Played through Squeak Squad, and good times were had by all. Somewhat easy though. For example I remember Dark Matter from KD3 being insanely difficult to beat but I beat Dark Nebula here without losing a life. Lost plenty of lives to faux!Kracko and that bizarrely annoying owl though. Some interesting new powers, although the usefulness of them is somewhat questionable.
Attempted to start on SRWC3 several times only to have oswan consistently die on trying to write out the saveram file, so I've had to swap to wscamp which is somewhat inferior, tsk. Have to turn it off after every level so it will write out the saveram so I can manually back it up since it doesn't allow savestates -_-. Also the sound quality is mildly horrendous.
Game looked to be bizarrely easy in the first few levels with Borot of all things having 100% hit on enemies and doing over half their HP in damage. That didn't last long. Interestingly enough the game seems somewhat modern for a Compact, it has settable support attack/defence and OG-style Pilot Points and such. Also has the sigh-worthy one-up-all-up weapon upgrade system but they can't all be good changes. Also has cutins.
So far: Escaflowne units barring the title one are god-ugly, Acrobunch is a super with SIX pilots o_o, Volke has a redeeming feature in his theme music but that in no way makes up for his stupid hairy unit. Also he supposedly has a skill that gives him permanent Luck after he gets 130 will but he's never gotten that high for me to check yet. There are several of those, actually... Rina (ZZ) apparently has permanent Gain after 120 will, among other. Hum. Some completely pointless skills, though... Sense on 110 PP gives you +10 hit/evade after 130 will. How wonderful.