SRW Alpha Gaiden: Just beat Shu! (prolly only the first time, I bet he'll be back!)
I like this game~ Some people are really overpowered (HEERO COMES TO MIND), and others downright suck. (hi Emma)
But oh well. Game rocks.
Character balance in SRWs is basically non-existant. OG1/2 are actually relatively *good* at it. >_>
Let's see...
The World Ends With You:
Up to...2-3? Haven't been playing this too much. I've been playing a lot of things in the last couple of weeks, as you'll see.
This game still rocks, yet I'm still not really that into stylus-only controls, and it still feels like it's too much to ask to control both screens at points. I mean, it works, but it probably should have been a little slower paced. Oh well.
Wild Arms: XF:
Up to 1-11, I believe.
The good: Class system has really excellent versatility and a focus on picking up as many skills as possible from across all the skillsets(Especially action skills oddly, since they're so easy to get), the handling of characters who don't enter battle(Full CP/EXP!), actual use of height movement as an important stat.
The bad: Class system has some utterly retarded jobs out of the set I just got. Class system is used as a fulcrum for puzzle maps that, ironically, completely limit said excellent class system by shoving you into certain abilities-which you can't really buy yet, making this option academic- or jobs. (This is lessening. If it keeps up this game may be good. If it keeps making puzzles like that...less so.) OC/Passive balance needed to be better done(Re: OC didn't always need to be the first skill guys. In fact those puzzle skills you so love probably should have been.). Tony is not Godlike.
The neutral: The plot. I could swear FE7 did this plot. It wasn't as interesting, but.
Overall...well, I have hopes, but as it is it's just so-so, so far. At least it let me brute force some of the puzzles into interesting and challenging maps, but I'm not sure if that was on purpose or an accident. And everything related to that prison failed at life.
Subterranean Animism:
http://replays.gensokyo.org/download.php?id=1733 ^_^
Tales of the World: Radiant Mythology:
Played this up until hitting the second town. (Yes, I've REALLY jumped around on games, this list is this long for the last couple of weeks.)
Pretty generic Tales crossover stuff. I think RM2 sounds a lot better, but there's nothing really bad about this, seeing as how it basically did what I wanted and crossed TotA's system with ToS comboing, and made the challenge not fail at life. Which is about as reasonably good as Tales combat gets. Repetitive mission system though. Which isn't shocking, but hey. Also this has no plot. Also not shocking.
Basically a lot like ND3 except with less depth of options. (Ten main classes, couple dozen PCs.)
La Mulana:
Got up to Confusion Gate.
LucasArts Adventure.
Platformer.
?
Profit?
Well, that seems to be the idea. It's really an adventure game mixed with a platformer. The good news is that it's really quite good at both elements relative to their genres. The bad news is that it's still a damned adventure game and you will be shoving a pole up something's-well you get the idea. Not literally, but it has the same problem in this direction of occasionally unintuitive answers, and Confusion Gate, sadly, is the height of this.
Which wouldn't be so bad except the game also punishes you for bruteforcing puzzles on occasion. Usually on the "Waste of time." level but...sometimes it can waste quite a lot of time. This is stupid. Adventure games shouldn't do this. That they do is irrelevant. >_>
I dunno, I like the game, but I like both genres. And even then, the fact that I got stuck for four hours because someone wouldn't repeat their puzzle is just plain retarded.
Final Fantasy: Dissidia:
Cleared all routes but monkey boy and batman(Zidane and Frionel) out of the initial ten.
This basically feels like someone squashed KH into a fighting game. Which still ends up mostly KH, but the fighting game elements do show.
It's something you can see playing against another person and, if their characters are remotely the same level, actually having a good time with. On the flipside it's kinda counter-y(Some characters just can't handle some characters), and the plot mode, while good in general, has the absolutely flabbergasting quirk of sometimes being *too hard*(!!!), to annoying degrees.
Of course, grinding in this is as easy as falling out of bed, it would take ten minutes to shatter any challenge the game has in general, but hey.