Fire Emblem Three Houses: Crimson Flower MaddeningFinished! The post-timeskip maps were something else in CF. If anyone is bored, I uploaded my run of the final map here:
https://youtu.be/CkdLKsi--08(I know Djinn saw the first bit, and Elf & Ciato saw the last third or so.) A 3 & a half hour brutal slugfest. A few highlights:
* 1:30:25 - 9 ninja reinforcements arrive in one turn, with 3 casualties. Uh Sothis, time to turn back time and FAQ the rules on this one.
* 2:19:20 - SnowFire attempts to take on a super-buffed Altered Golem with range 1-4 who OHKOs most of my characters and doubles most of my characters. Thankfully Leonie's Bow Knight, despite being cavalry, can safely toss range 5 Curved Shot and Break Shot to soften things up (and both hit), then Bernie's 5-range Deadeye thankfully hit a 57 hit chance or so. (Granted, I could have used my final Meteor charge on this guy had it missed.)
* 2:49:00 - Another megabuffed Altered Golem sporting 20-30 crit on my characters, although thankfully not super-speed. I'll admit that I just YOLO it a bit here.
* 3:40:30 - I finally go in on the final boss.
Most valuable player of the run: Empire Armored Co., a D-rank Battalion available very early with the Impregnable Wall gambit, which is possibly the most busted gambit in the game. Throw it on a Cavalry user with Canto like Ferdinand or Leonie, and you can pull all sorts of nonsense where units attack, kill something, get Wall'd afterward, and the Wall-using unit just retreats to safety.
Will definitely wait for DLC wave 4 before starting Blue Lions, though… besides, maybe time to hack at Romancing Saga 3 a little.
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Maps that I took advantage of Cheater Casual Mode (ignoring C1/C7) where I won but with deaths:
* The Gautier Inheritance (C5): Gilbert somehow managed to aggro the entire goddamn map while I was foolishly healing him and he ran back and forth under the watchful eye of the archers. This mission is really not balanced for a massive mob of Maddening-stat'd enemies descending upon you at once if you want to avoid casualties.
* The Forgotten (Sylvain): Okay, I just would have not even attempted to greedily grab some of the treasure and been fine on Classic, but I sent Ferdinand on what would become a glorious suicide mission that got one of the thieves to 1 HP. Still didn't get the treasure, which I think was a Speedwing. Alas.
* Foreign Land & Foreign Sky (Petra / Bernadetta): I could maybe have avoided this death, but I was running a little low on Divine Pulse charges and this mission is incredibly long and grindy, so screw it I took safety. One of the Commanders charging the victory condition needed to die ASAP, so Petra charged into the middle of like 5 enemies and took her out, then Leonie Impregnable Wall'd Petra, then.. Leonie wasn't able to canto far enough back to safety. Your Casual Mode non-sacrifice is appreciated.
* The Secret Merchant (Anna & Jeritza): This paralogue is just dumb. Ninja reinforcement Bow Knights with 12 threat range on a tight map? WTF? Thanks to Anna's DLC coming out when I was already deep into CF, this was even "easier" than it should have been since she & Jeritza was recruited super-late and thus overlevel (Maddening XP curve comment goes here). Didn't care enough to bother doing this perfectly. (Fun fact: Only old saves made pre-DLC drop can recruit Jeritza "late", I guess..)
Maps I wiped on:
* Legend of the Lake, when done soonish after being available (Leonie / Linhardt): Enjoy super-speed swordmasters in Fog of War w/ Quick Riposte and super-range Wyvern Riders and night vision goggles Snipers and by the time my shattered remnant staggered up to the boss, surprise, he's a goddamn invulnerable supertank. I saved re-attempting this map as vengeance for absolute last, doing it in the final month of CF.. and it was still one of the most difficult paralogues, although no casualties this time now that I knew roughly where all the enemies were hiding. Massive HP, Renewal, and Quick Riposte on the boss is just sadistic.
General CF main-story-mission commentary:
* C13: I sent Leonie solo north to man the ballista, except for some sort of Persona shadow Leonie shows up with tons of friends to chase her into Acheron's reinforcements. She was cornered and totally 100% dead if I didn't win on turn 4, which I barely managed with some Warp usage. Had to let the treasure go, but I did murder Ignatz to steal his Brave Bow.
* C14: I did this map and the above one without any flyers. That wasn't smart! Impregnable Wall and Raging Storm activations were the only way this worked out. The city was a total deathtrap, I just waited a few turns at the start to clear out the initial wave of aggro'd units and Wyvern Riders, then moved through the fleet while attempting to not get owned by the Almyrans, which somehow worked thanks to Impregnable Wall. Claude has a zillion Poison Strike archers guarding his fort so approaching it is total death,Meteor + Raging Storm mooks + Smash Claude was how it had to go. Hilda lived at least!
* C15: You don't really need to defend the center at all past turn 2 or so. Spent all my time working through the right side where Flayn spawns. Seteth will eventually realize the jig's up and send his hidden troops charging forward for an easy win for him, but sadly he himself is still baitable and will ride off to do 2x1 damage to a Wall'd unit rather than stay put and win.
* C16: Could have been an FE6 map. Everybody is asleep until aggro'd and the obstructions you're supposed to turn off actually help you rather than hinder you by obstructing enemy movement. The start is a little exciting but that's it.
* C17: This is definitely a map where knowing WTF is going on from a test "screw around at the start while waiting 15 turns" helps. The Black Eagle Strike Force cowered in tower as the Blue Lions comitted mass suicide, then retreatred and called it a victory? Okay not really. I swept through the west side of the map hard and saved the east side for last, then killed the reinforcements commander after she spawned.
Maybe I'll chat about the story later.
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Also since this is the post-your-3H-team thread..
Golden Deer (Hard, 1st playthrough I did a few months ago)
Byleth: Merc-Hero-Enlightened One. (Yawn, yes. Hero's a waste, yes.)
Claude: Archer-Sniper-Barbarossa.
Hilda: Brigand-Warrior.
Lysithea: Mage-Warlock-Gremory.
Marianne: Priest-Bishop-Holy Knight. (Yes, Dark Knight is probably better offense and Bishop better support, but still, seems in flavor for Marianne.)
Ignatz: Archer-Sniper. (Hunter's Volley is extremely important so not too sorry about skipping Bow Knight. Also he got ludicrously Str-blessed compared to normal.)
Raphael: Armored Knight-Fortress Knight-War Master. (Had I known about Deathblow-premacy, Brigand rather than AK was probably the "right" call, but whatevs. Also note that the War Master promotion helps fix Raph's Speed from "miserable" to "sort of okay" with the minimum.)
The two characters who went mildly off the beaten path:
Lorenz: Cavalier-Paladin. Ended up doing a physical Lorenz build, although Frozen Lance off his Res was still pretty key to his performance. I didn't have Dark Knight unlocked until super-late, and losing Lancefaire when his growths had been modified toward the physical side didn't seem worth it, so I never switched. Oh well, could still pick between Frozen Lance & Brave Lance for mixed damage.
Leonie: Pegasus Knight - Falcon Knight, did a flying build for her. She had real problems with Str, but was fine otherwise.
The recruits:
Cyril: Brigand-Wyvern Rider-Wyvern Lord.
Flayn: Dancer. (I think she works well as one because her white magic isn't stuff you potentially want to spam every turn, like Physic, but rather is rare break-glass-in-case-of-emergency stuff like Rescue and Fortify.)
Ingrid: Pegasus Knight-Falcon Knight. (Accidentally had the weird stat boost she & Leonie get from the enemy class growths being super-good for Peg Knight / Cavalier.)
Annette: Mage-Warlock. (Also was benched for the final. The only late map she was legitimately useful for was Claude's Paralogue, mages in the desert etc.)
Crimson Flower:
Byleth: Pegasus Knight - Enlightened One - Falcon Knight.
Edelgard: Brigand-Warrior. Note that I used the DLC Shoes of the Wind for +2 Move on her, so she was more mobile than usual. (I'd planned on going Emperor even knowing its issues, part of why I gave her the Boots early, but holy wow it's still worse than Warrior. What went wrong, IS.)
Hubert: Mage-Warlock-Dark Knight.
Caspar: Brigand-Grappler-War Master. (Yeah, Caspar's stat build has problems - if Dedue is the Def-focused WM and Raphael the Str-focused, Caspar's the Spd-focused, eventually? Except his speed starts out bad and class mins fix the issue for the other two anyway. His passive genuinely is useful with Petra though at least.)
Linhardt: Priest-Bishop.
Dorothea: Mage-Warlock.
Ferdinand: Cavalier-Paladin. (I was training him to go to Bow Knight, and he coulda qualified for it, but then he unlocked Swift Strikes in Lances, and suddenly Lancefaire & Paladin was too good to give up. That said, support/chip Ferdie with Seal Speed & Curved Shot was still crucial, especially for monsters where Sealing their Speed lets Hubert double 'em and the like.)
Petra: Brigand-Assassin. (While Petra makes an excellent Assassin, she's also the only Flying talent in the Black Eagles, so forsaking that probably should have meant Peg Knight Bernie or something silly like that. Oh well, made it more exciting this way!)
Bernadetta: Archer-Sniper-Bow Knight-Sniper. (Yes, she was back to Sniper for the final 2 maps after I saw Elf & Random talking about how they hate cavalry and all they stand for. I really like Sniper anyway, Hunter's Volley is maybe the best combat art in the game.)
The recruits:
Sylvain: Cavalier-Dancer. (I like to have the off-house recruits be the Dancer myself, better to appreciate the natural state of all the house characters. Lack of supports less an issue, too.)
Lysithea: Mage-Warlock-Gremory.
Leonie: Cavalier-Paladin-Bow Knight. (Going her canon choice when outside house, of course.)
For Legend of the Lake, where Edel & Hubert are forcibly benched, Anna filled the extra slot. She levels as a Thief, so Assassin was pretty much the only choice, but Assassin is a good class, so I'm not really complaining.
Recruits were kinda picked for me - Lysithea has a support with Edelgard, Leonie has a Paralogue with Linhardt (and I didn't recruit Lin on my GD playthrough), and I hadn't done a super-fast early Sylvain recruit with Byleth-F before, so would give that a shot.