MMSF2: Beat Yeti Blizzard and things that followed!
Anyway, so far, the game is better than MMSF1...and MMSF1 was by no means bad! Feels like they're trying to be less like MMBNs, and more attempting at creating an original series. The first game, felt like they were a bit too afraid of branching off and creating something new, but here, seems like they're taking that extra step further.
First off, I must say, the difference between Starforces and battle Networks are pretty drastic now that I'm playing one right after the other. The no Vertical Movement thing is the obvious difference, but Starforce compensates by working this into its system in a variety of ways. It makes the buster a lot more practical since now its "You charge while you aren't blocking or shooting", which...is better for a number of reasons. One being you don't have to hate yourself for an accidental movement of your thumb. The other is its easier on your thumbs since now holding B Button down = Rapid Fire!
Also, Cards are more intuitive!
...but enough of what's different about MMSFs and MMBNs, I should talk a bit about what's actually new between the game's themselves!
MMSF1, the Wave World was basically the same as MMBN's Internet, the one difference is you could jump into other areas that you would normally jack into in MMBNs from the Wave World, and you could seethe world below you and know where you were relative to things.
MMSF2...decided to scrap that. Instead, the Wave World is just the same as the normal world, but there are extensions and stuff you can only access in Wave Form. So like while there would be an obvious bridge between two buildings and a pathway up outside...you could only access it in Mega Man form, not Geo Form. So why not always stay in Wave Form?
Well, one reason is for plot; Geo isn't visible while in Wave Form...barring circumstances the game is slowly making a plot point. Naturally, NPC interaction wouldn't make sense.
The other is random encounters. In the normal world, there are no encounters. All game play is done in the Wave World. Again, plot reasons, etc.
This just feels a lot better since it pulls a lot less of those pseudo maze areas for no reason that MMBNs love to do.
As far as plot goes...well, too early, but its been kind of silly. First PHANTOM OF THE OPERA STRIKES THE MOVIE THEATER, and then YETI ON THE SKI LIFTS...IN THE SUMMER! No, these aren't quite as absurd as they sound, but still amusing!
The characters...well, Geo's smiling wtf? Being cheerful and not emo, being friendly, etc. This only makes sense after MMSF1 where it was basically about Geo's recovery from Emo state. So far, seems the angle with Geo they're taking this time is how his actions are...actually getting noticed by people other than his few friends, and he's suddenly stuck with the whole Super Hero Crisis of having a secret identity and being able to maintain.
Mega...is Mega. He's still awesome. Generally snappy on lines, the same aggressiveness that was funny in MMSF1, etc. He's a little worse cause one of the fun things about him in MMSF1 was how it was Emo Kid vs. Aggressive Alien interaction that would often clash into one another in hilarity. Though, they recently started introducing a new angle to do something with...namely how he's basically trying to get Geo to ride out the Super Hero thing for all its worth, rather than complain about.
Luna, Zack and Bud are more or less the same. They added a few running gags with them cause, well, Luna can't strive on "GO TO SCHOOL DAMN IT!" like she did in MMSF1. So her new angle?
Trying to hide the fact that she obviously likes Geo. She tries to smokescreen this by claiming she likes Megaman specifically...even though Luna's one of the few people who knows Geo = MegaMan and has been all too vocal about it to him. So we get situations like "Geo, you were awesome...er...I mean, Mega Man was awesome! Yes, that's it! Not that you were bad...but I don't mean to compliment you! I am complimenting Mega Man!"
Zack now loves to bring up the Zackapedia, to make it even more obvious he's a stuck up nerdy kid.
Bud...bully who loves to eat but has a heart of gold. Yes, you read that right. He's also a Flaming Bull when he gets too emotional!
For new characters...well, Amy Gelande feels like she's going to be important, but maybe that was a one arc wonder who Bud's going to constantly refer to. Hyde is awesome though. Can't explain why, but he is!
Waiting for when Sonia's going to pop up again; I refuse to believe they're going to leave her out of this game on a shaky excuse like "Oh, she's on tour!" No, do not spoil whether she's in this game or not.
(I expect Harp Note to be the equivalent of Roll.exe in MMBNs, much like Taurus Fire is obviously going to be the equivalent of Gutsman.exe.)
...yeah, I'm enjoying the game, despite progressing slowly. Blame...
Pokemon Colosseum: Final Boss! He's stupid and retarded but thank god I can go straight back to him, as I don't want to face the 5 battles before him over again.