Fire Emblem 10 - Woo, replay. Beat the first four chapters. Largely doing this replay for the sake of trying out different characters, etc., though I'm also going to see the NG+ plot (this idea still fails by the way). More Pelleas is always good.
PC levels: Nolan 12, Micaiah 9, Aran 8, Edward/Leonardo 6, Laura 2
Mega Man 9 - Closing in on 100%. Most recent challenge I beat was "kill all the bosses with 1 HP left". In the case of Galaxy/Jewel/Tornado/Magma/Hornet/Twin Devils, the bosses all do exactly 4 damage and nothing else, so I had to come in with 25 HP (or 21, 17, etc.). Not too bad, just had to learn which eneimes do 3 damage, since many do 2 or 4. The other three robot masters, as well as the Shark Tank, do a mix of damage types, including some odd figures, so I can pull this off while fighting them, though again, takes keeping track of exactly what hits me. Wily 1 boss is a joke since he does 3 damage with his only attack (and you have 28 HP... yeah). Final Wily was probably the most interesting. I tried to set up for him in the robot master run before him, but this didn't work because I proceeded to then make a terrible run at him and die. Basically all his real attacks do 4, but impacting the first two forms does 5. Which means either you come in with 25 HP and get hit exactly six times for real (my intended strategy), or you fight the first two forms until the second is almost dead, use an E-tank, impact the tank three times and finish it off, then beat Teleporting Wily with at most three more times getting hit. With no E-Tanks, it's still doable, except the "at most three times" extends to the entire fight. Overall, though, this challenge wasn't as bad as I expected. This is a contrast to "kill no enemies", which was harder than I expected because the second half of Wily 3, with oodles of enemies who block your path as you jump between pits, is a bitch.
Currently working on the hardest challenge of all, take no damage. I've beaten all the robot master stages, which is the easy part, but this still took me some three hours to do. Started at Galaxy Man and went in weakness order from there. Hardest challenges were Jewel Man's stage (especially the miniboss, and the various deadly combinations of grunts, and Plug Man (the boss.... oh boy, I'll have to fight him again in the Wily stages). Nothing else has been tooo bad. Black Hole Bomb, Jewel Satellite, and Tornado Blow are godsends (although the latter is of course highly limited); Plug Ball is better than I thought, too. Oh, and Tornado Man has the easiest stage. Funny given some of the hype here. <_<