enemy weak to arrows against a party Hunter is a bad time in Octopath.
Ophilia: Cleric/Dancer, see Olberic with even more buffing. Some physical damage because of Runelord’s bullshit (Runelord’s abilities revolve around using a physical and having an added magic damage effect on it, so in practice, the mages using physicals are actually the best at it, rather than the physical characters. Ophilia was doing 9999 damage with the added damage quite frequently.).
Tressa: Merchant/Runelord. So Merchant/Runelord has quite an abusive setup. Runelord has an ability that makes anything that is self-targetting MT instead, which is amazing for Sidestep, which allows you to take one physical hit. So I tried to keep up 4-6 physical blocking hits at any given time because one of the parts spams horrific MT physical damage, and the others sometimes use physicals too. Runelord also has the ability to use that move to buff their allies’ physicals to inflict whatever element of magic damage you want. I ended up using Light primarily because one of the parts is weak to light. This ended up generating a ton of extra damage, especially when the party was silenced and the mages didn’t have much else to do besides physicals that do like 10 damage (that also inflict 9999 light damage lololol). I gave her the support skill that makes her buffs last longer, as well as the elemental attack/def buffing one that Runelord itself has.
Therion: Thief/Apothecary. Mostly set up to do physical damage, but in practice mostly was the item bot and got extra turns due to Patience. Sometimes he threw in a Aeber’s Reckoning or a Shackle Foe when I was dispelled, but overall he played a very supporting itembot role. Interesting, because Thief is quite good for the rest of the game, but didn’t seem as suited for this boss.
Saving Grace once again was on everyone but Tressa, who ended up getting crit and one-hit killed by the boss the turn after it got rid of my buffs.
The second boss was the opposite; instead of rewarding killing all of the parts at once, it instead wanted you to kill one at a time, while of course flinging death in a bottle at you because Galdera is evil. Reflect/Sidestep were amazing tools in my cheaty strat, dispel and MT high 2HKO damage were the tools of his choice. One of the parts was weak to bows, so Cyrus shot him with arrows for like 21 damage but took 3 shield from him. (I love that my mage spent half the fight flinging arrows for 21 damage and that is a legit strat!) One of the support-role parts spent a lot of its time healing the other parts’ shields, which was amazing because that meant she wasn’t buffing the hell out of her allies. The other two parts… one did massive MT magic and one did massive MT physical damage. Once you gun down one of the parts, the rest isn’t so bad, even if the damage scale keeps rising. I never saw what the physical part did when he was alone, but I’m sure it would have been horrifying. Sidestep is godlike. After the three parts die, you can finally beat on the core of Galdera, which is a victory lap compared to the rest of the fight. At least, if the victory lap was only as hard as the hardest boss in the average RPG. ;_;
The four advanced jobs were, unsurprisingly, fairly helpful here, especially Sorcerer (who just spammed MT magic) and Runelord (who generated mad offense and breaking via the magic added to physicals). Warmaster is pretty much exclusively useful for their Divine Skill and their Physical Att/def passive and nothing else; their skillset sucks. Starseer is the weirdest class, with a couple of interesting buffs that are quite good after the MT buff (BP gain doubling, as well as a physical/elemental defense buff that also buffs speed and evasion). I would say that Starseer was the least useful of the four, as you might have noticed in my writeup. I used all of the other skillsets, but not Starseer’s as much. I will say that Sorcerer’s Divine Skill is hilariously bad. It is actually just straight up worse than their passives. WTF.
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So overall, I think the game really improves as it goes, often rounding on nice stories about its characters with some attempt at themes and ideas. I liked that the game didn’t have a generic RPG main character as one of its protagonists. Alfyn is the closest but he really feels different than a normal RPG main with a cute girl and a sword and all that. Primrose is my favorite main; she feels a bit like an Asellus variant, but even darker. The rest of them vary from better than expected (Therion) to generically likeable (Olberic, H’aanit), to adorable (Ophilia, Tressa), to hilarious and campy (Cyrus). I actually managed to find something positive in each of the eight main characters, which I can’t say for all games of this type (Hi Lute). More importantly, though, I think the game hits its gameplay stride later in the game, especially if you stay within the recommended levels. Evasive Maneuvers is a must for dungeon and overworld travelling and using that skill improved my experience, I think.
I’m not sure how I feel about the overarching boss being an optional superboss. In some ways I wish that the ties between the plots had been a part of the maingame itself more explicitly, but on the other hand, I think that a brutally hard boss as the final boss would have been quite rude, and it’s nice to have the big bad actually be a badass instead of a pansy (ala BD, FFT, many other things). The job system is interesting. You have characters who are ‘stuck’ in a base job but are allowed to change into one other job. So Ophilia, who is a Cleric, can be one of the other seven jobs. I made her a Dancer because buffing and healing are a good complement to each other. However, you cannot have another Dancer besides the one person who starts with it (Primrose) and the one extra person (Ophilia, in my case). The advanced jobs are the same, meaning you can only have one character in each of them. This means that the final boss setup is a little trickier than it would be otherwise. I definitely would have doubled on on Sorcerer at the very least. I really like how having one base job fixed makes the characters feels unique rather than identical to each other like FF5/BD/etc.
Otherwise, I like the art, the music, and the general feel of the world. The setting work is not perfect but it’s alright. Better than SaGa Frontier on that front, which the game clearly draws from pretty heavily. It’s kind of a SaGa/BD/XS2 (more the former two than the latter, there’s just some gameplay similarities between XS2 and it). At the end of Chapter 2 I was relatively less enamored with the game, but I think it hits its stride late (although yes, becoming overlevelled and grabbing the advanced jobs before Chapter 4 makes the game a lot easier. The Advanced jobs have a higher level requirement than the Chapter 4s, though, which is what I used as my own barometer for what to do in the game.
I remember telling people at the beginning that I thought the game did nothing that was exceptional but was good at everything. I think the game grows into its themes plotwise and its gameplay/boss design both generally improve with time, which makes me re-evaluate that initial kneejerk. I’m not sure exactly on a score for the game, but I think it sits somewhere in that high 8 range. Appropriate, for Octopath. Final clock was 66 hours.