MMPU: Finished Mega Man Mode on Normal. Think I'll crush Easy Mode with my newly unlocked Mega Man C to unlock the obsolete Mega Man S, YEEEES.
Wily...was entirely a quirk fight apparently. Apparently, you need to really hit his weakness each time to do big damage and stop his current attack (most of the moves can be dodged normally...EXCEPT OIL MAN'S) and his big desperation has a Robot Master type indicated by his color.
SO what's the problem? THEY CHANGED THE WHOLE ROBOT MASTER WEAKNESS CHART. Yes, ok, Oil Man and Time Man coming in does screw things a little, but...well...they could have just added them in, changed Bomb Man's weakness from Timeman or something (Time Manipulation = Screws up control over detonations works for logic! Oilman being weak to Fireman feels fairly intuitive, and Oil > Time...eh, Oil screws up clocks!!! <_<; )
Instead, they redid it entirely. It looks something like this now!
Fireman > Oilman > Elecman > Timeman > Gutsman (...no clue how this works; Timeman's ability is a retarded Flashman, basically, in that instead of time stop, its just time slow down) > Cutman (Hey look! ONE THEY KEPT THE SAME!) > Bombman > Iceman > Fireman (that's *2* they kept the same!)
...yeah, so basically, using the old logic of "See Ice, fire Lightning" doesn't work, as its "See Ice, THROW BOMBS!" Furthermore, the fact that he uses Cutman's weapon and they expect you to hit him with Super Arm...which is COMPLETELY UNCHANGED from the original game...yeah...
All in all, MMPU is a nice remake but...that Wily Fight needs punting. Just...its not fun. Its a cool idea and all, heck, I like the "use Robot Masters all on one enemy" boss fight type, certainly beats Teleporting Wily Ships or single monotone bosses that have a ***** of a pattern to avoid (or are just really stupid about it thus easy to exploit, hi MM1 Wily!) but...yeah, badly handled.
Also, Thunder Beam got hit with a massive nerf stick. As in, it often felt unusable at times. Granted, Thunder Beam was a tad broken, but...they really hit it harder than necessary here. Its hard to get into details about it, but to keep things simple, lost a good amount of its Hit Radius, AND doesn't pass through walls. At least Fire Storm's still decent, if inferior to the original. On the plus side, Ice Slasher can now actually kill weak things, while still retaining its Status use, and Hyper Bomb can actually kill things on impact, so that's a plus. Rolling Cutter and Super Arm are completely unchanged, Magnet Beam doesn't exist anymore, Oil Slider is a nice novelty weapon and Time Slow...like I said before, Retarded Time Stopper from MM2.
Probably going to try Cutman's mode next, though I fear Yellow Devil for my life ;_;