Man, I think I did every sidequest in AtL1 and put 30-35 hours of in-game time(About half that in real time) or so into it. This includes a 1000-battle arena sidequest.
Conclusion: OK capped out Choko's levels. Is anyone stunned?
Super Robot Taisen Original Generation Gaiden:
Completed.
Short, fun fluff side-chapter with a remarkably balanced difficulty outside of some mid-late chapters, huge amounts of nice, shiny options, and...no cash. Mutter. It's also way too short, sub-250 turn clears are saddening; I'm by no means fast in games that aren't named Alpha 3(Which gives incentive to clear fast.). 8/10? 7/10? I'm not nearly as awesomely impressed as I was with OGs2(Which is a high 9/10 game to me.).
Having to decide if Radha gets the Weurger L or the second Grungust, though? These are the things that are made of awesome. Even if I didn't use her. (Katina and Russel were in my final team though. ^_^)
Devil May Cry:
Booted this up again recently, beat it.
Fun game. Options could be wider, definitely, you have two main weapons and three guns and one sword and one gun you may use but not really. (Sparda pre-DT and Nightmare Beta. Sparda w/DT doesn't count ever.)
On the other hand, those weapons have a decent chunk of variety within them, at least, and the game in general has a lot of boss fight concept changes, a lot of style, a lot of horrible VA and plot(Yes, this is a plus. "I WANTED TO BE THE ONE TO FILL YOUR DARK SOUL WITH LIIIIIIIGGGGGGGGGGGHHHHHHHHT!!!!1"), etc. Fun game for what it is, what it is could have been better, but it's quite fine.
Devil May Cry 3 Special Edition:
Up to Chapter 8/9 intermission.
DMC1 if it had been better. Plot is now utterly ridiculous on purpose and does not remotely take it's self seriously. VA reminds me of SotN's if someone tried to get SotN's overdone style on purpose. Weapon options are doubled in effect, yet the movepools on weapons are about as deep, and guns have a far deeper one. Admitably, not at the same time, since Styles are linked to movepool depth, and you could potentially go for one of the defensive Styles anyways, but that just adds even more depth to it, and by no means do weapons feel really shallow even without Swordmaster/Gunslinger Style. Overall style of the game is better.
Game is...easier but I'm on SE Normal which is not most people's Normal, it's probably harder on Hard. Gold mode is godlike, almost feels cheesy(Gold Orbs are outright cheesy, you don't need extra fullheal lives in this game. But infinite continues? God yes. ^_^ You could always just grind for Orbs to get new Continues after death most places, anyways, rendering this mostly a timesaver.). Basically the entire game feels like an improvement. Fun. ^_^
Megamari:
Got through Remilia/Cirno/Reimu's stages.
Cirno sucked, you can directly slugfest her down. Reimu sucked but had 3HKO Yin-Yang Orbs. It's like Iceman! Except less stupidly patterned! Which is fun. Remilia was great, would loathe doing that fight without the Yin-Yang Orbs though.
Entire game feels like someone took MM2 and attempted to make it as hard as MM1 without being as stupid as MM1, and added some interesting ideas like two characters in there. Which is really cool. Game works out very well.