Tiering the middle group was very difficult here and I feel like I could completely flip the order and still not feel that it's off.
1. Anri (SF1)- 98%! Ice magic that she can use 5 times, 80% HP, 66% PDur. Little above average speed on turn 1 for tie breaking speed. Durability is not bad enough to keep in her Light with that damage (maybe if she was slow). For all that she only technically out-inches average, she eats many of the slow, the damage anemic and the magically frail and considering it's Light, most duellers will be one of these.
2. Jessica (Lunar:SSSC)- Definitely not a Light! Above average speed + damage isn't completely anemic + durability is fine + a fair amount of full healing + auto regen. Beats average
3. Ryudo (G2)- 37.6% Phys Damage w/ 15% Delay Effect (Usable 6 Times). Basically 110% Speed. Shitty weapon status if he wants to attempt to healer bust. Beats average (with few qualifications!)
4. Irenes (CC)- 91% HP, 106% from physicals (so 43% Phys 2HKOs), OPB Full healing (does 14% PHys Damage at same time), Turn 1 is likely 43% Damage that inflicts 30% Slow, L1 tech is 29% Damage (and she can hit that a few more times with elements) (So can 3HKO if not using healing), Tad fast. Beats average. If she's 2HKOed, she can do 86% Damage before dying and if she doubles (she probably will after slowing down enemies 30%), that's more like 115% speed. This feels good enough to get her this high.
5. Adray (SO3)- 33% (Revised) Fatal Status, so low turn 2. Only wins off this and like nothing else though. Slightly slow off this strategy. 93% HP and -15% Evade. Does beat average (loses to 46% Damage though)
6. Maya (DQ4)- 59% Fire Magic, 103% Speed, 58% HP, likely around 51% PDUr. So in Light, she's normally not being OHKOed and will normally 2HKO more quickly, but elemental defense, Silence, or just being faster will generally beat her. Average doesn't beat her, but 105% speed does beat her.
7. Ox (BoF1)- ~110% Durability, around 2 shots of full healing, 48% Phys Damage and 78% Speed. Average beats him on turn 3, but he comes close himself on turn 2.
8. Tricia (SN)- 95% HP and speed, cuts magic 40%, 35% Phys Damage that can be used as a counter against short range (Although then she's doing somewhere between 25% to 50% less damage, so it kind of washes there), 50% damage boost against mages, 25% damage boost against healers, DAmage Triples turn 4 (or turn 3 with 2 counters), ATK/CRIT boost to get an extra counter in against attackers she normally wouldn't, 23% Evade, but about either 30% or 60% weak to most SR physicals to (75% or 60% Pdur). Crushes mages, loses to average short range fighters (on turn 2). There are legit Heavies that she beats, but that doesn't help her in Light.
9. Rei (Saga)- ~0.4 Durability, 105% Speed, Glass Shield. Not thinking about the concept of the turn 1 status her. Average magic beats her, but she beats average SR physicals. Loses to 106% speed physicals though.
10. Jeff (EB)- 75% HP, 82% Speed, 71.8% "Phys" Damage that checks enemy speed and evade. 1 SD above average cuts the damage by about 50%, but 1 SD below average increases damage by about 50%! (And that about where this caps out). Loses to average, but if they have 37% damage, he wins.
11. Rico (XG)- 119% HP, 38% Phys Damage that can be boosted 30%, 75% Speed, Cuts Physicals 33%, about 16% weak to magic. Average magic beats him, he beats average physicals (he's 5HKOed). That speed though
12. Setzer (FF6)- 30% ITD damage with wild variance for healer busting. Basically likely about dead average otherwise minus helping enemies with accuracy issues. Doesn't beat average (loses on turn 3 versus his turn 4 kill)
13. Lufia (Lufia 1)- 77% HP, 70% Silence, Average DAmage (Elemental) and hair below average speed. Average beats her on turn 2 and her being faster doesn't help (alternately, average losing a little damage doesn't help either).
14. Rude (FF 7)- Okay, so, 1. back row. 2. You use HP Plus. He consistently 5HKOs in every form!