Cid: Speaking of Dak'kon, remember that you can converse with your party members. It's good for more than just reminding TNO where to go next!
Yep. The "don't trust the skull" conversation was good times. So yeah, talked to Pharod, got Annah, finally left the damn catacombs. Game's rather bad about making entrances and exits clear. Putting doors on the northern sides of houses when there's no way to look at the northern sides of buildings, placing exits in dark corners that are visually indistinguishable from any other dead-end...bleh. I wandered around down in the catacombs for an hour or so and slaughtered everything in the Warrens of Thought (fucking rat collective) before stumbling upon the entrance to the Drowned Nations.
Alignment already changed to Neutral Good because I'm just such a nice guy. Gotta say, it was a surprise to see Morte's actually chaotic
good. Would've pegged him as chaotic neutral from everything I'd heard. What's even more of a surprise is that he's apparently the only naturally good-aligned PC in the game. Yeah, I poked around for info about the PCs online. I figured, I already know who all of them are, so why not? Apparently Nordom shares a voice with Homer Simpson.
That should be interesting. Idly, wish I'd known from the start that Wisdom is the god stat in this game. Mine's dead average. Oh well, there's always replays (I'll probably want to give the rest of the PCs a go anyhow, eventually).
~
Also started up Half-Life, because I haven't played a shooter in about a dozen years and the series looked like a decent one from glancing at videos in the LP archive. It was quickly apparent that I am really bad at these. I fell off the ladder and lost half my health in the test chamber! Fun, though.