Author Topic: What Games Are You Playing: 2008  (Read 478021 times)

Shale

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Re: What Games Are You Playing: 2008
« Reply #2500 on: July 11, 2008, 05:15:34 AM »
Devil May Cry 4: Is pretty great. Nero isn't a huge change from Dante, but his moves are different in some fundamental ways, which is nice after using the same basic combos for so long. The cutscenes aren't hilarious like DMC3, but I can cope. Visuals are awesome, no surprise there, and the Devil Bringer moves are just wrong - the throw does Massive Damage™, and the "Get Over Here" pull (okay, he doesn't actually say that, but still) allows for absurdly long combos. My one complaint so far is that they make you buy too many moves, right down to all the sword combos other than the basic four-hit one. Hell, it takes five or six levels of saving up orbs just to buy the skill you need to make Exceed useful.

Also, Gloria may be the single most absurd fanservice character in a non-porn game ever.
« Last Edit: July 11, 2008, 07:17:11 AM by Shale »
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Hunter Sopko

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Re: What Games Are You Playing: 2008
« Reply #2501 on: July 11, 2008, 07:18:54 AM »
MapleStory: RAARRRG. Goddamnit. So I log on tonight for some training, and get blitzed by the guy who organizes the Zakum runs I go on (and also one of two Horntail groups on the server) telling me that I'm gonna be going on the Horntail run tonight to get a pendant (one of the best items in the game) for free (Buyers pay 150 mil+) as a gift for always coming to Zakum.

Now, I never really thought I'd even be thinking about Horntail, much less get invited, until I was about 30 levels higher than I am now. So I know NOTHING about the quests I had to do. Even so, after I realize he's serious, I fumble through the quests with group's help, pretty much being lead by the hand.

So what happens halfway through the run? I D/C. ARRRRRRRGH.

It's not that I can't do the quest again. It's not that they're even mad at me. But yeah, guilt complex, especially since they were doing an extra run pretty much to get me a pendant, and helped me out. Moreso too because I'll actually be gone this weekend and miss Zakum tomorrow (Irony~). Even so, he said I'd just go until I got it, and they'd even have someone play on my account for me if D/Cs are a problem (given that I myself do this for them on Zakum Helmet buyers, it's not a big deal).

Not that anyone cares about Maple. Carry on~

Clear Tranquil

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Re: What Games Are You Playing: 2008
« Reply #2502 on: July 11, 2008, 01:20:59 PM »
P3- Finished and into new game plus. Defeated Priestess and saved in Tarturus now that the next set of floors have opened up. Damn it's taking forever to get Academics to the final level. In depth post/review thing for the game will be posted tomorrow or Sunday. For now I'll just say raaankkk!
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Re: What Games Are You Playing: 2008
« Reply #2503 on: July 11, 2008, 01:43:24 PM »
Also, Gloria may be the single most absurd fanservice character in a non-porn game ever.

I did tell you that they spared no expense on implementing the jiggle physics, no?

Shale

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Re: What Games Are You Playing: 2008
« Reply #2504 on: July 11, 2008, 03:02:40 PM »
It's not even the jiggle that does it, so much as the astounding care they take to remind you that she's not wearing underpants.
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Excal

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Re: What Games Are You Playing: 2008
« Reply #2505 on: July 11, 2008, 06:54:01 PM »
Progress finally being made on Rondo of Swords.  It seems the game designers expect that you will abuse every aspect of the game that you can, and as such I decided it would be for the best to simply accept this will be the case and do so.  This involves Ansom + Teleportation = Win.  Serdic and Izuna just kinda sat back and dealt with the tanks when they ran forward with little else to do.  Oddly, massively ranged OHKO megadeath isn't so useful when it's MP is burnt on staying alive.  And I finished Mephreyu off by just parking Izuna next to him and having her use her Lvl 3 OD.  It was cathartic.

The level after that was simply like picking up a warm chainsaw and cutting butter with it.  Which was both fun and messy.  Next map doesn't look like it's going to be any more challenging, which is mildly disconcerting after the spike in difficulty, but I'm not going to complain too much about it.

Captain K.

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Re: What Games Are You Playing: 2008
« Reply #2506 on: July 12, 2008, 12:06:39 AM »
EO2:  4th Stratum.  Spoiler 1 and 2 fight was pretty good.  I kept spoiler 2 statused for the whole fight (terror/arm bind) - he only managed to get 2 attacks off.  Spoiler 1 had good durability + healing.

Tried fighting Scylla legit, and got massacred.  Fought her with Force Skill abuse, and still nearly lost.  She's immune to ID, so no Dark Hunter easy win.

Brawl:  Banned Snake from being selected as a character when fighting my kid.  He would only pick Snake every single time, and that got old quickly.  Snake is so unbalanced it's ridiculous.  Yay for getting Smash Ball just by touching it once.  :(

I can beat him if I get one of my best characters (I play random), but it's too damn much uphill work.  So I just told him I'd beat his ass in real life if he picked Snake again.  So now he plays Marth every match instead.

Onimusha:  Started.  Controls are very weird, but you get used to them.  Haven't died yet, but I've come close several times.

Niu

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Re: What Games Are You Playing: 2008
« Reply #2507 on: July 12, 2008, 12:21:16 AM »
Progress finally being made on Rondo of Swords.  It seems the game designers expect that you will abuse every aspect of the game that you can, and as such I decided it would be for the best to simply accept this will be the case and do so.  This involves Ansom + Teleportation = Win.  Serdic and Izuna just kinda sat back and dealt with the tanks when they ran forward with little else to do.  Oddly, massively ranged OHKO megadeath isn't so useful when it's MP is burnt on staying alive.  And I finished Mephreyu off by just parking Izuna next to him and having her use her Lvl 3 OD.  It was cathartic.

Now, try the Mephreyu stage again in another route, you'll scream even more.

Excal

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Re: What Games Are You Playing: 2008
« Reply #2508 on: July 12, 2008, 12:41:48 AM »
Oh no, I know the tactic now.  Even if it is longer and more drawn out, I have infinite MP restoration, so I can do it just as long as he can.  I have a better idea of how to twink HP and MP so I can take it better if he does get a spell off.  And once I burn him dry, then the hurting starts!

Unless he regens MP that is.  Then I'm just hosed.

TranceHime

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Re: What Games Are You Playing: 2008
« Reply #2509 on: July 12, 2008, 02:02:58 AM »
Niu convince me that playing the Spectral Force Genesis DS game is an exercise in futility

it's like a horrible fusion of Sangokushi and Sangokushi Taisen. >_>;;

What the heck is this

Another poor foolish ignorant soul that stubles into the realm of Idea Factory Netherworld. Flee before getting burned. It use the poor, wretched, fucked up system of the three original Spectral Force games, known for its terrible balance. So, don't bother tring unless you want some bragging rights. And don't even get into the plot, it is the silliest thing we have seen so far out of the already ridiculously written Neverland Chronology.

Uh... I've played others! I just refused to acknowledge that I ever played them

Because you know, it's Idea Factory. Goddamnit, what a waste of my time. >_>;;
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Dark Holy Elf

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Re: What Games Are You Playing: 2008
« Reply #2510 on: July 12, 2008, 04:50:38 AM »
XF - Onto 4-2! Game is awesome.

Had some trouble with the final boss of Part 3, despite my modest twinking. Very cute battle, once I figured out the gimmick I won easily enough, but I did have two resets - one where I lost one hit from victory after a long grindfest, and one where I was decisively and totally owned early because I had a brain fart and mixed up which turn the boss was getting = three horribly dead PCs in one go.

Generally the game is easier now though (those resets were my only ones in Part 3 aside from mucking up the Extremist battle once?), due to having so many toys to play with. It really is the spiritual successor of FFT.

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Lord Ephraim

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Re: What Games Are You Playing: 2008
« Reply #2511 on: July 12, 2008, 05:40:13 AM »
Also, Gloria may be the single most absurd fanservice character in a non-porn game ever.

Shale hasn't played Ninja Gaiden 2 yet I see.  Breast physics from the best here (DoA creators)

Shale

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Re: What Games Are You Playing: 2008
« Reply #2512 on: July 12, 2008, 06:12:35 AM »
Also, Gloria may be the single most absurd fanservice character in a non-porn game ever.

Shale hasn't played Ninja Gaiden 2 yet I see.  Breast physics from the best here (DoA creators)

As I said, jiggle kind of pales in comparison to slow-motion, full-screen crotch shots of a character whose costume looks like this.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

superaielman

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Re: What Games Are You Playing: 2008
« Reply #2513 on: July 12, 2008, 06:29:58 AM »
How is NG2, Eph?
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Jo'ou Ranbu

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Re: What Games Are You Playing: 2008
« Reply #2514 on: July 12, 2008, 06:30:55 AM »
... so. DMC4 gives you -TRANNY- fanservice. For the love of god, and I thought Trish was bad.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Dark Holy Elf

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Re: What Games Are You Playing: 2008
« Reply #2515 on: July 12, 2008, 06:41:38 AM »
Was going to say, that looks a lot like Samuel L. Jackson wearing... you know what, it doesn't bear thinking about.

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Jo'ou Ranbu

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Re: What Games Are You Playing: 2008
« Reply #2516 on: July 12, 2008, 06:45:50 AM »
You do have to admit they did an admirable job with Samuel L. Jackson's breasts, though.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Anthony Edward Stark

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Re: What Games Are You Playing: 2008
« Reply #2517 on: July 12, 2008, 06:47:21 AM »
Continuing on my Replay Grand Tour, I'm hitting up Suikoden III. Jesus christ, I forgot how much Chris' chapters blow. I used to have a save game with Chris' three chapters all finished but the other two untouched. Sadly, it seems I deleted it to make space on my memory card at some point.

Anyway, I blame the main character, of course, but I also blame how every other character talks about how great she is ALL THE FUCKING TIME. Thank god for Geddoe and the SFDF, that's all I can say.

Lord Ephraim

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Re: What Games Are You Playing: 2008
« Reply #2518 on: July 12, 2008, 07:19:21 AM »
How is NG2, Eph?

I hate like half of the bosses (lol I grab you face and take 50% of your health) but if you love hard action games, it's pretty good.  My main complaints were frame rate issues (which seems to be solved with a patch now, forget what I said) and water enemies.

There's a naked woman covered in blood and you can see some boobs and a couple of ninjas with DDD cup sizes but that's about the worst of it.

Meeplelard

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Re: What Games Are You Playing: 2008
« Reply #2519 on: July 12, 2008, 08:38:36 AM »
MMSF2: Beat Plesio Surf.

Fun fight.  This fight actually showed me why I really prefer Starforce fights to Battle Networks.  See, yes, Plesio Surf does hug the back wall...he even shoves obstacles in front of him to make him harder to hit.  The difference?  You can still use all your nice short range moves on him.  They're a bit tougher due to the obstacles blocking your line of sight, etc, but you can actually hit them.

Compared to Battle Networks where bosses like King Man where you CANNOT HIT THEM WITH MELEE EVER, even with Area Grab and such...just obnoxious.  Also, the Buster is a lot less effective in BNs than in SFs (SFs, you can usually fire off and get plenty of hits in, and charging's faster and easier.  Battle Networks, you might get a shot in and then the guy moves, so bustering anything is glacial.)

Anyway, the dungeon could have really failed, but then Starforce 2 decided to remind me its not a Battle Network, and its Dungeon was only 2 rooms long, with the second room having the boss, so the dungeon quirk was more intimidating at first glance than it really was overall.

Mega Man: Wily Wars: Yep, decided to play this for no apparent reason! Got through MM1 and MM2.

...both, graphics aside, are inferior to the originals.  Ok, lets go over what I can remember my beefs were!

-Change in physics for the worse.  Game feels clunkier.  For example, the Mech Dragon jumping part in Wily 1 of MM2? That was trivial and easy.  Now? They fucked up the timing of the scrolling (you can ACTUALLY OUTRUN THE DRAGON! instead of him constantly keeping up with you regardless), and you can screw the jumps up if you aren't precise now.
-Changes in Boss Mechanics in general.  By this I mean they...pretty much force you to go after one specific boss as bustering them all doesn't work; they're assuming you're going to go after one boss and then weakness the rest.  Lets go over each of the 14 Robot masters one at a time!
--Cutman: Takes 1 damage from the Buster now.  He still sucks, but...well, fuck.  1 damage from the Buster is just insulting when he took 3 which felt like pity cause you can't hit his true weakness on the refight.  THANKFULLY, you can do 3 damage with Fire Storm.
--Elecman: Can't be realistically bustered.  He's too fast, flinch time is too long, he still 3HKOs, and he has no actual pattern.  Also way too randomized.  You'd THINK a slower, smaller Thunder Beam would make up for this but NOPE!
--Iceman: The jumping between shots is screwed up in taht you basically have to jump over BOTH low shots at the same time.  Yes, the physics are that messed up.
--Fireman: Only shoots one Fire Storm at a time at you, and it moves slowly, its so triival to dodge.  You can perfect him in your sleep if you have any sliver of Projectile Dodging capabilities.
--Bombman: Actually corners you now and throws bombs at you there.  You can only get out of said corner by taking damage and using this flinch time to leave.  By corner you, I mean, he'll jump over to you in SMALL JUMPS ONLY, instead of doing primarily large ones.
--Gutsman: Virtually unchanged! ...except his Guts Blocks have such unintuitive dodging methods compared to the original.

--Metal Man: For a boss that's trivial to Buster...um, yeah, they managed to make his Metal Blades near impossible to dodge at times.  Complete and total whore somehow.
--Wood Man: For a boss that use to be "Murder dead with Metal Blade or Air Shooter even though they're not his main weakness"...what the fuck?  He was basically Doc Woodman from MM3 now.  Ok, Air Shooter works, but its so easy to screw up.
--Air Man: They made his Air Shooters a lot easier to dodge.  You won't ever be caught in one of those "You aren't dodging this ever" patterns.
--Crash Man: He throws his bombs in such a way they're likely to hit you unless you jump at the right time.  Yes, that's right; THEY MADE CRASH MAN HARDER.  Cause apparently improving Elecman wasn't enough.
--Flash Man: Fires in such a way that he will almost ALWAYS hit you with Time Stopper.  You basically have to anticipate his Time Stoppers, jump at the exact right moment, pray you're high enough to dodge...oh, requires proximity to him.  They also decided he should take 1 from the Buster now!  Granted, Metal Blade > him still.
--Quick Man: Takes 1 from the buster, you also aren't dodging his boomerangs given the pattern they're tossed in...uh, yeah, not happening.  He's also much slower for some reason.  The improved Flinch makes 2HKOing him with Crash Bomb not realistically happening though.  Oh, his stage layout?  Well, in the original, you could fire a Crash Bomb and it'd hit the next stair up I believe.  Now? It's going all the way to the wall, UNLESS you fire it from the bottom, then it'll hit the top stair.
--Bubble Man: Seems unchanged! Yeah, I said fuck it at this point and just Metal Bladed his ass.
--Heat man: Unchanged!  Apparently they wanted you to fight him first cause CLEARLY people will be in so much desire for ATOMIC FIRE of all the Mega Man 2 weapons.  Screw Metal Blade, GIVE ME THE LONG ASS CHARGE TIME, EXPENSIVE AS HELL PREDECESSOR TO THE CHARGING MEGA BUSTER!

Yeah, they...didnt' really balance any of these bosses to be potentially bustered I felt.  That or they just really fucked up the physics (read: Improved FLinch times WHY?) to the point where it does.  Wood Man is noteworthy for this.

-Yellow Devil can now be hit 3 TIMES PER PASS in a single eye.  He also never pulls the High Eye stunt and dodging his blocks are a lot easier since they're slower and you can actually avoid 2 blocks at once.  Wouldn't shock me (no pun intended) if you can hit him with 2 Thunder Beams.
-Wily Machine 1 of MM2 is not trivial.  He can nearly corner you and fire a beam at the same time, which can provoke you into jumping directly into him.  Yes, its retarded.
-Alien Wily you can't really hit him more than once per pass without eating that hellishly high impact regularly.  This is not only a physics thing but also...
-FUCKING LAG.  This game lags a lot anytime they decide to put sprites on the screen.  Most notable is woodman (lots of leaves), Yellow Devil (shifting...yeah, see, he shifts continuous stream instead of one a time), Alien Wily (Stars apparently count as sprites...), Mech Dragon (FIREBALLS OH GOD), among other things...
-Speaking of Mech Dragon, you know the stand on the top block and don't die in the pit strategy? It really fails now.  Mega Man takes barely any recoil, distance wise, with flinching, so getting knocked off the platform down to the lower one (which also seems to be a larger distance) is pretty easy way to die.  You could argue this is an improvement since it promotes jumping from block to block, I guess...
-But they decided to, again, UP HIS DURABILITY FOR NO FUCKING REASON.  Both Quick Boomerang and the Buster do 1 damage to him.  Argh!  The physics I can understand; converting 8 Bit to 16 bit is likely to going to have some physics changes to mesh with the graphics; this is annoying but understandable.  BUT DON'T FUCK WITH THE GAME MECHANICS.  There's no reason to a boss that use to take 2 damage now takes 1.
-The Buster's firing rate is slower.  See, go play any MMC or MMX game.  You'll notice that if Mega Man/X fires at close range, he'll be able to keep firing like a mad man.  This is cause the shots close are not considered existent anymore, so the 3 shot limit is gone!  This was an incentive to actually fire at close range, I felt; close range attacks let you fire faster, but you're giving a bigger risk to be hit with something.  This game though?  They took away that; you basically fire 3 shots, then you have a minor cool down THEN you can stop firing again.  Trivial Slug fests with Sniper Joes were suddenly immense nuisances for this reason, for example.
-Gutsman's stage.  I know you're thinking "That stage is always a whore!" or "Pfft, its easy! You just suck!"  Well, no, neither of those apply to this.  See, in the original, the platforms were in sync with each other.  When you came to one, the other was the right distance so that you can make an easy jump.  That wasn't too bad; the hard part was dodging the dips, which felt intended. HOWEVER, that second platform to the third one?  Yeah, see, the way it looked timed, you'd have to stay on the second platform at least *3* passes back and forth til you finally got the timing you wanted.  Noticing this, I said fuck it and Magnet Beamed the rest of the way.
-Oh, yeah, Platforming weapons got nerfed too for that matter.  How so?  Magnet Beam expands so much slower its not even funny.  Yes, when standing on ground, its not a bad thing...but when you're standing on a Magnet Beam over a death pit in iceman's stage, you tend to get a little...yeah.  Item 3 also wastes energy much faster.  To give you an idea, I was nearly out of it after the second of that big obstacle in Wily 1.
-On the plus side, most weapons remained fundamentally the same!  Thunder Beam's slightly worse since it hits a smaller area, and doesn't move as fast, though, its still pretty dominating, just a bit harder to aim vertically.
-On the plus side #2, glitches removed!  Iceman's stage no longer pulls a "YOU FALL THROUGH THE ENEMY!" stunt if you take damage, ditto Wily 1.  YOu can actual walk on spikes if you are flinched in MM1 now; I actually abused this in Wily 1 at one point where I got hit and fell into them <.<
-Flipside, they took away respawning items in MM1.  Now, you could argue this is a good thing since it means you can't cheese the fuck out of them...but then, some areas felt balanced AROUND them.  Case in point, Wily 1 again.  Remember that one room with lots of Magnet Beam cheese?  Well, if you don't have enough, you can't simply drop down, grab the two Weapon Energy tanks over and over again til you have enough...you can do it once.  Then if you still don't have enough, you either die, then GRIND FOR ENERGY FROM BULLET BILLS! Or you just game over, and start back from the beginning.


If it weren't for that Wily Tower gimmick, I wouldn't even bother with MM3, but...well, yeah.  Wily Tower sounds kind of neat!  but as it stands, it really feels like a halfassed remake.

Those who've played MM1/2 (and probably 3; 3 sounds like its even more butchered)? Stick with the original versions, be it NES or Anniversary Collections.  Worse graphics, but superior in most other ways.  For the few who haven't played these games, yet are intending too...well, you probably never heard of this game!  Pretend you STILL haven't!  Pretend the NES versions are your only option (be it emulator or the Anniversary Collections!)

anyway, expect an MM3 rant when I play it <_<
« Last Edit: July 12, 2008, 08:57:21 AM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Dark Holy Elf

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Re: What Games Are You Playing: 2008
« Reply #2520 on: July 12, 2008, 08:50:49 AM »
Mechdragon always took 1 from the buster/quick, he just had no flinch so he died as quickly as you could mash fire.

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Meeplelard

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Re: What Games Are You Playing: 2008
« Reply #2521 on: July 12, 2008, 08:54:12 AM »
Really? Always thought he took two cause Quick Boomerang is often hyped as hitting his weakness, despite doing the same as the buster.

Ok, so that's one case they didn't change things!  Still noticeably harder due to the change in flinch recoil (which, again, some might argue is a good thing.)
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Niu

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Re: What Games Are You Playing: 2008
« Reply #2522 on: July 12, 2008, 10:14:50 PM »
Oh no, I know the tactic now.  Even if it is longer and more drawn out, I have infinite MP restoration, so I can do it just as long as he can.  I have a better idea of how to twink HP and MP so I can take it better if he does get a spell off.  And once I burn him dry, then the hurting starts!

Unless he regens MP that is.  Then I'm just hosed.

Yes, he has MP regain on top of the Lezard defense hax and his OHKO spell now hits 11 range, then protected by even more broken archers and sniper mages that comes out of an infinite number of reinforcement. The only thing that kept that map sane is he has more allies around him, thus less reluctant to use his 7x7 range massive overkill.

Niu

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Re: What Games Are You Playing: 2008
« Reply #2523 on: July 13, 2008, 06:03:20 AM »
P4- I thought stripper club is already silly enough, but there is apparently worse.

P4 now officially owns the universe
http://img516.imageshack.us/img516/8760/tv2000071223060200zo5.jpg

TranceHime

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Re: What Games Are You Playing: 2008
« Reply #2524 on: July 13, 2008, 06:49:42 AM »
P4- I thought stripper club is already silly enough, but there is apparently worse.

P4 now officially owns the universe
http://img516.imageshack.us/img516/8760/tv2000071223060200zo5.jpg

P4 is beautiful and increases in that beauty each and every day i play it
19:35:58 (trancehime) there's a specific spot in the game that's for item duping
19:36:14 (Sanae) o.o
19:39:11 (Sanae) I'd love to dupe a second trancehime.