Fire Emblem: Thracia 776 - Finished without doing 24x and did not get the staff that cures stone, so 5 of my characters got turned to stone. I put my crappiest characters in range so yeah fine. Otherwise, god, the final battle was so annoying, ended up resetting a bunch of times before perfecting the strategy; hurl status staves at the siege tome users and difficult to kill bosses, bait Stone with crappy characters, and organize and intercept ninja reinforcements. Honestly after the first couple turns it was manageable; just had to get past that initial stage of siege tomes that can one shot my dancer.
Ended up with a lot of dead people thanks to the last chapter - Asbel, Linoan, Nanna, and Tanya died on the final map thanks to siege tomes + stone, and Dagdan, Alba, Glade died on some annoying chapters that I just wanted to finish. Delmund and Hicks died on the chapter they joined, and I never recruited Shiva, Sara, Xavier, Homeros, Trude, or Evalye for the last time. My MVP and killer leader was Macha, although Finn is very useful on outdoor maps. I also really liked Fergus, Nanna, Mareeta, Oshin, Dean, and Dagdan before he kicked it. Leif also ended up quite good but it took him a damn long time to get there. Lara is a dancer and thus useful. Olwen and Alfred are both decent as well.
Maps I hate the most - Chapter 14x, Chapter 20, Chapter 22. Chapter 14x has the stupid Thief tome and the thieves who steal all of your stuff. Honestly, should have just gave up on getting treasure and Warp staved to win early. Chapter 20 has ninja ballistas; Chapter 22 just has Way Too Goddamn Many ballistas. Chapter 17A was also not very fun at all. I generally feel like the maps were okay until about halfway through the game and then decline into annoying and insufferable as the game went further in. The Capture mechanic also became more and more tiresome with its excessive inventory management. Any maps with status staves is pretty annoying, especially before Restore since status is permanent in this game.
The game is just very laborious and not very often all that fun. Its character work, while better than any other game Kaga previously wrote, is not all that compelling. Augustus is a decent proto-Soren and Leif does go through a bit of a character arc where he gasps makes mistakes. Olwen and Reinhardt and Saius all have glimmers of character work (even if Reinhardt’s is mostly being incredulous that his sister has free will, lol).The plot is very paint by numbers with a coat of excess grimdark for good measure.
So I have finished some form of every Fire Emblem, so time to rate them~ For fun I tried to separate the routes in 3H, as well as Revelation. If different versions of the game have the same ordinal ranking I didn’t bother separating them, except CF/ AM because I had a lot to say about both.
13. Fire Emblem: Thracia 776 (1 playthrough)- Yeah sorry these lategame maps are just too much, along with the questionable writing, general Kaga tier woman respect, and ugliness.
12. Fire Emblem: Genealogy of the Holy War (1 playthrough) - Kinda like Thracia, it has broken gameplay and bad character balance and questionable map design (worse gameplay IMO thanks to the hideously long maps), but it has glimmers of good writing that the series later salvaged into something that didn’t suck after 20whatever years.
11. Fire Emblem: Shadow Dragon (1 playthrough) - The most generic SRPG in existence, but at least it’s not too infuriating most of the time and has the reclassing mechanic. I can’t remember it very well and I didn’t play it that long ago, which is a bad sign. Its plot is the most generic.
10. Fire Emblem: New Mystery of the Emblem (1 playthrough) - Kinda like Shadow Dragon but slightly improved. Its plot is the most generic as well. Hardin’s turn could have been cool but instead it’s kinda stupid. It has enemy phase skip which is solid.
9. Fire Emblem: Shadows of Valentia (1 playthrough) - Gameplay’s wild and messy - sometimes fun, sometimes frustrating. I really like the voice acting and the art. I melted the first time I saw and heard Lucas. Alm and Celica are both interesting characters, although I feel like both are kind of botched by the end of the game, sadly. Plot is pretty bad. ’m not certain why they took a misogynist base of a game and decided to make it MORE misogynist but that’s a Decision That They Made. Berkut is ultimately a bad addition, and Rudolf is a pretty damn terrible character.
8. Fire Emblem: The Binding Blade(2 playthroughs) - This is basically tied with SoV but I kneejerked it above due to having more respect for its map design and gameplay decisions, in particular, FE6 doesn’t feature teleporting mages that can oneshot your magically fragile units. Plot is pretty bad but has Zephiel, who is at least interesting even if underwritten. Roy is pretty fucking insufferable.
Fire Emblem Fates: Revelation(1 playthrough) - Unlike my attempt below to rate Silver Snow as a separate experience, this route is impossible to decouple from the other two, so I won’t attempt to do so, since you can’t play it your first time through anyway. Its plot makes no sense and is a raging dumpster fire, but it has some good supplemental supports and still has the Fates gameplay system which I really enjoy, even if the maps are wacky. Even with the problems I still enjoy it well enough, although I’m not exactly clamoring to replay it.
Fire Emblem: Three Houses Silver Snow(1 playthrough) - Map design is a bit hit and miss compared to Fates which I felt like had excellent map design, but it’s still less clunky than most of the older games and allows you to play around with the class system, which is very cool, especially as you delve into the game further. Hunting by Daybreak is an annoying map. It has some solid character work with Dorothea / Ferdinand, although it seems kind of strange that your characters turn into authoritarian toadies halfway through the game? Especially with Dorothea, who is massively anti-establishment. Edelgard is a very solid character, but her turn to villain felt a little undercooked ultimately, thanks to the game doing a poor job of building up to the confrontation and not dedicating many scenes to her after she turns. The game veers into Rhea being the final boss without much foreshadowing or much of the party really caring? So it seems like you were mostly fighting for, ultimately, your main character to be the next immortal god-pope of Fodlan? Very weird. Some major wasted potential here, but not a terrible experience overall. Puts a bit of a sour taste in my mouth ultimately even with the good work. Great music and character designs too.
7. Fire Emblem: Path of Radiance (3 playthroughs) - Gameplaywise, I feel like it’s the least robust of 7/8/9 due to map design being weaker and the overpowered units being too overpowered. Great setting work and decent plot, although lategame is a bit derailed by the presence of Ashnard. Some strange decisions with randomly removing items from shops chapter to chapter, and the game is a bit overall slower than 7/8. Ike is a character I like less as the years go on; he is really bad in RD but shows the signs of the Insufferably Beloved and Perfect Male Main even in the second half of 9. Kieran and Marcia are fucking hilarious, and Soren is a great character compared to those who came before him.
6. Fire Emblem: The Blazing Blade (4 playthroughs) - Worse plot than 9 by a lot, definitely a dumpster fire, but it has overall more compelling gameplay due to the lack of overdominant Canto users. I like 7/8’s battle cut-ins more than the ones in 9 as well. Matthew, Erk, and Serra bring some humor, and Lyn is a total badass even if she isn’t super deep.
5. Fire Emblem: Awakening (3 playthroughs) - The plot is once again a dumpster fire, and the map design is a bit worse than 7 for all that it is also less clunky with some of the weird, dysfunctional, winding maps. Ninja reinforcements are the pits. Chrom and Lucina are so loveable compared to previous FE lords, and the game is legit funny at times, moreso than any of the previous ones. Also, crit quotes / crit cut-ins are stylish as hell. It’s zany which works to its benefit much of the time but it is not good at being serious. Also, branching promotions are cool!
4. Fire Emblem: The Sacred Stones (Eirika/Ephraim route) (5 playthroughs) - I didn’t bother separating out these two because they are pretty much the same. Eirika and Lyon are actually quite well-written characters despite the character assassination of Eirika that has been happening on the Internet since 2005 (a female character, subject to character assassination, surely you jest), and overall I like the maps better than 7 once you account for the fact that I haven’t played Normal mode in a thousand years. Humor is a bit weaker than FE7 but doesn’t map up for its advantages. Also, branching promotions are cool! Also, all hail Lyon, OG trauma boy.
Fire Emblem Three Houses: Verdant Wind (1 playthrough) - See SS writeup about gameplay stuff, although Gronder 2 is an excellent map. Plotwise the game benefits from having Claude, who is one of the most compelling main characters I’ve ever seen, as the ‘magnificent bastard’ main character. He has big dreams and big plans and isn’t afraid to use you and everyone around him to achieve those ideals. I don’t think I’ve ever seen a main character who is as brazenly manipulative as him, and allowing the lord to be a pretty big jerk is pretty awesome, even if he ultimately fills the ‘good guy main’ tropes. I think the game suffers a bit from a weak supporting cast; Lorenz is underutilized, Hilda is HILARIOUS but a little underused as a serious character, and Lysithea is interesting although doesn’t always have great chemistry with the other members of the Golden Deer. The rest are largely not worth caring about. The game coasts pretty hard on Claude to do its heavy lifting plotwise, and he mostly delivers. Minus points for the totally bizarre and out of nowhere final boss, one of the worst and most random final bosses in the whole series. I thought nothing could be worse than an Evil Ugly Guy reviving an evil dragon to smite us,but I think an Evil Ugly Guy reviving a zombie of some random dead dude has it beaten in the stupidity and anticlimax category (although GSS is a good track!). A sour end to an otherwise interesting, if flawed, game plotwise.
3. Fire Emblem: Fates (Conquest/Birthright) (3 playthroughs / 2 playthroughs) - Fates has my favorite gameplay in the series; it’s strategic and fun to play around with, and it got rid of the godawful weapon breaking mechanic that has plagued every game in the series since FE4 (of all things). Conquest has better map design and better supports, Birthright has way better villains due to having those characters that you support in Conquest be the villains :p. I really like both Xander, who is a flawed human being with a major hangup over familial obligations (which i can hardcore relate to) and Camilla, who has chosen to push her own trauma far back and replaces it with her own special brand of something between insanity and charm. Leo and Elise are solid as well, although not quite as interesting or messy as their older siblings. Azama is my favorite humor character in the game due to him just being such a jerk, but I also enjoyed Odin and Selena and Niles. Plot is a dumpster fire, as usual.
2. Fire Emblem: Radiant Dawn (7 playthroughs) - Finally a game that I can praise the plot. I really liked both Micaiah and Elinicia’s paths in Radiant Dawn - both are well-done characters are both beautiful and emanate strength and compassion. Micaiah is put in a compromising situation and watching her navigate it is quite cool. Elincia is less compelling but overall well done anyway. Again, Kieran/Marcia are good characters, I like the villain cast and how many of them have different goals and ideologies, and I like the little plot twist at the end of Part 3. Other characters I liked include Tibarn, Naliah, and Sanaki, as well Soren and Skrimir. Ike’s path is pretty disappointing and has even more slobbering over him which is disgusting but it is what it is. Gameplay is interesting due to changing between parties; something I’ve always been pretty fond of. I think the map design and difficulty level in Normal are a step above the games before it, and above the games after it aside from Fates/Conquest. And the art is soooo beautiful! I love it! Titania / Lucia / Naliah / Heather / Sigrun / Tanith are all pretty fucking hot, and Volug is a dreamboat. It’s also the first game in the series to not have any stupid bullshit with its shops - you can just buy stuff at the fucking shop in between battles. Thank god!
Fire Emblem Three Houses: Azure Moon (2 playthroughs) - Gameplay stuff is the same as the previous entries, although I love AM’s final boss fight; I love how Hegemon is a mix between monster boss and regular boss, and more terrifying than either.
Probably my overall favorite map in the game. Anyone who has been around me for the last year knows that I looove Azure Moon plotwise. It really leans into the cultural trauma story which I am oh-so-fond of, and Dimitri’s story of loss, madness, and redemption is something that hit me really hard. Felix and Sylvain are also both really well-written characters, and Mercedes is sneaky good at being a sly, feminine bitch while being an empathic and decent human being. You guys can go read my long ass posts about Dimitri, Sylvain, and Felix if you want. *waves hand toward Old Post*
1. Fire Emblem Three Houses: Crimson Flower (3 playthroughs) - What I really love about Crimson Flower is a few things; it has a female protagonist who is unique, interesting, traumatized, ambitious, morally grey, and just generally very well-written. She is multi-faceted and complex, which is so refreshing to see in a series full of generic do-gooders. Hubert is an excellent second character even though he is a pretty bad person, mostly because of his genuine devotion to the cause. Dorothea is excellent as well, especially for a secondary character *waves hand toward old post* Ferdinand, Bernadetta, and Petra are all very well done as well, and Lysithea, Manuela, and Hanneman all have some major energy with the Eagles characters. It is simultaneously somber (as more blood wets my feet, they grow heavier with each step) and triumphant (see my sig!). I love its final two maps, not necessarily for the gameplay (my favorite is still AM for that) but for the sheer emotion and evocativeness that both have. It is a lovely story of how Edelgard finds herself capable of love despite her trauma, despite her ambitions pushing aside her feelings, and despite her feelings of worthlessness. And goddamn her outfit is lit. And goddamn are Ferdinand and Hubert and Dorothea and Petra all gay as fuck.
My hands are hurting so I will stop writing now and go look at Edeleth fanart.