Mana Khemia: Chapter 7, on the stretch of frees before the usual chapter ending plot. Battle system with support in play is amusingly broken, since I can generally keep 3 characters out long enough for the other 3 to restore to full SP. Characterwise, some of the PCs are...quirky, either excelling in time card hax (Roxis), staying at low HP all the time (Pamela), or just general Atelier style attacking haxing (Anna), while others are more generally defined. MVP is probably Anna right now, since Quick Dream doesn't fail on damage and is more or less capable of giving me 2-3 free turns. (Also, I'm not sure what Muppy does other than turn things into Punis and hit with fire damage).
Plotwise, the consistency of the academy setting is starting to drag a bit, and there isn't an astoundingly large amount of interaction of the characters between events, which is bad since they typically work best together, although Jess and Sulpher can swing on their own, I suppose. This area is probably "wait-and-see if the kitty is actually Jesus", so it can be saved for later~.