SRWZ: Finished stage 20, on track to get Rush Rod (finally! A secret I didn't screw up!) and hopefully Dijeh. S20 wasn't nearly as a big of a pain as it was hyped to be; none of the initial units could dodge for crap, yes, but the only goal was to kill a boss who ran right at me, and Ganelon and Walker Gallier are forced deployments. All it took was saving up SP for the third turn, building Will for the heavy hitters' finishers, and then blitzing.
Unit review, because why not:
Gan Gan Ganleon: Awesome. Probably the best tank in my army counting Big O thanks to Rand's obscene Prevail levels (skill level 8 at level 26. What the eff.), and brings the pain with minimal Will requirements (plus Z's newly badass Battle Spirit). Also gets reasonably cheap Lock On and Alert.
Xabungle/Walker Gallier: Pretty damned good. Solid ranged damage, can evade and take hits equally well, both have co-pilots and nice finishers. Free reassignment of sub-pilots is the awesome.
King Gainer: Currently my top ace thanks to frankly obscene anti-grunt capabilities - cheap attacks with good power, a barrier, Bunshin, and practically impossible to hit on mobility alone? Yes, please. The P ALL guzzles EN, but it's also a P ALL finisher so I'm not complaining.
Orguss: Kei. Is. Wrong. Is going to need B Save to be a truly effective fighter, but the stats and innate Attack Again are just absurd.
Turn A Gundam: Meeeeeh. SP Regen on the girly-man pilot, whatever his name is, is nice, but the mech is hamstrung in any number of ways - the only good P attack has low ammo, the finisher is range 1, it can't fly, etc. Great TRI attack, though, which is why I've got Amuro in it building up kills for Dijeh. (Can any Gundam pilot switch into Turn A, or just the UC ones? I hope it's all of them, that would be funny.)
Gravion/Grankaiser: Better than it seemed at first. Grankaiser's damage isn't terrible (Gran Diva Attack is actually pretty brutal), and three turns is a lot of time for Gravion to wreck stuff given how quickly you need to finish most of the stages for an SR Point. Also, 20SP Spirit helps a lot with the 130 Will requirement. Gravion itself is about as awesome as it ought to be. 2-5 P finisher that competes for party-best damage?
Gundam X: Was great early on, has fallen off a bit lately. The P ALL finisher is still nice, but the damage otherwise is lacking a bit. Satellite Cannon soon, though!
Zambot 3: MOON ATTACK MOON ATTACK MOON ATTACK. It can do other stuff too, but the finisher is where it gets almost all of its actual use.
Big O: Completely awesome. Fantastic damage on all its attacks, tanks like a bastard after you buy Blocking for it, Sudden Impact is obscene.
God Sigma: Okay, but nothing special. If I could get it to build Will a bit quicker for the finisher, Trinity Charge would be a lifesaver. Maybe I'll toss Battle Spirit on there.
Various other UC and CE Gundam people, Baldios, etc: Hell if I know, I've had them for one whole stage. Baldios' teleportation is really cool, though.