Have you heard of the Caligula Effect? It's the psychological desire to do crazy shit precisely because it's forbidden, or stupid, or unusual. It's also a PS Vita RPG that had a Steam version come out recently, done by some of the people from Persona 2 apparently, but eh, that's pretty low on the priority list, I'll probably never play it. Why do I bring it up? Well, what game should I play next? Go back to the critically acclaimed Nier Automata? Back to Tales of Berseria, which had Elf & Djinn's great writeup, and a personal endorsement from a good friend of mine? Maybe resume getting my ass kicked by evil dinosaurs in Ys 8? Do something offbeat and quirky with Golf Story or finishing up Night in the Woods?
No, I started Dragon Quest XI, despite NotMiki & Ephraim's less-than-enthusiastic reviews. May God have mercy on my soul.
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Octopath Traveler
Beat the postgame boss a few weeks ago. Fun times, glad they had at least 1 boss that wasn't going to play nice and do some brutal nasty I'mma kill you now moves. While I appreciate the game wanting to make the fight more tense with some "you will have to start all over again" stakes, just add a damn save point before it, game. The boss rush before the final was a bit of a waste of time, if you have any trouble with the old bosses you aren't beating the postgame final. I beat it the first try, but it'd have been frustrating had I lost, which I came damn close to.
Went with Sorc Tressa (Runelord Transfer Rune cheeze seemed unfun), Warmaster H'aanit (she needed a boost, since holy crap capture rates for endgame monsters suuuuuck and aren't very good even if you are patient), Runelord Ophilia (Dancer subclass, what I had on Ophilia before, goes from good to pathetic in the postgame after you get auto-buff skills & face lots of dispelling), and Starseer Primrose (she needed *something*, and was still kinda bad). Huh, ended up with all the ladies in the postgame classes, didn't notice until now…. although only in Tressa's case was it really favoritism. Also, sheesh, Scholar falls off hard in the postgame, what used to be great damage is now pathetic - Cyrus was basically on strictly support duty.
Also, after checking speedruns, I see I missed out on two OP mechanics: Turns out Tradewinds Spear & Primeval Bow of Storms STACK for some brutal Ventus Saltares. I only had one on Sorc Tressa, with the other going to Primrose. Also, BP Eater is way better a passive than I assumed, it's just a straight-up giant damage boost that I should have equipped. Oh well, made the fight extra exciting, and that's okay. Also, while I accidentally had my scrubbier team in the tougher fight, they were also the team that was more multi-target focused, which sorta worked out - checking the Internet after the fight, the 3 sub-parts really unload once you kill a single piece, so killing all three at around the same time worked out pretty good. I had Sorc Tressa / Cleric Olberic / Runelord Ophilia / Thief Alfyn for fight 1, which they wrecked, and Warmaster H'aanit / Apothecary Cyrus / Starseer Primrose / for fight 2.
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Azure Striker Gunvolt 2
Finished Gunvolt's path, then the final final confrontation for both paths. Pretty enjoyable, with a few major qualms getting in the way. Since I think only Meeple & NotMiki played the series, for what it's worth, the developer for this is Inti Creates, the same company that did Bloodstained: Curse of the Moon, which I know various people around here liked. (For all that Gunvolt is a different kind of platformer... dying against Curse of the Moon randoms is perfectly understandable, Gunvolt randoms exist solely to get styled on and die horribly.)
* Difficulty: Game is too easy. Okay, Gunvolt's path was more difficult than Copen's, since his mechanics are somewhat balanced in having to choose between offense and defense, and at least one boss is reasonably dangerous and I wiped against (Jibril, evil tsundere). And the true final bosses you can credibly lose against, although they're still way easier than Gunvolt 1's final final boss. But yeah. For those who aren't familiar with the series, there's a mechanic called "prevasion" where basically you get auto-ninja dodges, energy permitting, and only start taking real damage if either you're out of juice or (as Gunvolt) are currently using your electric attack. The good news is that this truly does help make you feel like a badass. That bad news is that this makes it incredibly difficult for anything that isn't a bottomless pit to kill you if you play defensively and keep your energy high. There are a few boss attacks that can overwhelm you, but it isn't common, and even the fake final boss can't stop you from walling basically all of her stuff, with only the final-final bosses packing a bunch of stuff that straight up ignores prevasion. That said, the game is also too hard if you want it to be - you can just unequip the prevasion accessory / skill and congratulations, the game is now brutally hard with all the crap flying around everywhere you now need to actually dodge. And the special runner / competition modes have you at level 1 with horrible equipment and no prevasion, so good luck you will likely die etc. there. So I guess I shouldn't complain too much, but it's a violent difficulty shift - the equivalent of going from playing Super Metroid with 20 energy tanks and 4 reserve tanks to playing with 3 energy tanks.
* Style: I'm not that big of a shonen anime fan. And when, say, the LOH Trails series dips its toes in shonen tropes, I feel it usually more detracts from what the series does well then enhances it. That said, I actually liked Gunvolt 2 on this. Gunvolt, somehow, really commits to the shonen style and makes it work, something which is aided by it being an action game - when an RPG character does some cutscene super-duper-attack with explosions everywhere a la Trails S-Crafts, FF9 Trances, whatever, and then a big number pops up and you're done, it is inherently a little unimpressive. When a boss yells out their anime super move and you get to personally dodge giant water harpoons or blood blades or whatever, or you yell out your own super move and instantly knock off a third of the boss's health, the effect just works.
* Music: When George Lucas made Star Wars, the original, he requested a certain style of bombastic orchestral music but had no idea what he was getting. It was a pleasant surprise that he ended up with one of the best film scores ever from a then-unknown John Williams. I suspect the unhappy version of this story happened here: the developers knew they needed J-Pop on a budget, found some unknown musicians, and got… some mediocre-eh-whatever J-Pop. It's a shame because the story certainly puts its heart into selling you that this music is the greatest shit ever, complete with getting to sing into the DS microphone yourself (!), but it's just kinda there.
* The Female characters: I think Ciato had a comment about Fire Emblem Olivia: the term "waifu" is overused, but if it still means anything, Olivia probably qualifies as a waifu. Well… damn near all the females in this game, certainly all the friendly ones, are pretty much just waifus, moe blobs whose sole desire is to help and/or please one of the two protagonists. (And hell, even one of the villainous girls has a crush on Gunvolt.) If they have anything approaching character interaction with others, it is petty jealousy over who Gunvolt is paying more attention to. Basically, it isn't passing the Bechdel Test. (I'm actually willing to cut some slack to two of the four female supporty type characters for this actually making some sense - e.g. Lola is an AI solely designed to help boss Copen out - but the likes of Nori have no excuse.)
The ending to the game is also kinda freaky, although in fairness, the game seems to realize that it's pretty messed up and has Our Heros appropriately angsty about it, rather than brushing it off. (Imagine if FF7 Marlene randomly died, but then the spirit of Aeris possessed her and created a crazy, amnesiac merged person, causing both Cloud & Barret to wander the land as angsty loners distraught they couldn't save either one.)
So yeah. Fun times, nice & fast to playthrough while still having replayability if you decide you love it and want to beat it on ranking modes without prevasion, but a few chinks in the armor.