So, finished Wild ARMs 5 over the weekend...
What the hell was that. What the hell is it with RPGs and being solid all the way through, only to horribly botch the last few hours. I mean, come on. Volsung lamed up his last moments with Hatred and FEEL MY PAIN, and was an extremely, disappointingly easy fight - I mean, god, that was the first major boss that I was able to totally toy with since... probably before the 4 Sentinels. Slow, undamaging, and his "gimmick", that being his wealth of full MT, is foiled by the ease with which you can cram all your units in one hex and heal it off every turn with ease. And the plot at the end? Well, leading up to Volsung wasn't bad despite his crappy monologuing before you reach him, and Dean's "plan" was actually pretty epic (why doesn't WA5 have any other scenes like that?), but after you beat Volsung 2 (i.e. "Real" Volsung 1) everything fell over. And then the very ending...
(Okay, screw trying to obscure messages on this board, just copy and paste to read this, it's got endgame spoilers.)
Time paradoxes. WHAT. THE. FUCK. Was that. I mean, it almost felt like they got nervous and decided to just dodge the whole "who does Dean end up with?" issue, and it came out horribly lame. Plus, Avril's "This isn't part of the loop" quote. I mean, that was basically like telling you "this time, thing's could be different!"... and then they ignore that entirely like it never even happened. Again, what. Way to leave me with a sour taste after all the fun beforehand.
Anyways, now that I've ranted on the ending, time for the other stuff. Early plot was good, and had some nice turns, nothing really amazing but kept me interested. Characters were nice, though except for Greg/Carol/Chuck specific material, Dean, Rebecca, and Avril stole the show. Again, the whole discrimination/separation of classes plot was used, but the human/Veruni conflict was actually fairly interesting by such standards, since they presented both sides as being at fault, where you normally just see an oppressor and a victim. The VR Factor stuff was interesting, and Volsung's plot LOOKED interesting all the way up until he revealed his frue emo goals. Then I kinda started to want to just get him over with.
The other villains had issues too; Fereydoon = standard "duty over justice, my own beliefs, and common sense!", Persephone was kinda just wimpy, and Nightburn was a jerk (his comeback was pretty cool though). Kartikeya, at least, wasn't especially bad, persay, just a very standard psycho loves-to-kill things villain. Elvis was cool and interesting, and had some cute scenes with Carol. And hey, most of them live to learn their lesson, so I guess that's a plus?
Main cast:
Dean. Every bit the standard main, you can do anything if you don't give up, dense but courageous, blah blah blah. At least he wasn't obnoxiously optimistic, and developed a little as he came to realize just what kind of crap he was going to have to go through to complete his goals. And, of course, he pushed on anyways, and by the end was well on his way to doing so, really. He almost served more of a role as a catalyst for everyone else to develop, more than as his own developing character. Gameplay... give him a Sword Medium, twink to take advantage of Double Critical. Bosses explode.
Rebecca. Honestly, going in I expected another Aika; I think that she was probably the most pleasant surprise of the whole cast. A bit peppy at times, but she was really quite level-headed and down to earth. The diary entries are nice, and show just how much of a normal girl she really is, and it's actually pretty convincing. And she's not just random "I can fight because I'm the main's friend!" she actually spent a long time just getting where she is. One of the stronger characters in the game, IMO. Gameplay, I ended up giving her the Luck Medium; stole things, got tons of turns, and either provided item support, or switched out to bring in a better attacker.
(interestingly, FireFox doesn't recognize this as a proper spelling of the name Rebecca...)
Avril. Another good surprise. Starts off as standard amnesia girl, her development is split between instinct locked away in her memories, and the influence of the party. Very much a not obnoxious take on the character type. Her friendship with Rebecca feels very natural, and strengthens both as characters. Then, she gets her memories back, and kinda throws aside the normal results of that sort of thing; try not to spoil, but suffice to say, it's different in a mostly good way. Gameplay, I started her off as a mage because of her base stats; however, her weapon upgrades were so attack oriented, I ended up giving her a Sword Medium, the Ankh Garb, and a Violator. Hit things, and took advantage of Double DP ability by attacking so many times.
Greg. Big tough guy with a dark past, driven by vengeance. Nothing out of the ordinary, both personality-wise and development-wise, as he learns to let go of his desire for revenge and all that, reconciling with his past. Still awesome, if only because of how nicely he handles the strong silent role without being cheesy or boring, making just the right comments at the right times to keep the image nicely balanced. Gameplay, he was the opposite of Avril, only less useful because you don't really need a mage for most battles and Dean was all the damage I needed.
Carol. Smart little girl. Provides science stuff when needed, keeps people from inserting foot to mouth (generally Chuck) when needed. Nice scenes with Elvis, and generally interesting party interaction, especially when they make fun of her >_>. Her shy to open development is kinda brief, but works. Needed a less annoying VA. Gameplay, I gave her the Sea Medium and never looked back. She filled the healer role perfectly, and Shoot Anywhere was made for healers.
(brain starting to tire...)
Chuck. Pretty boy who seems confident and smart on the outside, but is pretty much afraid of himself and actually pretty oblivious. Has mild angst without actually being angsty, so to speak, and his whole story of getting over it is fairly compact, though not poorly done. Then turns his sights on helping Fereydoon do the same, goodness knows he needs it. Provides some interesting commentary besides, and is about as dense as Dean on many things, requiring frequent corralling, mainly by Carol. Gameplay he... was entirely unessential. I had two physical fighters, Rebecca was better at the speed game, and he couldn't handle a magic role at all, so he ended up being Marivel food for the Black Market items.
So yeah, maybe I'll give it a numerical rating or go into more detail on the (pretty good) battle system some time. For now, let's just say that, overall, I have lots of praise for this game, though I should probably look back over this in a few months since I tend to see recently beaten games through rose-colored glasses.