Tokyo XanaduStarted this up. What if you took Trails of Cold Steel, but had Ys 8 action-y combat rather than being an RPG? Yeah, that's pretty close to what we have here. Well that and the modern-Japan-with-superpowers-and-relationships setting Japanese devs love these days. Prepare to pick which friends of which to have short vignettes with to power up your friendship meter and unlock cool combat bonuses, run errands to help people out, etc.
* Falcom is actually kind of a small studio, so you can tell they reused a bunch of assets. Same sound effect for meters filling, same UI for teleporting around town & school as ToCS, same person-icons on minimaps with exclamation points for side quests, very similar art style, etc. Luckily, that was all very solid work, so I'm not complaining. (Although the fact that the game was designed for the Vita definitely shows as the dungeons being a tad sparse by PS4 standards... but hey, call it cleanliness, less stuff to distract you in the dungeon background?)
* The music is new, but very similar in style:
https://www.youtube.com/watch?v=QWcHShXPWis&list=PLzFTGYa_evXhpikCGKPmhrhEVOFzzcUIL * Like Ys 8, if you do a last-second dodge, you get time to slow down and get an opening. Also like the Ys series, the bosses are way way way WAY harder than the randoms, if you have trouble with the randos you will get your face melted by the boss. Also like Ys 8, I am bad at this. Playing on Hard mode, the boss of the Moonlit Garden (Sora's first dungeon... no not that Sora, KH3 players) kicked my ass pretty hard. I cleaned out all the dungeon randoms twice and saw that I gained about 1/4 of the way to the next level, so I'd only need to re-clear the dungeon 7 or so more times to grab another level. Guess I'm not grinding my way out of trouble! (Okay, you can grind MONEY with which to item-cheeze bosses if you like, so it's not totally pointless. Although Mr. "I beat Infernal Ys 8 with no items" will probably look down on me.) And yes, I did beat him, eventually, but it required gitting gud.
* As a slight difference from modern Ys games, there's only 1 character on screen at a time, and you're always in control, which is cool. Barring super-team up attacks at least. You just seamlessly tag in party members at the press of a button with the other two mysteriously not on screen, which makes no damn sense, but hey, gameplay.
* Plotwise, the secret world already exists and there's organizations dedicated to dealing with portals to the Eclipse, using that technology to build cell phone networks and apps and other cool gizmos, forging weapons, etc., which is cool and I prefer it to the "only 10 high schoolers know about this" approach. Japan likes their techno-magic, though, with characters just manifesting their Soul Devices psychically. If you're going to have blacksmiths as an in-setting thing, and call them devices, why not have it be closer to just straight-up tech? Oh well.
* I get that nobody wants to watch a crisis of faith that weird psychic power stuff is going on, just as nobody wants a big crossover series to have characters worrying about going back home or WTF is going on, but Our Hero is reacting in very stereotypical shonen ways about using power to protect blah blah blah so far. Yawn. Aren't you more interested in why a bunch of high schoolers at the same school suddenly manifested psychic weaponry? That seems like an interesting mystery, and unusual even in-setting where Wielders are supposed to be rare.
* I'm not sure if this is just the natural logic of supernatural Japanese High School drama or what, but I'd just like to say that there's a purple-haired student & old family friend who looks after Our Hero like a sister, a young female teacher who also happens to look out for Our Hero, and a new exchange "student" who is a mentor in the ways of the supernatural, has blondeish hair, is coded as somewhat American/European, and seems like the default romance possibility. This seems... familiar...