Dragon Quest XIBeat, got the "normal" ending (aka finished Part II).
It was pretty fun! I agree with Captain K that the second half is much better than the first half. Nice that the game finishes strong, at least. DQ11 has a lot of elements that are easy to rag on, so I suppose I should mention the good for why I kept at it:
* Gameplay is probably the best of any Dragon Quest, at least on Stronger Enemies Draconian? You have a lot of party formations, a lot of strategies can work, the spells & abilities tend to be "balanced"ish without just making everything the same. Bosses were all memorable-but-beatable, and the game let you nicely pick up from an autosave and skip the pre-boss cutscenes/chatter if you do lose.
* Enemy encounter control! Much like Bravely Default, the ability to avoid most enemies is great. You can grind as much or as little as you want. Makes exploration & backtracking much less sloggy than they could be. There's the occasional unavoidable enemy or trapped chest to keep you on your toes, but that's fine.
* Graphics are very nice. Spell effects are cool, lots of alternate costumes, lovingly detailed towns, and so on.
* Localization of the script was also pretty spot-on. Obviously it can't change the plot very much, which had more issues, but the translators did a good job of making everybody sound distinctive, and selling the plot points as best they could.
* Sylvando, Rab, Jade, & the 8th character were all pretty cool. Veronica / Serena took awhile, since they started off with just "hey we're twins swearing ourselves to the prophesized hero like in DQ4 but without really any setup", but eventually worked out. (Erik was boring, Luminary was Silent Main #348, but this is the good section, so we'll leave it at that.)
* The sheer size of the world was refreshing, and gives it some (undeserved?) depth. Modern AAA game budget makes it such that you can't just cheaply drop random sprite-based towns across the map anymore. The result can be weirdly smallish worlds… like, does the world of Bravely Default really only have 5 countries/cities in it? DQ11 has Big City England, rural-countryside-England, Japan, Turkey/Arabia, Venice, Spain, Holland, Texas, Scotland, Hawaii, Atlantis, France if it consisted entirely of an all-girl's academy, Cambodia, Norway, Greece, and Tibet. To be clear, DQ11 still isn't a remotely cohesive combined world, but it's CLOSER to feeling like a proper world map at least just from scale.
The plot ends up recovering to a mixed bag, which is better than it started. Way too much of the early part of the game had the Luminary's silence + idiotic subplots resulting in "throw controller against wall" frustration, but the later part of the game where the shit goes down tends to be better, and have its rando old-DQ plotline references be less out of place. It's still ultimately a sunny, optimistic shit goes down where anything REALLY bad happened already off-screen ("sorry bar owner dead, go somewhere else," etc.), and anything on-screen is likely fixable, but still, it helps. More to the point, a few of the plot points ended up surprisingly well-done, and I think that helps salve some of the dumber subplots earlier. (I'd pick the Last Bastion plotline, Sylvando's plotline surprisingly enough, the Erdwin's Lantern setup, and the final Arboria reveal for good stuff in Part II. Also, I mostly like the Part III setup, despite getting NotMiki's complaint - I dunno, I can write this stuff off as "we need to show the dark spirit is on your side", while the Luminary's silence in Part I just had no excuse too often.)
I will say - and this is only a mild criticism, because it's a respectable style, even if it isn't SnowFire's by default - this is very, very blatantly a case of a game where the writer's whim for the next plot point rules over the "setting." In other words, there are some pieces of fiction that start with some setting-specific facts of science/magic/politics, and try to figure out what happens from there; and there are other fiction that starts with what the writer wants to happen, and then writes a setting such that it does happen. Of course, it's usually a mix of both, and sometimes (especially in sequels!) what starts as a "because we need it" plot point can become an authentic setting prompt for later writers, e.g. Star Wars authors attempting to make sense of all the random stuff going on in the movies. (Example: We need some obstruction so that Cloud doesn't follow Sephiroth immediately, and has an excuse to stop by the Chocobo Ranch. Okay, sure, there's a swamp monster on the way to the Mithril Mines, and for bonus points, we'll show Sephiroth taking the awesome way through of killing one to prove what a threat he is. Nobody thinks that "swamp next to Kalm" was a core setting idea the game started with, they obviously wrote it in. But if some FF7 sequel had, I dunno, the PCs knowing about this and luring an invading army into the swamp in the hopes that the bad guys & Midgar Zoloms would fight each other, then we have some authentic setting-driven plot.) Getting back to DQ11 itself, the game just isn't that interested in being consistent or explaining itself. A character has amnesia! Why? Never explained. (And as usual is fixed by "here's a memento from your past".) Sometimes people get turned into monsters! Sometimes they forget everything about what they did as a monster, sometimes they remember a bit and can still access monster powers, sometimes they revert to human form then finish dying, and certainly nobody is going to freak out and wonder if any of all the other hordes of monsters we fought used to be human. Sometimes bad things happen by magic and people die, sometimes bad things happen by magic and everybody is fixed up. There's a character called the "Seer" whose entire purpose seems to be to fix the plot whenever it would go awry. Anyway, if you're okay with this, the second half's plotlines are mostly fine, and a few are authentically good. It's just definitely something that stands out here much more than some other games.
Also, uploaded my final battles for fun (spoilers, etc.):
https://youtu.be/xGBhwXtxAsY ( If you want to see a sample of some of the BS, check out 47:00 or so. Just the thing to keep you on your feet.)