This time, on the continuing saga of Wild ARMs, XF!
One plot cut horribly, horribly short. I guess it's so that they can try and give even more foreshadowing for the plot twist I've been expecting since Chapter 1. And here I thought it might actually have been subverted at one point, but the setup is basically screaming it has to be. So I guess the delay is more just so that we can have forced angst as this news has to be reacted to immeadiatly instead of giving them some time to cope. Ah well, I shall await the epic moment of epicness.
I also didn't expect the end of Chapter 3 to be quite as decisive as it was, though it did have a nice division of plot and gameplay moment in the transition between the twelve mech battle and the one right before it. Especially since it was nice enough to give me three +4 weapons of machine raping, two folks who had grabbed the blue magic of electric death, and Labrynthia. Not that this kept the plot characters from spazzing out before it was shown that half my party could one shot 2/3 of the enemy units.
Ah well, just finished 4-1, and with the final classes, and some of the more powerful Lvl 6 skills unlocked, I'm not sure that the game can actually pose much challenge anymore. So, it shouldn't be much longer before it's finished.
Front Mission 4
Longer battles, lower power scale, and fewer battles. That said, it is more satisfying to beat stuff up here. Currently on Chapter 18, and it is nice to see the two parties having interacted, for all that I keep on thinking I've seen Hammond somewhere before. Ah well, temporarily on hold as I get my XF fix, and wait for when I'm in the mood for a nice hard battle against recon packs and tons of artillery.
Front Mission 1
Yeah, I broke down and got this. Currently trying to avoid having my battles break down into simply spamming missile attacks, but given the combat system in this game, it's so very tempting to just rain explosive death upon my foes. Especially since I now have storebought Egrets when they're still at that point in the game where they can OHKO arms, and THKO anything else. But, I don't want to nerf the short/melee weapons, especially as Yeehan gets nice and broken later with her melee skills. That said, it's also taking a back seat to XF as I go about finishing it.