Mana Khemia - More night time boss battles~
Silver Horn - So I went into this battle kind of unprepared. Guess what happened. I ate MT OHKO. Luckily Anna survived with Guts, and while I was able to win the battle, I didn't get an A, so I reset. Second time, I twinked out RES for my front party, and they survived. I proceeded to then beat his face in.
Rondo of Swords - Up to mission... 15 now? Got some more people!
Alhambra (catgirl person) - Used her for one mission, and she doesn't seem too bad. Solid HP and Attack, but poor defense. She makes up for this by having good evasion, it looks like. She also has a move stat of 8, which is really good. Overall seems decent, and might be worth replacing Kay with? Hmm, maybe.
Rukia - Thief, apparently. Starts at level 4, but has a skill that increases EXP gained. Haven't really used her since she has low HP, attack, defense, and averagish move. I assume she gets evade hax or something? Whatever. Tanking defensively is better in this game.
Elmer - Looks like an underlevelled Selmer+. Who cares.
Arios - Another mage! Better offense stat, but worse defensively, it looks like. Again, whatever.
Igraine - They like throwing mages at you here... Stats look worse than Arios, but better Move. Dunno about their spells though.
The reason I'm so meh about these mages is because I'm actually impressed with Cotton. See, she has a move stat of 8, which is INSANE for a mage, apparently. She also starts with the Fire Dragon skill, which I quickly realized OHKOd like everything early on. What I didn't realize is that it has a high 2HKO AGAINST FREAKING BOSSES. Fighters tend to hit like a 3-4HKO on those guys. She also got a lot more MP and HP compared to the other mages, and another spell (Thunder) which works as backup, I guess. I just spam Fire Dragon anyways.
Also, other person I realized were better than I originally thought.
Ansom - MAGE KILLER OF DOOM. Seriously, move and attack from range slaughters mages and is about the only way it can be done without taking damage. It's even solid damage against other people as well. He also got a lot of HP and decent defense so he can take hits in a pinch, but that's usually not needed. I class changed him ASAP, but haven't got to use him much after that yet.
So yeah, main team right now is Serdic/Margus/Ansom/Cotton/Marie/Kay, though I might switch out Kay for Alhambra after this mission.
Anyways, other stuff I didn't mention before because I wasn't sure on it.
Errands system - Between battles, you can send people on errands, and those people cannot fight during the next mission. Hurt people can't be sent on errands, either. The errands include Quest, Train, Shop, and Trials. Going on Quests can get you free items (including stuff for class changing!). Training I think increases stats? Haven't used it yet. Shop is shopping. You send people to either sell items or buy items. If you send someone good at selling, you can sometimes get more money than what the items were worth. Likewise if you send someone who sucks at it, you'll end up getting less money. When buying, you can only select a type of item to buy, and the items you get are dependent on the amount of money you allot for the character and how good they are at buying. So you can send someone to buy Rings and give them 1,000G, and they'll come back with about 1,000G worth of Rings, or more or less if they're good or bad at buying. Or something like that. I'm not sure of the specifics myself.
Polish in general - Is kind of lacking. Enemy movement ranges are shown, but the interface for viewing them is kind of annoying at times. The problem is that archer/mage attack ranges are completely unknown unless you memorize them. This is extremely annoying since archer attack ranges change from archer to archer (though I think different ranges have different sprites or something?). There's also no damage projections, but I guess it kind of makes sense because of the moving through enemies to attack thing, but whatever. Polish is just lacking in general and it all adds up.
Plot - lol
Still, I'm kind of liking the game even now, since it provides a challenge without being a dick. Gameplay is unique enough to be refreshing, but the polish kind of hurts it there. The game really does have a lot of potential, so I'd kinda like to see a sequel with these problems fixed. Of course, I haven't finished, so this could change but yeah, that's what it feels like right now.
P.S. I forgot to mention Margus practically soloed mission 14. Margus for fucking Godlike.