MK - Regarding the Grow Book... it's... kinda like the Sphere Grid? Haven't really seen the License Board in action, so no comment there. Still, the differences are pretty stark. GB doesn't really give you choice, and growth in it is based on items rather than AP, which largely isn't very important in MK, given how I frivoulously waste points on things I suspect are nearly worthless (1300 for +1 HIT is objectively a ripoff, let alone things like ATK for my mages). Having your stat growth be based on items is interesting (it's kinda neat to feel like I'm fighting enemies for items and money instead of some mystical points), but my current main worry with it is centred around "uh what if you miss a key item?" because growth in the Grow Book is pretty linear, if branching. In particular, currently in Anna's grid there are about seven or eight items that have shown up behind a blocked node, and the game won't even tell me what's supposed to be in that blocked node. That's kinda alarming, and very annoying if I've missed something because I have no way of guessing where to find said thing.
Regardless, in Chapter 7. I feel a bit underlevelled (checking Tal's notes in the boss topic my game-best damage is about where his average is, and my game-bests in speed and Def are actually behind his average... my other stats are fine, though!). This mostly resulted in the C6 boss being decently tough, forcing me to use the Defend command quite a bit to pull through... but that's okay, might as well put this battle system to good use. It's getting much more interesting as the PCs are finally deigning to get skillsets. Fuck yeah.
Also, Muppy's joining scene was win.