AI2: Fin~ Levels were 41/42, with Viese lingering in the thirties somewhere, hours were somewhere around 26/27. Palaxius continued the Gust tradition of capping a joke of a game with a surprisingly competent final boss (not surprising this time because I've played AI1 and AT). Standard party for random-bashing was generally Felt/Gray/Fee, with Noin getting subbed in for bosses since she had MT healing if I needed it for some reason. Went with Noin/Viese/Fee for the final though, because Quick is just that damned awesome (as is recurring healing). I refused to use Poe in battle as a direct consequence of him being damned annoying.
I imagine my opinion on the game was apparent before now, but yeah: substantial gameplay tweaks, less charming cast than AI1. It's more to fun to actually play than the first in the series, even if it's no more difficult (I never even saw the game over screen in this one). Basically balances out. 6/10 area, I figure. Enjoyable fluff, and nothing really bugged me about it (...apart from the Liberate Riese Palace sequence). Well, Tolena should've been a PC, but never mind.
Went back and glanced at the new arena battles after checking out the bonus material. I can fight Amalgam? Ahaha, cool. Will probably hack through that and the other extra fights later. Oh, random question: what would I have got for deciphering all the lithographs? I didn't have the patience to go back and find them all. Also curious about what Lutanus would've given me if I'd gone back to her (well, I did go back, but she just kept saying "Cure everyone in Eden," which I'd already taken the time to do and damned if I was going to revisit the entire island just in case I missed one person).