SRWW: Got past the timeskip, now almost up to the Mazinkaiser movie. Game is fairly typical non-D SRW - shiny, fun, fairly easy. Notable stuff...
Valguard is absurd. Battleship HP, Super defense, mid-level Real dodging, Super damage, battleship range, and a MAP. Oh, and six pilots. What the hell, Banpresto.
Shin Getter Robo has never been this overpowered, at least in the games that I've seen. It tanks, it OHKOs grunts with free 1-3 P attacks that Multicombo, it evades, it has viable damage for Getter 2 and Getter 3...and that's before Shin Shine Spark, Dynamic Double Impact and Final Dynamic Special. Yeesh.
Astray Red Frame is pretty ridiculous, if only because at the rate it's going it'll have seven different finishers by chapter 50. It's an impressive real overall, though, and the free finisher (katana slash) is pretty nice.
The Tekkaman army is pretty sweet. Evasive, decent power, tons of combos, good support pilots, and Double/Triple Vol Tekka spam kills things dead. It's a pity you have to give up some nice stuff to get Rapier, because seven of them in one fight would be pretty awesome.
C34 Gauron...hardest midgame SRW boss ever? Possibly. 170 Will, combos, ridiculous accuracy and doubleacts! Wow. He killed three of my fighters in one attack before I had any idea how dangerous he was, and I ended the battle early rather than let him get a second turn. Why is the SEED desert level always so painful?