Hello Kitty? I don't get it~
SO3 Gutsy Bunny solosAlbel -
Big Bad Dragon! - First form fun, mad Palm of Destruction combos take him out in no time. Second form stomp = major ouchies. Several resets. Also managed to screw up the first fights sometimes when mad PoD triggered enemy AAA and Albel ate it in the face. Eventually just went for an AAA stun the boss + hit and run strategy with Palm of Destruction for the second form.
Maria guest starred for the Vendeeni + Biwig fights.
Proclaimer - Hax. Air Slash is God. Isn't really enough words to describe how awesme Air Slash Albel is here.
Security Service (Arkives)
Wow Air Slash sure has range. Albel did take a couple of hits sometimes but thankfully he was able to eat the damage. Albel actually had a relatively easy time here. I'm surprised ;o
Guards + Azazer -
Divide + conquer. Separate the guards to put enough space between them and then bounce them around with a major Aura Wall. Takes two AWs each.
Azazer ... now Azazer is a pain in the ass ... Uncancelled AW does around 13~ MP damage per pop (26 hits) total. Cancelling it I can get it up to 30~ MP per pop but with less hits. The problem so far has been that I can only safety set up Aura Wall when Azazer does a minor and I've AAA stunned him, Due to the concentration needed because of the length of this fight so far I've messed up and accidentally ran into Azazer's major xD I try to sidestep but I keep forgetting to configure the sidestep settings to directional buttons only and then in the battle I'm like WTH why aren't you sidestepping Albel!?
Peppita -
Levelled her up on Enforcers to get her near to Albel's level. Had to fight an Enforcer with a L1 Peppita solo first so she could get Power Dance and Frozen Daggers >.> Took a while even with her counters hitting weakness w/th the Spike Shoes equipped due to the enemy's increased HP values from the Gutsy Bunny.
*Security Service (Arkives)
At first I ran around like a headless chicken trying to get in openings to attack and ending up getting Pep killed because I couldn't always see where the soldiers were running so sometimes I'd run right into them <.<
Anyway the winning fight was funny. Pep got shot and fell down. She was right up against a wall. I tapped O as she was getting up and she went into counter mode. As well as the soldier she was countering, the ice balls on her Spike Shoes triggered so she took out another two enemies, three in total. From there I had her start up a Frozen Daggers from as far away as possible whilst soldiers ran into it
It didn't take long for the remaining three to go down.
Azazer (aka know your countering 1)
Power Dance > Frozen Daggers behind the desk for the soldiers though sometimes I'd get impatient and start up before the soldiers were near the next so Pep would run all the way up into the middle of the field =-( Azazer a couple of resets because I ran right past his major and try to do a short O instead of a counter <_< Again I could have sidestepped a second hit but I'd forgotten the sidestep configuration >_> I got bored, went away and auto levelled Instanto Blast to L4 (in preparation for the Chimera Hawks later) then discovered PD > IB took out the soldiers quicker than PD > FD. IB was also better cancel fodder for setting up Power Dance for Azazer with a PD > IB. Then apparently I remembered how to counter properly cause the rest of the battle was a breeze. AAA > Power Dance > IB. Counter major physical, Sniping if SR, counter Crystal Prison. Fixxed the sidestep configuration too so I was able to sidestep Sniping at range so it never caught me >_> Nice damage too - 500 x 4 with Power Dance + Increase MP damage with a full counter
Berial + Belzeber
(aka know your countering 2)
Actually I had this strategy down pat until I tried to PD > IB Berial when he was in Auto Aim stage and he became unstunned too soon so Pep ate Auto Aim in the face =-( Then I couldn't for the life of me get things working again no doubt due to be being impatient and tired ;p When I was refreshed I manage to take out Belzeber again, only used PD > IB to get Berial into Auto Aim stage, then just used a simple major IB on a stunned Berial and counters when he used Fire Dance (around 400 MP damage total unpowerdanced on a full counter but hey sometimes he uses it twice in a row! >_>)
Strategy -
Counter hax Belzeber to death -
* Don't intiate a counter until Berial is up in the air. Counter O's invincibility frame is enough to take Peppita through Berial's major rocket spam but only if he's jumped and is launching the missiles. So basically just wait a bit before countering Belzeber. Also safe to iniate a counter when Berial launches backward to use his minor.
* Don't* use Power Dance when Belzeber is still around unless he is stunned and Berial is *very* far away ;p
*Damage was 2000~ x 4 on a full counter unpowerdanced with Increase HP damage.
~Executioner set
Counter hax. Next
Lesser Eye -
Power Dance > KABOOM! Got petrified once I think ... tried to counter his a major but my button was stuck or something =-(
~ Dark armours
Counter hax. Next
~ Crystal Statue
Counter hax. Next <_<
Dark Eye
Same as Lesser Eye. Powerdanced Kaboom is haxxed ~ 9000+ @ 300% cancel per hit + lots of hits cause of Eye sizes =D Managed to avoid majors by countering/sidestepping mostly though didn't manage to evade one once. Peppy ate it but didn't get petrified
I forsee more counter hax in the future (of course Pep's counters don't really exist and I'm obviously deluded! >.<)
I'm wondering if I should try switching Albel to a more damaging combo for Azazer. Of course nothing's as safe as Aura Wall. Azazer's MP damage is a 2HKO for Albel (was the same for Peppita cause I forgot about Azazer and had been boosting their SP into HP and not MP >.>) Plus there's the guards to worry about before hand, they do a lot more damage than the Arkives one and w/o AW usually introduce Albel to the juggle city of pain. Just going to have to be patient w/th AW I guess.
At least post game with DsoF will be a blast =-)
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Oohhh ST Idunie~ I liked that, feel free to chat to me about it.