Keep going, Trips. You're almost done!
Soul Nomad: Evil path finished. The penultimate battle wasn't so bad after all. Granted, this may be due to the fact that I took the time to get ten extra levels on all my units (extra for the main's team just because you can't not use it in inspections, so whereas most of my army was closing in on level fifty, the main's team was in the mid-sixties) and put together some broken decor setups. Eight shots of Demon Blast? Eleven shots of Static Lance? Yeah, the forces of Good didn't stand much chance. Nuke From Orbit pretty much describes what happened there. The actual last battle...took two tries due to me being stupid and incautious. I knew I'd have to send my best team after *spoilers* due to her freakish evade making her unhittable for most of my army--so I unthinkingly sent in the main's team instead of the Dracosage squad which, y'know, is set up in a room that makes them ignore evasion (since the class otherwise has difficulty hitting a fucking barn). D'oh. Yeah, bad things happened, and we saw the "Congratulations, you failed to destroy the world" ending. Which I guess was a good thing to get out of the way before starting a new cycle, so hey. Second attempt at the last battle came off pretty much flawlessly apart from tackling Raksha at the end. Bastard chewed through all but two squads before dying. The "good" ending for the Evil path was suitably warped, considering what preceded it.
So yeah, fun game. Said it before and I'll say it again: people need to be clubbed into playing this. I'll...work out a longer review post with more rambling tomorrow. I am sick and early bed sounds like a very good thing indeed, but it's probably winding up with the 8-9/10 games.
And, a question for those who've played it: I picked up the Reveal Path 1 edict once I had enough cash for it, but the item is unusable (always grayed out, in battle and in the shops). Is there a specific point in the game I need to use this? I know it gets me Lujei, which is groovy and something I want to see.