Notes:
1. LevelTaken at L43. This is when either Terra or Celes learn their L3 and is around the level I finished (Ran through all optional dungeons). Any spells learned above L43 are not allowed.
2. Algorithms Taken Fromhttps://gamefaqs.gamespot.com/snes/554041-final-fantasy-iii/faqs/135733. Enemy StatsDefense- 115
Magic Defense- 145 (Note: In the original topic, defense and Mdef are closer. This means that the magic damages were slightly higher and the physical damages were slightly lower)
Magic Evade- Basically doesn’t exist. As such, it could be debated whether high accuracy has any meaning (in game, less than 5% of randoms have any evade at all). While I would count ITD, there’s an argument against ITE.
4. Changes in Equips>>No Snow Muffler for Mog/Gau and no Behemoth Suit for Relm/Strago. You get 1 Behemoth Suit and there are really 4 people who want some part of it. Relm/Strago don’t care much (they fall back to Nutkin Suit), but Snow Muffler is super important to Mog/Gau and there doesn’t feel like there is enough to around in the DL. Not to mention, the fight to actually get the Snow Muffler is super nasty with very solid ITE damage.
>>I allowed a fake Flame Shield (basically allowing the stats, but not the Fire resistance). In game, you can find 7 shields that statistically are strictly better than Flame Shields (1 Genji, 2 Aegis, 2 Thunder, 2 Ice) + the 2 Flame Shields + 2 Force Shields (which have no defense, but 50% MBlock). Realistically, you have enough shields to go around that there’s no reason to be using a Mithril Shield.
>>Default equipment focused on defenses rather than MEvade. Taking a solid hit seemed like the better DL default since you often have to equip non-DL equips to really have meaningful MEvade.
5. Notes on MBlock and EvasionMBlock is effectively out of 128% (So even if MBlock is taken as it’s raw value, it’s only effectively 78% of the listed number). For calculating the relative/raw evasion, I used an attack accuracy of 110% (which is a little lower than the average in the final dungeon, which is around 115-120%, but there are good nasty attacks with lower hit). In reality, damage attacks tend to be more accurate than status attacks to the point where I could see the argument for having two different scaling but I stuck with 1.
6. Storebought Status BlockersThere are storebought blockers for:
Transform/Silence
Poison/Blind/Zombie
Berserk/Confuse
Petrify
7. SpeedI would estimate that during normal randoms, characters during turn 1 are equal to true speed (speed +20). While they start with ATB bars partially filled, this is approximately proportionate to their true speed on average. However, there is also a bit of lag associated with player input; because of this I’m truncating the effect in by 25%
Hopefully, speed is close to pointless after turn 1. Fast characters using a basic physical might have a chance of doubling a slower character if the fast character after the slow character. It does heavily depend on the moves chosen due to differences in animation (unlike FF 7, animations in FF 6 can be quick enough that doubles can exist though). I’m taking the effect of speed and dividing by 10.
8. Status Hit RatesI’ve listed adjusted status hit rates in <>. First number is the status hit rate factoring in just enemy susceptibility to the status. Second number factors in adjustments for base hit rate, transparency, damage…etc.
Most status is 99%-100% at base (minus Piggy, Stone and Odin). Physical status is basically 100% in effect (should be able to miss theoretically as it can with fewer hits in the early game, it really doesn’t). Arrow status is an exception and didn’t come up to be very useful (different formula I guess)
9. Averages Up TopHP: 3055.3
Damage:
3849 (3566 w/ Skill-less Gogo) (3651 w/o Gogo)
>>2.5 Kill Point: 9623 (8915) (9128)
W/ Relm's Maneater Boost
3889 (3606 w/ Skill-less Gogo) (3694 w/o Gogo)
>>2.5 Kill Point: 9723 (9015) (9235)
TERRA Enhancer
Crystal Shield
Mystery Veil
Minerva- Immunes Fire, Ice, Lightning and Wind, Halves Water, Poison, Pearl and Earth
HP: 2870…………………………………93.9%
MP: 681 (545)
Vigor: 33 (32)
Magic Power: 53 (39)
Speed 36 (33)………………………….96.3% Turn 1 to Transform, ~90% to Attack after the Transformation, 99.5% afterwards (When Terra transforms, she’ll get pushed behind others whose turns have already queued, making her slower turn 1)
Stamina: 29 (28).....................(Adds 2.9% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 147 (12) (158 w/ Maneater)
Defense: 204 (42)……………………..Cuts by 21.3%
Magic Defense: 157 (33)…………..Cuts by 20.2%
M. Block 47% (7%)……………………22.9% Relative (27.3% Raw)
Alternate Equips
Terra | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Non-Enhancer Weapon | W | Varies | -12.5% | - | - | - | -20.0% | 9.3% | 3.9% | - | - |
Pseudo Flame Shield | S | - | - | - | 17.6% | 6.2% | 10.0% | 36.2% | 32.4% | - | - |
Oath Veil | H | - | -4.6% | - | -15.6% | -6.3% | -10.0% | 18.2% | 13.4% | -1.30% | - |
Circlet | H | 1.8% | 1.8% | - | -2.0% | 6.2% | -10.0% | 18.2% | 13.4% | - | - |
Magus Hat | H | - | 3.5% | - | 17.6% | 9.1% | -10.0% | 18.2% | 13.4% | -1.30% | - |
Gaia Gear | A | -0.9% | -7.1% | - | 68.8% | 27.4% | -10.0% | 18.2% | 13.4% | -2.30% | Absorb Earth |
Abilities:
Morph: Doubles Terra’s Damage and halves all magic damage. Lasts a fair duration, although in an extended match it would run out.
Fight: 2524 Physical Damage (5272 w/ Maneater against Humanoids, 27% of endgame enemies get the boost so I personally see this as 3205 damage)
Fire 3 (51 MP): 7318 Fire Magic Damage
Drain (20 MP): 2298 Draining Magic Damage, Damage is restricted to Terra's HP loss, Ignores reflect
Cure 2 (25 MP):1969 Healing
Dispel (25 MP): Removes Positive status effects
CELES Enhancer (Man Eater)
Crystal Shield
Mystery Veil (Oath Veil)
Minerva- Immunes Fire, Ice, Lightning and Wind, Halves Water, Poison, Pearl and Earth
HP: 2874…………………………………94.1%
MP: 680 (544)
Vigor: 35 (34)
Magic Power: 50 (36)
Speed 37 (34)…………………………..97.6% Turn 1, 99.7% afterwards
Stamina: 32 (31).....................(Adds 0.5% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 151 (16) (162 w/ Maneater)
Defense: 206 (44)……………………..Cuts by 24.4%
Magic Defense: 155 (31)…………..Cuts by 18.6%
M. Block: 49% (9%)…………………..24.8% Relative (29% Raw)
Alternate Equips
Celes | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Non-Enhancer Weapon | W | Varies | -13.2% | - | - | - | -20.0% | 11.0% | 5.8% | - | - |
Pseudo Flame Shield | S | - | - | - | 18.8% | 5.9% | 10.0% | 38.0% | 34.3% | - | - |
Oath Veil | H | - | -5.7% | - | -16.2% | -6.1% | -10.0% | 20.0% | 15.3% | -1.30% | - |
Circlet | H | 1.7% | 1.9% | - | -1.6% | 5.9% | -10.0% | 20.0% | 15.3% | - | - |
Magus Hat | H | - | 3.8% | - | 18.8% | 9.0% | -10.0% | 20.0% | 15.3% | -1.30% | - |
Gaia Gear | A | -0.8% | -7.6% | - | 71.7% | 26.9% | -10.0% | 20.0% | 15.3% | -2.60% | Absorb Earth |
Abilities:
Fight: 1309 Physical Damage (2752 w/ Maneater against Humanoids; 27% of enemies endgame give the boost so I personally see this as 1662 Damage)
Ice 3 (52 MP): 3492 Ice Magic Damage
Bserk (16 MP): 100%* Berserk (Permanent, Limits enemy to basic physical at +50% Damage) <42.8%/41.1%>
>>Hit rate is 150% for what it’s worth (especially since enemies with any Mevade frequently block Berserk)
Cure (5 MP): 678 Healing
Haste (10 MP): Raises speed by 31.25%; Not a lot of practical effect given FF 6 though.
Muddle (8 MP): 94% Confusion; Enemy will Physically Attack itself and cancel Confusion <46.1%/44.2%>
Safe (12 MP): Reduces physical damage by 1/3rd
Imp (3 MP): 100% Imp, Enemy limited to Fight, Item or ‘Imp Spell’, <18.8%/18%>
CYAN Sky Render
Crystal Shield
Green Beret
Crystal Mail
HP: 3243…………………………………..106.1%
Vigor: 40
Magic Power: 25
Speed 28………………………….........86.1% Turn 1, 98.1% afterwards
Stamina: 33............................(Subtracts 0.2% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 25 (235)
Defense: 189 (48)……………………..Takes extra 1.8%
Magic Defense: 116 (20)…………..Takes extra 13.1%
M. Block: 1%...........................-20.9% Relative (-14.1% Raw)
Alternate Equips
Cyan | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Pseudo Flame Shield | S | - | - | - | 13.6% | 4.2% | 10.0% | 20.0% | 15.3% | - | - |
Pseudo Flame Shield + Priest' Miter | S+H | - | - | - | 13.6% | -1.5% | 20.0% | 3.9% | -1.8% | - | - |
Priest's Miter | H | - | - | -11.1% | - | -5.7% | 10.0% | -5.1% | -11.3% | 3.30% | - |
Circlet | H | 1.9%* | 14.3% | -11.1% | -9.3% | -4.2% | - | - | - | | Phys Damage is Dispatch. Attack/Other Moves Vary |
Abilities:
Fight: 1876 physical Damage
Dispatch: 2138 ITE/ITD Physical Damage
Retort: 1967 ITE/ITD Pseudo-Magical Damage, Only Works as a Physical Counter,0.4 turn charge
Slash: 50% CHP ITE Damage + Seizure Status, 0.8 turn charge
Quadra Slam: 3536 ITE Physical Damage, 1.2 turns to charge
Empowerer: 1722 ITE/ITD Pseudo-magical Draining Damage, Restricted by Cyan’s HP loss, 1.6 turns to Charge.
Stunner: 1466 Pseudo-magical ITE Damage + 55% chance of adding Stop status, 2 turns to charge. Stop Status generally lasts two to three turns of the afflicted (so higher speed characters break out of the status faster) as a side note.
Quadra Slice: 6340 ITE/ITD Physical Damage, 2.4 turns to charge
Cleave: 100% Instant Death, 2.8 turns to charge <57.3%/72.5%>
EDGAR Enhancer
Crystal Shield
Green Beret
Red Jacket- Immunes Fire
HP: 3238……………………………….…106%
Vigor: 44 (39)
Magic Power: 37 (29)
Speed 32 (30)…………………………...91.2% Turn 1, 98.9% afterwards
Stamina: 38 (34).....................(Subtracts 4.1% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 20 (155)
Defense: 197 (50)……………………..Cuts by 10.6%
Magic Defense: 124 (22)…………..Takes extra 6.6%
M. Block: 31% (1%)…………….......-1.8% Relative (3.9% Raw)
Alternate Equips
Edgar | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Pseudo Flame Shield | S | - | - | - | 15.4% | 5.0% | 10.0% | 12.9% | 7.7% | - | - |
Pseudo Flame Shield + Priest' Miter | S+H | | | -11.1% | 15.4% | -1.6% | 20.0% | 21.8% | 17.2% | - | - |
Priest's Miter | H | | | -11.1% | - | -6.3% | 10.0% | 12.9% | 7.7% | - | - |
Regal Crown | H | 0.7%* | | -11.1% | -12.0% | -7.6% | - | - | - | 1.70% | Phys Damage is Drill. Attack/Other Moves Vary |
Circlet | H | 1.3%* | 10.0% | -11.1% | -9.2% | -4.7% | - | - | - | 2.50% | Phys Damage is Drill. Attack/Other Moves Vary |
Abilities:
Drill: 3005 ITD/ITE Physical Damage
Chain Saw: 75% Chance of 3680 ITD/ITE Physical Damage, 25% chance of ITE Instant Death.
Air Anchor: ~1200 ITE Physical Damage + Inflicts Death after target takes their next turn <53.1/75.8%>
Flash: 907 MT ITE Pseudo-Magic Damage
Noiseblaster: 100% ITE MT Confusion <53.1/69.8%>
>>Will cause enemy to take negative action towards their side; Cancelled upon taking physical damage or having it be healed)
GAU Pseudo Flame Shield
Green Beret
Dark Gear
HP: 3234……………………….…….……105.8%
MP: 539 (Base)
Vigor: 44
Magic Power: 34
Speed 44 (38)……………………………106.5% Turn 1, 100.9% Afterwards (103% when in Rage, although this might be slower with a Rage with long animation times)
Stamina: 36............................(Subtracts 2.6% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 99
Defense: 172 (44)……………………..Takes extra 28%
Magic Defense: 121 (34)…………..Takes extra 9.1%
M. Block: 28% (18%)……………..…..4.8% Relative (10.2% Raw)
Alternate Equips
Gau | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Priest's Miter | H | - | - | -11.1% | - | -5.9% | 10.0% | 19.1% | 14.3% | - | - |
Gaia Gear | A | - | - | - | 18.2% | 2.3% | - | - | - | -7.70% | Absorb Earth |
Physical: 1093
Stray Cat:
Catscratch: 4372, physical
Average Damage: 2733
Io:
Immune to Poison, Wind, and Earth, weak to Lightning, Pearl, and Water
Immune Blind, Zombie, Poison, Clear, Imp, Image, Mute, Berserk, Confuse, Seizure, Sleep, and Stop status
Flare Star: Does damage = 4114 ITD Fire Magic (Increases with Enemy Level)
Average Damage: 2604
Nightshade:
Absorbs Water
Immune to all negative status effects, including Instant Death
Charm: 80% Immunity Ignoring Charm (Charm causes a loss)
Barb-E:
Weak vs. Poison
Immune to Blind, Zombie, Poison, Magitek, Clear, Imp, Petrify, Death Condemned, Near Fatal, Image, Mute, Berserk, Confuse, Seizure, Sleep
Love Token: 100% ITE Immunity Ignoring Love Token (Cover Gau from all coverable physicals)
Woolly:
Absorbs Bolt, Poison, Wind, Earth, and Water
Immune to Blind, Poison, Imp, Petrify, Near Fatal, Berserk, Confuse, Slow, and Stop
Ice 3: 2437 magic damage, Ice elemental, 150% hit rate
Average Damage: 1750
Veteran:
Immune to Imp, Petrify, and Death
Roulette: 100% ITE Instant Death <53.1%/51%>
Magic Urn:
Absorbs all elements
Immune to all negative status including instant death
Cure 3: Full Healing
Miscellaneous: Dies if hit by any MP damage
GOGO Mythril Rod (Man Eater w/o Skills)
Pseudo Flame Shield
Circlet (Green Beret w/o Skills)
Tao Robe
Sneak Ring
Sneak Ring
HP: 2866…………………………………93.8%
Vigor: 25
Magic Power: 26
Speed 30…………………………………107.8% Turn 1, 101.1% afterwards
Stamina: 20.........................(Adds 9.9% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 13 (159)
Defense: 173 (39)……………….…….Takes extra 26.4%
Magic Defense: 122 (25)…………..Takes extra 8.3%
M. Block 26% (6%)…………………...2.9% Relative (8.4% Raw)
Abilities:
Fight: 2112, physical
Throw
Falchion- 4908 ITD/ITE Physical Damage
Blitz
Bum Rush- 6429 ITD/ITE Pseudo-Magical Damage (6108 w/ Maneater) (5844 w/ Maneater and no Circlet)
Tools
LOCKE Valiant Knife (Wing Edge)
Pseudo Flame Shield
Green Beret
Dark Gear
Sneak Ring
HP: 3237…………………………………….…105.9%
Vigor: 44 (37)
Magic Power: 30 (280
Speed 51 (40) (58 w/ Wing Edge)….115.4% Turn 1, 102.5% afterwards
Stamina: 32 (31)..........................(Adds 0.5% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 14 (159) (212 w/ Wind Edge)
Defense: 174 (46)……………………..….Takes extra 24.9%
Magic Defense: 110 (23)……………….Takes extra 18%
M. Block: 12% (2%)........................-10.4% Relative (-4.2% Raw)
Alternate Equips
Locke | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Wing Edge | W | | | - | - | | - | - | - | 9.00% | - |
Priest's Miter | H | - | - | -11.1% | - | -5.5% | 10.0% | -0.9% | 4.7% | - | - |
Twist Headband | H | 2.4%* | - | -11.1% | 3.8% | 2.1% | - | - | - | 1.30% | Phys Damage is the Base of Valiant Knife |
Circlet | H | 1.6%* | NA | -11.1% | -7.3% | -4.1% | - | - | - | 1.30% | Phys Damage is the Base of Valiant Knife |
Gaia Gear | A | - | - | - | 18.7% | 2.1% | - | - | - | 1.30% | Absorb Earth |
Abilities:
Fight (w/ Valiant Knife): 2487 + Locke's Missing HP LR ITD Physical Damage
Fight (w/ Wing Edge): 1780 LR Physical Damage + 20% chance of Instant Death <10.6%/9%>
MOG Pearl Lance
Pseudo Flame Shield
Green Beret
Diamond Vest
HP: 3227………………………………………105.6%
Vigor: 29
Magic Power: 38 (35)
Speed 36………………………………………96.3% Turn 1, 99.5% afterwards, ~102% afterwards when dancing (Dances have a little better speed due to ignoring input time, but this is moderated due to a lot of them having notable animation times)
Stamina: 26.............................(Adds 5.2% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 16 (210)
Defense: 177 (52)………………………….Takes extra 20.3%
Magic Defense: 121 (36)………………..Takes extra 9.1%
M. Block: 22% (12%).......................-0.9% Relative (4.8% Raw)
Alternate Equips
Mog | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Priest's Miter | H | - | - | -11.1% | - | -5.9% | 10.0% | 13.8% | 8.6% | - | - |
Twist Headband | H | 2.1%* | 9.7% | -11.1% | 3.6% | 2.3% | - | - | - | 1.3% | - |
Circlet | H | 1.3%* | - | -11.1% | -7.9% | -4.4% | - | - | - | 1.3% | - |
Gaia Gear | A | - | - | - | 15.4% | 0.8% | - | - | - | - | Absorb Earth |
Abilities:
Fight: 1601 Physical Damage, 25% chance of casting Pearl (2391 Holy Magic Damage); 2199 Average
Dances:
Wind Song: Used in FF 6 Colosseum, so usually considered to have a 100% success rate in the DL
Wind Slash: 1063 ITE MT Wind Pseudo-Magic damage, 7/16 chance of occurrance
Sunbath: Full Healing, 6/16 chance of occurrence
Plasma: 1550 ITE Lightning Pseudo-Magic damage, 2/16 chance of occurrence
Cockatrice: 2574 ITD Pseudo-magic damage (96% Hit Rate)+ 70% Stone. 1/16 chance of occurrence. <25.6%/28.1>
>>If the target immunes the status, then the damage also misses.
All other dances have a 50% chance of failure on the initial attempt. After the first successful dance, Mog will never stumble afterwords.
Some other useful dances include:
Dusk Requiem:
Cave In: 75% ITE Gravity + Seizure, Checks ID Immunity, 7/16. <55%/57.3%>
Snare: Instant Death, 75% hit rate, 6/16 <43%/37.8%>
Elf Fire: 1593 ITE Fire Pseudo-Magic damage, 2/16
Pois. Frog: 1240 ITE Poison Pseudo-Magic damage, 1/16
Earth Blues:
Land Slide: 3346 ITD/ITE Pseudo-Magic damage, 7/16
Sonic Boom: 62.5% ITE Gravity + Seizure, Checks ID Immunity, 6/16 <57.3%/55%>
Sun Bath: Full healing, 2/16
Whump: 2729 ITD/ITE Pseudo-Magic damage, Misses Flying Targets, 1/16
Love Sonata:
Elf Fire: 1594 ITE Fire Pseudo-Magic damage, 7/16
Specter: Adds Confusion status, 120% hit rate, 6/16 <53.1%/69.5>
Snare: Instant Death, 75% hit rate, 2/16 <43%/37.8%>
Tapir: Full status healing, 1/16
RELM Pearl Rod (Man Eater) (Gravity Rod- Earth Elemental)
Pseudo Flame Shield
Cat Hood- Halves Fire, Ice, Lightning, Holy, Wind and Earth
Behemoth Suit
Memento Ring- Nulls Zombie, Petrify and Death
HP: 2867………………………………….93.8%
Vigor: 32 (26)
Magic Power: 54 (44)
Speed 42 (34)…………………………..103.9% Turn 1, 100.5% afterwards
Stamina: 28 (22).....................(Adds 3.7% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 157 (11)
Defense: 203 (35)………………….….Cuts by 19.8%
Magic Defense: 164 (30)…………..Cuts by 25.9%
M. Block: 39% (9%)…………..……..15.3% Relative (20% Raw)
Alternate Equips
Relm | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Tao's Robe | A | - | - | - | 43.5% | 25.3% | 10.0% | 29.0% | 24.8% | -8.90% | - |
Gaia Gear | A | - | - | - | 78.8% | 33% | - | - | - | -8.90% | Absorb Earth |
Abilities:
Fight (Pearl Rod): 1178 Physical Damage + 25% Chance of Pearl (3324 Holy Magic); 2009 Average Damage
Fight (Maneater): 1312 Physical Damage (double against Humanoids; I see it as 1666 damage (27% boost) since that is the percentage of susceptible enemies in game)
Fight (Gravity Rod): 1087 Physical Damage + 25% Chance of W Wind (75% CHP Damage)
Control: Relm gives up her turn and takes control of enemy actions. 72% ITE (100% w/ Coronet equipped), but does check Level
>>Generally not considered in the DL
SABIN Tiger Fangs
Pseudo Flame Shield
Circlet
Red Jacket- Immunes Fire
HP: 2888………………………………….94.5%
Vigor: 57 (47)
Magic Power: 35 (28)
Speed 43 (37)……………………………105.2% Turn 1, 100.7% afterwards
Stamina: 48 (39).....................(Subtracts 12% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 26
Defense: 197 (53)……………………..Cuts by 10.6%
Magic Defense: 123 (21)…………..Takes extra 7.4%
M. Block: 14% (4%)……………..……-8.5% Relative (-2.42% Raw)
Alternate Equips
Sabin | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Green Beret | H | -1.3% | -10.5% | 12.5% | 10.1% | 4.5% | - | - | - | -1.30% | - |
Priest's Miter | H | -1.3% | -10.5% | - | 10.1% | -1.6% | 10.0% | 6.6% | 1.0% | -1.30% | - |
Regal Crown | H | -0.7% | -7.9% | - | -5.3% | -3.1% | - | - | - | - | - |
Abilities:
Bum Rush: 6108 ITD/ITE Pseudo-Magical Damage
Suplex: 3146 ITD/ITE Physical Damage
Air Blade: 1600 ITE Pseudo-Magical Wind Damage
Mantra: Heals allies for amount equal to Sabin's CHP/# Targets (So Generally around 33% Healing at max) + Recovers Blind, Poison, Silence and Sap
SETZER Fixed Dice (Doom Darts)
Crystal Shield
Green Beret
Dark Gear
HP: 3235…………………………………….105.9%
Vigor: 36
Magic Power: 29
Speed 38 (32)……………………………..98.9% Turn 1, 99.8% afterwards
Stamina: 32.............................(Adds 0.5% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 19 (18) (205)
Defense: 185 (48)…………………….….Takes extra 7.9%
Magic Defense: 119 (26)………….…..Takes extra 10.7%
M. Block: 1%...................................-20.9% Relative (-14.1% Raw)
Alternate Equips
Setzer | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Pseudo Flame Shield | S | - | - | - | 13.2% | 4.5% | 10.0% | -5.1% | -11.3% | - | - |
Pseudo Flame Shield + Priest' Miter | S+H | - | | - | 13.2% | -1.5% | 20.0% | 3.9% | -1.8% | - | - |
Priest's Miter | H | - | | -11.1% | - | -6.5% | 10.0% | -5.1% | -11.3% | - | - |
Circlet | H | - | | -11.1% | -8.4% | -4.3% | - | - | | 1% | - |
Gaia Gear | A | - | | -11.1% | 21.6% | 2.6% | - | - | | -7.60% | Absorb Earth |
Abilities:
Fight (w/ Fixed Dice): Ranges anywhere from 80 damage (3 1s) to 9999 (several possible rolls), Averages 2859 ITD/ITE long-range Physical Damage
>>For an idea of the range, these are the damage deciles of chance: (~440, ~690, ~970, ~1380, ~1800, ~2465, ~4640, ~6610, 9999). So the median is around 2295
Fight (w/ Doomed Darts): 1396 LR Physical + 20% Instant Death, long range <10.6%/8.8%>
GP Rain: 2580 ITE/ITD Physical, requires Coin Toss Relic
Slots:
Lagomorph: Sub 10% Healing + recovers from Blind, Sleep, and Poison status, 100% chance of success, occurs on failures of any other abilities.
7 Flush: 1685 ITE pseudo-magical, 100% chance of success
Chocobop: 1444 ITE pseudo-magic, ignores split damage, automatically misses flying targets, 100% chance of success
H-bomb: 2607 ITE Pseudo-Magic, 75% chance of success
Random Summon: Summons a random esper, 50% chance of success
Sun Flare: 3689 ITE/ITD Pseudo-Magic 25% chance of success.
Joker Doom (Good version): 100% Immunity Ignoring Instant Death, 3% chance of success
Joker Doom (Bad Version): 100% Immunity Death to self and Team, 3% chance of success
SHADOW Thief Knife (Assassin) (Stunner)
Pseudo Flame Shield
Green Beret
Dark Gear
Memento Ring- Nulls Zombie, Petrify, Death, Gravity and arguably stat downs (since it gets Dischord)
HP: 3241…………………………………106.1%
Vigor: 39
Magic Power: 33
Speed 47 (38)…………………………..110.3% Turn 1, 101.4% afterwards
Stamina: 30...........................(Adds 2.1% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 111 (23) (129 w/ Assasin) (243 w/ Stunner)
Defense: 175 (47)……………………..Takes extra 23.3%
Magic Defense: 112 (25)…………..Takes extra 16.4%
M. Block: 29% (9%)……………..……5.8% Relative (11.1% Raw)
Shadow has a 50% chance, accuracy be damned, to block ANY "standard" physical, due to Interceptor including ITE attacks. There is a 17% chance of an Interceptor counter if this happens (see below)
Alternate Equips
Shadow | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Non Thief Knife | W | Varies | - | - | | | -10.0% | 2.1% | -3.7% | -3.80% | - |
Circlet | H | NA | NA | -11.1% | -7.7% | -4.3% | - | - | - | 0.50% | - |
Priest's Miter | H | - | - | -11.1% | - | | 10.0% | 20.0% | 15.3% | - | - |
Gaia Gear | A | - | - | - | 18.5% | 2.0% | - | - | - | -7.70% | Absorb Earth |
Abilities:
Fight (w/ Assassin): 1220 Physical Damage + 20% Instant Death <11.5%/8.9%>
Fight (w/ Stunner): 1913 Physical Damage + 25% chance of casting "Stop" (100% Hit Rate, Magical) <16.9%/13.3%>
>>Stop Status generally lasts two to three turns of the afflicted (so higher speed characters break out of the status faster) as a side note.
Throw
Falchion: 5475 ITD/ITE Physical Damage
Ninja Star: 4502 ITD/ITE Physical Damage
Flame Sabre/Blizzard/Thunderbalde: 3970 ITD/ITE Fire/Ice/Thunder Physical Damage
Blossom: 4059 Wind ITD/ITE Physical Damage
Poison Rod: 3483 Earth ITD/ITE Physical Damage
Trident: 3637 Water ITD/ITE Physical Damage
Gravity Rod: 4236 Earth ITD/ITE Physical Damage
Pearl Rod: 4324 Holy ITD/ITE Physical Damage
Fire Skean/Water Edge/Bolt Edge: 2052 Fire/Water/Thunder ITE pseudo-magical Damage
Shadow Edge: Adds Image Status, causing all evadable physicals to miss. Each evadable physical has a 25% chance of lifting the status after the missed attack.
Invis Edge: Adds Clear status, causing all physicals to miss (ITE included), all magical attacks to hit without fail, and overriding magical death immunity. Status is lost when hit with a magic attack
Interceptor Counters
Take Down: 2486 ITD/ITE Pseudo-magical damage; Misses Flying targets; 8.5% chance of use when Interceptor blocks a “normal” attack
Wild Fang: 2984 ITD/ITE Pseudo-magical damage; Misses Flying targets; 8.5% chance of use when Interceptor blocks a “normal” attack
STRAGO Mithril Rod
Pseudo Flame Shield
Circlet
Behemoth Suit
HP: 2865………………………………….93.8%
MP: 542
Vigor: 36 (28)
Magic Power: 46 (34)
Speed 32 (25)…………………………..91.2% Turn 1, 98.9% afterwards
Stamina: 28 (19).....................(Adds 3.7% to hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 70 (10) (156 w/ Maneater)
Defense: 193 (33)……………………..Cuts by 4.4%
Magic Defense: 148 (28)…………..Cuts by 12.9%
M. Block: 17% (7%)…………………..-5.6% Relative (2.7% Raw)
Alternate Equips
Strago | Type | Phys Damage Ch | Magic Damage Ch | HP Change | Defense Change | Mdef Change | Mblock Ch (Raw) | Effective Mblock (Raw) | Mblock (Relative) | Turn 1 Speed Ch | Notes |
Equip Name | - | Up = Good | Up = Good | Up = Good | Up = Bad | Up = Bad | Up = Good | Uncompared | Uncompared | Up = Good, (+/-) | - |
Priest's Miter | H | - | -8.7% | - | 8.2% | -1.6% | 10.0% | 9.3% | 3.9% | -1.30% | - |
Green Beret | H | - | -8.7% | 12.5% | 8.2% | 5.4% | - | - | - | -1.30% | - |
Tao's Robe | A | - | - | - | 42% | 21.5% | 10.0% | 9.3% | 3.9% | -9.00% | - |
Tao's Robe + Priest's Miter | A+H | - | - | - | 51.7% | 19.6% | 20.0% | 18.2% | 13.4% | -10.20% | - |
Gaia Gear | A | - | - | - | 66.1% | 28% | - | - | - | -9.00% | Absorb Earth |
Abilities:
Fight (w/ Maneater): 2714 Physical Damage against Human enemies, half otherwise
Lores (All Ignore Reflect)
Grand Train (64 MP): 5169 ITD/ITE Magic Damage (4536 w/ Maneater)
Aero (41 MP): 3307 Wind Magic Damage
Big Guard (80 MP): Lowers Physical and Magic damage by 33%
Rippler (66 MP): Target swaps status, be it positive, negative, or completely obscure (like Interceptor) with Strago
Sour Mouth (32 MP): Adds Poison, Sleep, Imp, Mute, and Muddle status, 100% hit rate
>>44.5%/16.3%/44.5%/42.9%/49% w/ Enemy Immunities, 53.4%/49.1%/19.6%/51.5%/58.8% w/ prorations/additions
>>All statuses make the same check (all or none)
>>Sleep lasts about 4 turns and is not canceled by damage
Condemned (20 MP): Adds Countdown status, ITE. Kills target after they take 2 actions <53.1/51%>
Dischord (68 MP): Halves enemies level, cutting magic damage 50% and physical 75%, 100% hit rate
>>Checks ID resistance
Reflect??? (0 MP): Adds Slow and Silence if target has ‘Reflect’, ITE
Pearl Wind (45 MP): MT Healing equal to Strago’s CHP
UMARO Boneclub
Snow Muffler- Absorbs Ice (Halves Fire)
Rage Ring- Absorbs Fire, Nulls Thunder
*Blizzard Orb (Not under default)
HP: 2890…………………………………94.6%
Vigor: 62 (57)
Magic Power: 42 (37)
Speed 33……………………………...~100% Speed Turn 1, 103% Afterwards (Technically 92.5% Turn 1, 99% afterwards, but lack of inputs really speeds things up)
Stamina: 46..........................(Subtracts 10.4% from hit rate of Magical Petrify, Gravity and Death after MEvade)
Battle Power: 198 (47)
Defense: 217 (89)…………………….Cuts by 41.4%
Magic Defense: 158 (68)…………..Cuts by 21%
M. Block 15% (5%)……………..……-7.5% Relative (-1.5% Raw)
Abilities:
Umaro's choice of moves is random. Note that he uses these moves even when Imped, so these are all considered basic physicals to a degree.
NOTE: I am prorating Umaro’s damage 20%. This is because he’s using his accessory slot to boost his damage; this is realistically something everyone else can do in game with storeboughts for most of the game.
Fight: 1517, physical, 37.3% 24.7% chance
Tackle: 3034 ITD Physical Damage, unblockable, 62.7% Chance
Average Damage: 2469
If Umaro Chooses to Equip Blizzard Orb, Fight’s chance falls to 24.7%, Tackle’s chance falls to 50.2% and Umaro gains
Storm: 1944 MT Ice Psuedo-Magical Damage , unblockable, 25.1% chance
Average Damage: 2386
If Umaro is in a team match, damage increases as half of Tackle’s activation rate becomes Character Throw