SH3 - Beat this again today. Not much to add; it remains a very solid, fun gameplay experience that is short of stellar, and doesn't have too much to recommend it otherwise, though there's some glimmers of plot in there (the villains, the big plot twist... needed a better story game. Oh well) and it's reasonably pretty and very polished.
Generally, North America was easier than I remembered (Edna and Jeg Niglas really aren't that scary when you've raised your standards above "SH2 boss", and the first dungeon wasn't so frightening this time either) but South America was scarier. To blame is the fact that I already knew the system, and the fact that I didn't use the Magic Mind's Eye in a vain attempt to get The Extreme (I suppose I might yet pull it off, 72% perfect rate or so). It doesn't seem like that one little trinket will make that big a difference, but it does (it stacks with Warlock Earrings, Entrance, and long combo chains until its effect is pretty psycho actually). Anyway, as a result, later game bosses gained a lot of durability (if I got Enemy Action 5 I was clapping myself on the back) which meant more time for them to really wreck some shit since goodness knows they have no problems on offence. Very fun. Did one sidequest after beating Gilbert, and that was getting Tirawa, which apart from raping randoms hardcore with Dream Porter and Sun Flare, was also a big help against the final boss with her better Arc Cure + oh hey it does damage too. The extra levels did help too, though I'd still probably have died if I didn't know all her tricks. As is, yay no resets. Had one against... Delget, and certainly was very nervous against Kerufe, Killer 2, Gilbert, and Lady among others. Final levels ranged from 46 to 50, the 50 being Shania who basically never left the party. I rotated everyone else.
So yeah, this time I am going to do Purgatory, because Purgatory sounds rad. Which means I have a lot of sidequests in front of me!