Dragon Quest XICaptain K: Yeah, the art style is in general pretty good, but holy crap those anime eyes are large. Especially on the ladies. You can sorta see it in group shots where Luminary & Eric have vaguely normalish sized eyes, and Serena & Veronica's eyes are just blatantly bigger relative to their face.
For those who didn't play the game, a sample:
https://steamcommunity.com/sharedfiles/filedetails/?id=1550711262Example close-in of eyes of doom:
https://steamcommunity.com/sharedfiles/filedetails/?id=1550711741 --
Anyway, I recently finished Gallopolis, and time for... well, not exactly a rant, but call it an extended musing about a certain oddity in the DQ11 game setting/themes. Let's call it:
The SnowFire Danger Scale for fiction1. Looney Tunes. Nobody is in remote danger of dying. You can drop as many explosives on Wile E. Coyote or Bowser as you like, they can take it.
2. Amusement Park. Silver Age comic books (by reputation), "juvenile" fiction. Some extravagant villainous plans might theoretically involve tons of people dying (poison Gotham City's water supply, use a stolen superweapon to conquer and rule Alaska) but they never come close to completion, so sure let the villain out of prison to try again, why not.
3. Heroic saga. Operas, Zelda games, PG films, most Trails games, etc. Characters might die, but only for really plotty reasons: a heroic sacrifice, a villainous stab in the back by the Main Villain. This will be rare and any time it happens it's a Big Deal and even if it happens there might be some convenient back-to-life mechanism.
4. Heroic quest. Your standard Final Fantasy game, most epic fantasy novel series. Same as the above, except mooks can die. Named characters are almost as safe as #3, they won't die without a "reason", but now it's okay to have nameless soldiers be mowed down by the bad guys to show what a threat they are, or have the heroes shoot up the employees guarding the Bond villain lair rather than having the guards be monsters or robots.
5. Gritty. Your standard "low fantasy" novel series. Characters can die, and not necessarily in dramatic fated duels. Characters who make mistakes or do stupid things or cross the wrong person are at special risk. While named characters are still "special", they don't act like they have an aura of invincibility, and if they do, others look upon them as foolhardy and dangerous loose cannons even when they get away with it.
6. Merciless. A GBA Fire Emblem hardcore playthrough, Game of Thrones, D&D with a Gygaxian DM, etc. People can die for no reason other than bad luck on a roll of the dice, even seemingly "important" people. Sorry King Hayden of Frelia, your children died in combat with bandits after a lucky critical hit saw Tana's head chopped off by an axe and Innes was ironically sniped by an enemy ballista.
As an example, Dragon Quest 8 is solidly at setting #3, and a reasonably well-done one at that. No mook deaths on either side, just hordes of monsters, but everybody at Trodain Castle is cursed and there are the 7 sages whose lives are gonna suck, as well as Empyrea's kid, and the plot takes these parts appropriately seriously. Hell, Alistair's death is Jessica's whole motivation to join up - revenge. But even the other sages seem to have friends, relatives, etc. who are hurt by their loss. (If I had a complaint about DQ8 on this, it's the part where Our Heroes & the corrupt priest guy just kinda meekly submit to Marcello's goons locking them in prison. You guys are like superheroes now, I realize that these soldiers are individually innocent, but there's big stakes here, fight your way out even if it means killing humans.)
Okay, so I bring this up for DQ11 'cuz it's kinda indecisive about where it wants to be. Things can get weird if the PCs think we're in setting #2 (everybody is safe, enemies are just monsters, villain has an evil plot but it's a pipe dream), but the actual plot as written seems to be #5 (screw up and you're dead). (EARLY GAME MINOR SPOILER WARNING) There's a monster out there called the Slayer of the Sands, and it needs killin'. So the sultan/king sends his young son Prince Faris, who has just turned of age, out to kill it. Prince Faris is quite reluctant as this beast has already slain some of Gallopolis's "finest knights" in the past, but the sultan is insistent and blandly confident that this will be No Big Deal.
So how dangerous a mission are we talking?
* In the previous-previous dungeon, there are soldier corpses on the ground, attacked by minions of the Dark One or whatever. So.. you can definitely die in combat as a mook, we're at least at #4.
* In the previous town, people tell you about how the town's leader and her son went off to battle a dragon, and triumphed, but the son was mortally wounded and died. And they have names, the son is Ryo. So even "important" people can die (even if this is, granted, backstory).
* People in town, if you talk with them, are legit worried about the Prince's safety and seem to back up the idea that yes, "finest knights" have died in combat before with this monster, not just injured or scared off. Sylvando, heroic mysterious origin jester (clearly somebody decided to combine DQ4 Panon with Mara/Maya and give the dancer skillset to a dude for once, I approve) who you're supposed to think knows what's up, is also worried about the Prince's life.
So, I would propose that at least somebody in the writer's group wants there to be tension here. This monster is a mortal danger! And yes, we're willing to write sad stories about how a parent sent their only child off to die in combat only to rue their decision later! (And, from a real world perspective, parents who have no idea about their children's true skillset getting them in trouble with bad commands is something some of my friends have run into personally... not to mention that from a military perspective, this kind of terrible mission allocation is sadly common and deadly.)
Anyway, the Prince is incompetent at combat but at least has the sense to know this, so he's gonna recruit the traveling adventurers to help him out. And... oh man, the PCs are contemptuous as hell, calling him a pathetic prince and a coward. If you turn him down he's bawling on the ground for his life until you accept. If we are in Danger Setting #5, this is fucked up! We have basically a civilian bawling about being sent off on a suicide mission where he will 100% die, and Our Heroes are smack-talking him?! I don't blame him for being scared to death! You could have some crazed samurai bushido thing about dying pointlessly 'cuz it's your responsibility is awesome, but I dunno if even that actually applies to a 16 year old who just came of age.
Of course, I don't mean to be too critical here: the answer is obviously that we're more like danger level 2.5 or so, and we should treat the Prince's reluctance in the same way as a kid who doesn't want to do their chores or homework and wants to copy somebody else's work, not as a child about to literally die trying one last-ditch plan to save himself via some traveling adventurers. I actually rather like how Gallopolis's plot works out, ultimately! I just wanted to ramble about how the attempted tension really doesn't jibe with some of the other elements.
The Slayer was extremely, extremely badass too (well, on Stronger Enemies setting, which is basically Hard mode). He can OHKO Veronica or Serena with desperate attacks or massively wound Luminary/Eric, he has a solid 3HKO that's MT before you get multi target healing that can also apply a blind that won't wear off, he has a weaker 4HKO MT damage attack that still adds up, he has a somewhat inaccurate MT confuse ability that is still scary 'cuz storebought confusion healing doesn't exist yet, and he DOUBLE ACTS. Luckily he'll "waste" some turns casting Kasap or doing single-target ~2-3HKO attacks which are easier to keep up with, and Sylvando (your guest) will absorb the occasional attack and use confusion-healing to eventually break your characters out of that. I beat him with the Luminary at 10 HP and everyone else dead casting a desperation Zap with a loss surely following had the battle gone one round longer, and that was using ~1000G worth of Strong Medicines as well. (Turns out that Serena would have learned Midheal at L16 had I grinded an extra level, which would have made it a tad easier, at least.)