Moved forward in DQ8 a bit. I took a brief stop to check out Baccarat and got the Cash and Carrie quest. Kinda, sorta wish I had either upgraded my boomerang or bought the Dragonbane before doing that one, but I managed to get through it with just one wipe (my first one since... Alexandria Tower I think) brought about by bad turn order and intelligent enemy decisions. Second time through, I made a good deal more use of Insulatle, and the firebreath attacks did a very comfortable half damage. Toyed with the casino a bit, but am torn between the insane benefits of abusing it, against the sheer mind numbing tedium that is abusing it. Ah well, doubled my starting credits, and keeping my options open.
Moving on, I also got the Ultimate Key, in a scene that was surprisingly effective, if you can accept the party standing by as statues the entire time... again. The first time it happened, it made sense. They would have been well and truly screwed if they had tried to do anything. They were also twenty levels lower and would have been turned into a bloody smear on the ground in a few rounds flat. This time it would have been doing what they have already done, twice. Yeah, I can think of a reason why this all happened, but it doesn't change that it feels more like they hung back because the plot needed them to be useless.
Regardless, I am still enjoying the game, and am now cruising the world, opening all that stuff I couldn't open before.
Rondo of Swords
I'm getting flashbacks to the GBA Fire Emblems now. Mostly the whole, you cannot promote until you have the items to do so, and they are somewhat limited. It's just, you get told what you need to use a good deal before you actually need to use them, and when you use them the worst you are hurt is not using them for one action (i'd say round, except they're now more useful for countering things, which is half the game). RoS wants you to give them up for a whole map, which can suck when two of them provide unique benefits that no one else does.
Fortunatly, I've managed to recruit another cameo character, this time Shino-Sis from a game I have played, and she feels like a nice option as a weaker archer who has magic to balance this out. Her flame attack is nice and powerful, if oddly likely to nuke her allies as well. Sadly, most of the swordmasters are proving to be utterly useless, with Sasha or Alhambra being the only ones I feel like promoting, despite the fact that I have, somehow, managed to get Owl to level 16. Rukia is just pure fail, lacking either movement, or anything else that would suggest her as a usable character.