Phantom Brave: Just beat Walnut, I'm sure that's not the last time I see him considering super's hype of him <.<
Game is weird so far, that is all I'll say.
Wild ARMs XF: So I'm bored at work cause there's nothing to do given the store is gonna be gone by Saturday, and the managers don't give a shit, so I figure I might as well bring my PSP and start this up. Just finished the 3rd map!
Current thoughts? Way too early to make any sort of judgment.
Dissidia: Finally got the Pandora Battery, so yeah, no other games exist for me now <.< >.> (nah, I'll probably try and play Phantom Brave just to get that out of the way or something.)
Beat Tidus' story arc, and I'm going in reverse order, so Zidane's next! Unlocked Jecht and Cloud of Darkness cause Hatbot said I should. Thoughts on the 12 I've used!
WoL: He's generic and boring. Not bad! Just...generic.
Firion: A character who relies entirely on Scorpion's GET OVER HERE strategy. Somehow it works too.
Onion Knight: FAST! Hits a lot! A bit awkward on HP attacks.
Cloud of Darkness: Definitely not a beginner character; the DMC bases behind her makes her interesting, but yeah, someone you have to seriously put effort into to get the full use out of her. She seems decent if actually trained with.
Cecil: Weird. Dark Knight seems kind of crappy, considering its slow and can't do shit for Aerial, though guess he's good if you know exactly how to use him, where as Paladin is pretty good. Paladin sucks on ground, though, its a lot easier to force aerial combat than ground based combat (...if you're not Firion, who can sit back and force the enemy to come to them, so he gets around this flaw), and his general quickness makes him much easier to use.
Bartz: HE. SPINS. TOO. MUCH. Seriously, half of his openning moves involve spinning, and his combos usually involve some spin too. He's a bit weird to use as a result; he seems like he'd be a lot of fun once he gets his other moves, what with stealing moves from other characters.
Terra: ^_^
Cloud: Knocks things around and does it well. They weren't kidding when they said he's good at causing Break Status.
Squall: Heel Crash is a bit weird, and frankly, he needs a better HP attack since Aerial Circle and Fated Circle (I'm guessing that's the ground one) are a pain to hit with. His basic ground combo does some nice damage though, and he's not bad on speed.
Zidane: If you're attacked by him, you're going aireborne. HP Attacks are a bit unintuitive, but he's good at keeping pressure on so he can sneak in the needed move unexpectedly.
Tidus: Runs all over the place hitting things. His Blitz Ball attacks give him some actual range, and SPiral Cut isn't bad once you learn how to use it; pity about Energy Rain.
Jecht: Not. For. Beginners. Now, I've seen videos and I know he can be an absolute beast if used properly, but that's the thing; using him properly is not easy. He's easily the hardest character to use of the 12 I have so far.
Unsure who I'll unlock next. Probably play Zidane's story first though.
And yes, I'm enjoying this game a lot. Was worried at first given the game was really weird, but once you get past the "get use to the game" stage, its a lot of fun. That, and choosing Bartz against Cloud on level 5/9 CPU for my first fight wasn't a smart move (go figure, I choose the HARDEST OF THE INITIAL 10 and probably weakest based off his initial set as the first character...or more accurately, Hatbot did <.<)