Notes
1. Level
Taken at Level 140
2. Equips
Weapons are the found in the final dungeon. There are Zemurian weapons with 400 better Attack, but you only get 4 max and you use all 16 PCs in the final dungeon. Anelace potentially has a special weapon obtained by taking her to beat an optional side fight (which is also the best fight in the game). I will be listing it, but I don’t personally consider it myself.
Every PC has armor/shoes that add 1250 Defense
3. Stats
Every point of Strength appears to increase damage by 3.35
Every point of Magic appears to increase damage by 4
Every point of Defense/ADF appears to cut damage by 2.75
Agility- Evasion! DL Levels are not useful (5% evasion for everyone). In game equips make this more useful.
Orbments and most stat boosts are based on the raw pre-equip stat. Hence at endgame with Action 4, Clock Up is about an 18% increase since it doesn’t effect the extra boost from Action 4.
If there is a dead tie in speed for the next turn, the most recent actor is the one that goes first
4. Accuracy
This is 95% for everyone. I think there’s a cap to hit rate (so no 100%) and enemies basically have the minimum level of evade.
5. CT/RT
All spells have a charge time and all moves have a recharge time. The standard recharge time is 100 CT; anything higher is slow and lower is fast. The total time after a spell until a PC can act again is the CT +RT (so 30 CT and 65 RT is slightly fast)
6. Enemy Stats
Enemy Defense- 2000
Enemy Mdef- 1000
Note that I’m taking enemy defense and mdef a little low. This is to better reflect in game where there are several equips that will make your numbers look a lot better (accessories are the big ones; you’ll have big attack/magic boosters early); since this adds the same amount to all moves, it makes S-Crafts slightly less centralized as well (which also reflects in game, not to mention that considering the 100 starting CP is based on the effect of in game accessories).
7. Starting CP
I am taking starting CP at 100. During much the game, you have access to some limited full CP restore for free and near the end, there are a bunch of Gladiator equips to help keep CP higher than say Trails in the Sky 1. Note that CP accessibility is somewhat worse in the final dungeon (so free CP refill, you may accidentally lock a Gladiator Equip on 1 PC when switching parties), but based on the rest of the game, 100 CP feels right.
8. Orbments
The big decision that comes in every Trails game! There tend to be a few different viewpoints:
--Based on the starting orbments (The plot/character centered concept, where this reflects how the character would equip themselves. There is often a level of consistency in Trails games-at least within the same sub-series).
--Based on the locked innate elements
There are also the consideration of orbments stat up beings included. For this game, I am saying yes (this doesn’t matter a lot since I’m allowing anyone to equip any orbment for the pure stats). Note that stat boost % only appear to work on base stats, so some aspects aren’t as potent as I initially thought. Everyone will generally want an HP/Action orbment for stats, and likely Attack and/or Mind and Cast (I gave everyone cast). Defense and Shield lower attack stats and even PCs who have them don’t opt for them as a default(for all that Defense is often useful in game for getting the revival spells).
For the purpose of spell builds, I am taking a characters starting orbments and scaling them up to the L4 version (there are 5 levels in game, but the jump to level 5 is fairly expensive and it just didn’t feel in reach considering you would need it for all 16 PCs. Part of this is that the Level 5 Fire orbment comes with a spell that is much better than everything else damage wise and it didn’t make sense to have some PCs become the best DL mages solely due to starting with an Orbment that likely everyone will be using endgame anyways). The exceptions are Impede/EP Cut, which I’m limiting to level 2 unless a PC starts with better (3 already has the same cost as level 5 of most other boosts).
For Kevin and Ries, I am basing this on their initial layout prior to getting broken for plot reasons.
I am also allowing to PCs equip any storebought orbment of their locked type and have it count for both stats and spells.
9. Parsing out very bad in game perfect accuracy status spells that are commonly gotten
There are two very accessible 100% status spells that a lot of PCs can possibly get in the DL. These are 100% Mute from Anti-Sept (requires a piddly 3 in Dark) and 100% Confuse from Chaos Brand (7 in Mirage). This game has a lot of low durability enemies, which is to say that these spells are basically pointless in game and it doesn’t make sense to give the cast such wide access to the status (11 characters can get Anti-Sept and that becomes 14 if I allowed up to EP Cut 3). There is also Medium AoE Anti-Sept All, which Renne has as a default and several characters can opt for with Orbment switches (sometimes involving the lessening their magic, which is an in game trade you would never make)
I limit these to the characters who have locked element slots with sufficient element points (Kevin and Joshua for Mute, Ries and Olivier for Confuse) or those who can get Anti-Sept All legally without incurring a downside (that’s Renne at default, plus Ries, Joshua, Richard and Schera as options). For the other characters, I am including the potential spells under the note of “Unlisted due to more questionable legality” at the bottom of their section.
10. Statuses
PCs have access to
Blind- Massive accuracy decrease (75% or 80%)
Faint- Paralysis/Don’t Act
Freeze- Paralysis/Don’t Act + ~10% MHP(?) Poison
Confuse- Limited to Basic Physicals; Will first target allies in range and if there no allies, target enemies. Maybe 25% chance (at least on the enemy side) of not doing anything. Only wears off with time.
Sleep- Standard sleep. Will be cancelled upon being attacked.
Mute- Can not use magic
Seal- Can not use physical techs; can still use basic physical
The game has storebought status blockers for
Poison, Freeze, Sleep, Blind, Seal, Petrify, Mute, Confuse, Faint and Instant Death
As well as combos of Freeze/Petrify, Sleep/Faint, Sleep/Confuse, Poison/Freeze and Poison/Blind
11. Status/Buff/Debuff Duration
Duration is also fairly long (~8-10 or so turns), but may have some random variance in duration and there doesn’t seem to be a clear pattern for when it wears off. I’d say just going with 8 turns works well enough.
12. SCrafts
These are crafts that are ITE, take all your CP (with a minimum cost of 100 CP), can be used as a free turn, and if you have 200 CP, they do 25% more damage.
13. Penetrate
There are some techs with property, but I couldn’t figure out what it did. It certainly doesn’t make something ITE or ITD
14. Full list of Magic Spells
Will be in a later post. For PCs, I trimmed the spells I’m showing to make character sections more succinct.
15. Averages up Top
HP: 24729
Average: 7307 (Kill Point: 18268)
Kevin
HP: 23462 (20949)………….94.9%
EP: 736 (658)
STR: 2556 (1220)
DEF: 2275 (1102)…………….Cuts damage by 297 (-3% to 40% PC HP Damage)
ATS: 1660 (1371)
ADF: 15
SPD: 99 (71)…………………….99%
DEX: 75 (40)
AGL: 28
MOV: 7 (3)
RNG: 9 (1)
Cherished Bow: 1200 Str, 8 Range, 125 Ats, 35 Dex
Action 4**/ EP 4/HP 4/Mind 4/Information/Cast 2
Action 4**/Attack 4*
Alternate Starters: Defense 4
-->Defense 4 would give Thelas, Crest, La Crest, Earth Guard, Earth Wall, Petrosphere, Stone Hammer, Stone Impact, Petrify Breath, Earth Lance, Titanic Roar
Water 16, Dark 16, Space 5, Mirage 10
Attack: 3062 Physical Damage, 100 RT
Crafts
Sacrifice Arrow (65 CP): 40 CP to allies, AoE (M)
Crossgear Rage (20 CP): 3762 Physical Damage + AT Delay, 92 RT
-->Delays enemy about ~80 RT (Against an equal speed enemy, spamming this got Kevin 6 turns before the enemy got their next turn. The 80 is a rough estimate, but not far off likely).
-->84.8%/96.2% delay factoring all enemies and factoring modifiers
Mortal Punishment (30 CP): 4412 AoE (M) Physical Damage, 100 RT
Gorgon Arrow (35 CP): 3062 Line (S) Physical Damage + 100% Petrify, 100 RT
-->50.5%/53.7% factoring all enemies and factoring modifiers
Sacred Breath (30 CP): 5500 AoE (L) Healing + Status Recovery, 87 RT
Grail Sphere (S-Craft): Blocks 1 Attack (2 at 200 SP), AoE (L), 117 RT
Spear of Loa (S-Craft): 6562 MT Dark Physical Damage, 100 RT
Spear of Ur (S-Craft) : 8812 MT Space Physical Damage, 100 RT
Artes
Teara (20 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (40 EP)- 12000 Healing, 11 CT, 105 RT
Tear-All (70 EP)- Full Healing, 14 CT, 115 RT
Curia (10 EP)- Status Healing, 9 CT, 70 RT
Clock Up Ex (30 EP)- Increases Effective Speed 35%, 23 CT, 70 RT
-->Doesn’t effect the RT from the casting
Clock Down (50 EP)- Enemy Effective Speed down 50%, AoE (M), 24 CT, 70 RT
-->Doesn’t effect speed until enemy takes next turn
-->91.4%/111.7% factoring all enemies and factoring modifiers
Anti-Sept (20 EP)- 100% Silence, 17 CT, 68 RT
-->53.2%/63.8% factoring all enemies and factoring modifiers
Blue Impact (40 EP)- 4690 Water Magic, 20 CT, 68 RT
Blue Ascension (80 EP)- 5190 Water Magic, 30 CT, 65 RT
Soul Blur (10 EP)- 3890 Time Magic, 25% Faint, 20 CT, 85 RT
-->13.3%/13.5% factoring all enemies and factoring modifiers
Shadow Spear (40 EP)- 4190 Time Magic, 20 CT, 68 RT
Hell Gate (30 EP)- 4040 AoE (S) Time Magic + 20% Faint, 24 CT, 87 RT
Dark Matter (80 EP)- 4890 Space Magic, 30 CT, 80 RT
Ascension (10 EP)- 3890 Mirage Magic, 20 CT, 85 RT
Unlisted due to more questionable legality: Chaos Brand
Unlisted: Tear, La Curia, Clock Up, Aqua Bleed
Ries
HP: 24080 (21500)………….97.4%
EP: 618 (552)
STR: 2661 (1305)
DEF: 2184 (1004)…………….Cuts damage by 47 (-0.5% to 40% PC HP Damage)
ATS: 1730 (1322)
ADF: 15
SPD: 99 (71)…………………….99%
DEX: 40
AGL: 28
MOV: 8 (4)
RNG: 4 (1)
Agnus Dei: 1200 Str, 250 Ats, 3 Range
Orbments
EP 4**/HP 4/Mind 4/Attack 4/Evade 4
EP 4**/Action 4/Cast 2*
Alternates: Haze, Hit 4, Shield 4
-->Shield gives La Teara, La Tearal, Sylphen Wing, Air Strike, Aerial, Lightning
5 Dark, 5 Space, 8 Mirage, 16 Water, 8 Wind, 8 Fire
13 Dark, 5 Space, 8 Mirage, 8 Fire
Attack- 3314 Physical Damage
Crafts
Holy Blessing (45 CP)- 50% Healing/Revival + 50 CP; Can not self target, 100 RT
Arc Fencer 2 (25 CP)- 3814 Physical Damage + Impede, 100 RT
Infinity Sparrows (30 CP)- 3634 AoE (L) Physical Damage, 117 RT
Heavely Strike (S-Craft)- 7814 MT Physical Damage, 117 RT
Artes
Teara (20 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (40 EP)- 12000 Healing, 11 CT, 105 RT
Tear-All (70 EP)- Full Healing, 14 CT, 115 RT
La Teara (55 EP)- 6000 AoE (M) Healing, 12 CT, 100 RT
La Tearal (200 EP)- 12000 AoE (L) Healing, 15 CT, 120 RT
Curia (10 EP)- Status Healing, 9 CT, 70 RT
Forte (15 EP)- Increases physical damage by 1092 damage, 14 CT, 65 RT
Clock Up (10 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Anti-Sept All (40 EP)- 100% AoE (M) Silence, 21 CT, 65 RT
-->If switching location of Attack 4/Action 4. Loses Forte/La Forte)
-->53.2%/74.5% factoring all enemies and factoring modifiers
Chaos Brand (40 EP)- 100% Confuse, 17 CT, 78 RT
-->53.2%/63.8% factoring all enemies and factoring modifiers
Blue Impact (40 EP)- 4970 Water Magic, 20 CT, 68 RT
Blue Ascension (80 EP)- 5470 Water Magic, 30 CT, 65 RT
Diamond Dust (60 EP)- 4470 AoE (S) Water/Ice Magic + 20% Freeze, 32 CT, 70 RT
-->10.6%/12.3% factoring all enemies and factoring modifiers
Napalm Breath (80 EP): 6170 Fire Magic, 24 CT, 70 RT
Flare Arrow (40 EP)- 5170 Fire Magic, 20 CT, 68 RT
Lightning (20 EP)- 4470 Line Wind/Lightning Magic + 20% Seal, 24 CT, 70 RT
-->10.6%/14.4% factoring all enemies and factoring modifiers
Soul Blur (10 EP)- 4170 Time Magic, 25% Faint, 20 CT, 85 RT
-->13.3%/13.5% factoring all enemies and factoring modifiers
Shadow Spear (40 EP)- 4470 Time Magic, 20 CT, 68 RT
Dark Matter (80 EP)- 5170 Space Magic, 24 CT, 70 RT
Ascension (10 EP)- 4170 Mirage Magic, 20 CT, 85 RT
Unlisted due to more questionable legality: Anti-Sept
Unlisted: Tear, La Tear, La Curia, La Forte, Sylphen Guard, Sylphen Wing, Sylparion, Aqua Bleed, Fire Bolt, Fire Bolt EX, Spiral Flare, Air Strike, Aerial
Agate
HP: 28402 (25359)………….114.9%
EP: 457
STR: 2781 (1367)
DEF: 2217 (1040)…………….Cuts damage by 138 (-1.4% to 40% PC HP Damage)
ATS: 910 (979)
ADF: 75 (15)……………………Cuts by damage by 193 (-1.95% to 40% PC HP Damage)
SPD: 99 (71)…………………….99%
DEX: 40 (40 base, -20 and 20 cancel out)
AGL: 24 (28)
MOV: 8 (4)
RNG: 1
Orbments
Attack 4**/Hit 4*/Shield 4
Attack 4**/Seal**/HP 4
Attack 4**/Action 4*/Cast 2*
Alternates: Defense 4, Move 3 (Get spells, not worth listing)
8 Fire, 8 Wind
8 Fire, 8 Water
Apocrypha- 1250 Str, -20 Dex (Makes accuracy 85% without Hit 4)
Hihiirokane Sword- 1150 Str
Attack- 3816 Physical Damage
Crafts
Wild Rage 2- +150 CP, Agate takes 70% HP Damage, Can Kill Him, 100 RT
Flame Slash 3 (20 CP)- 4316 AoE (S) Physical Damage, 100 RT
Draguna Edge 3 (25 CP)- 4416 Physical Damage + Penetrate + Impede, Line, 125 RT
Spiral Edge (25 CP)- 4766 Physical Damage + 67 AT Delay, 133 RT
-->Against a same speed enemy with a 67 RT move, Agate basically went 1-1 over a long number of turns
Dragon Dive 2 (S-cract)- 8066 MT Physical Damage, 139 RT
Artes
Teara (20 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (40 EP)- 12000 Healing, 11 CT, 105 RT
Napalm Breath (80 EP)- 3166 Fire Magic, 24 CT, 70 RT
Lightning (20 EP)- 1466 Line Wind/Lightning Magic + 20% Seal, 24 CT, 70 RT
-->10.6%/13.4% factoring all enemies and factoring modifiers
Unlisted: Tear, Sylphen Guard, Sylphen Wing, Sylparion, Aqua Bleed, Blue Impact, Fire Bolt, Flare Arrow, Air Strike, Aerial, Lightning, Dark Matter
Anelace
HP: 25932 (23154)………….104.9%
EP: 453
STR: 2643 (1244)
DEF: 2184 (1004)…………….Cuts damage by 47 (-0.5% to 40% PC HP Damage)
ATS: 1102
ADF: 15
SPD: 99 (71) (104 w/ Jinu) (124 w/ Jinu+)…………………….99% (104% w/ Jinu)
DEX: 40
AGL: 28
MOV: 8 (4)
RNG: 1
Hakuryuu- 1250 Str
Jinu- 1000 Str, 50 Ats, 50 Adf, 25 Dex, 5 Agl, 5 Spd
-->Drops Physical Damage by 838 Points, Increases Magic Damage by 200
**Jinu+- 1600 Str, 150 Ats, 150 Adf, 100 Def, 25 Agl, 25 Spd
-->Increases Physical Damage by 1172, Increases Magic Damage by 600
Orbments
Evade 4**/HP 4/EP Cut 2
Evade 4/Impede 3**/Cast 2*
Evade 4**/Action 4*
Evade 4**/Attack 4*
Alternates: Defense 4, Move 3
-->Get Earth Guard, Earth Lance, Petrify Breath
Wind 8, Water 8, 3 Space, 2 Dark, 2 Mirage
Wind 13
Attack- 3354 Physical Damage
Crafts
Petal Dance (20 CP)- +50% Str and -30% Def to Base Stats, 83 RT
-->Increases Physical Damage by 2084, Takes extra 828 from Physicals
Fallen Leaves (35 CP)- 3354 Physical Damage + ~75? AT Delay, 100 RT
True Eight-Leaf Blitz (30 CP)- 4104 Physical Damage, 92 RT
True Swordwind Slash (20 CP)- 3954 Physical Damage, AoE (S), 100 RT
Whirlwind Dance (20 CP)- Suction Effect, AoE (L)
Supreme Piercing Wave (S-Craft)- 7354 Physical Damage, 117 RT
Artes
Teara (16 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (32 EP)- 12000 Healing, 11 CT, 105 RT
Curia (8 EP)- Status Healing, 9 CT, 70 RT
Clock Up (8 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Blue Impact (32 EP)- 2458 Water Magic, 20 CT, 68 RT
Lightning (16 EP)- 1958 Line Wind/Lightning Magic + 20% Seal, 24 CT, 70 RT
-->10.6%/13.7% factoring all enemies and factoring modifiers
Soul Blur (8 EP)- 1658 Time Magic, 25% Faint, 20 CT, 85 RT
-->13.3%/12.9% factoring all enemies and factoring modifiers
Unlisted: Tear, La Tear, Sylphen Guard, Sylphen Wing, Sylparion, Aqua Bleed, Air Strike, Aerial, Lightning, Asecnsion
Estelle
HP: 24698 (22052)………….99.9%
EP: 526
STR: 2593 (1244)
DEF: 2161 (980).…………….Adds 16 damage (+0.2% to 40% PC HP Damage)
ATS: 1370 (1224)
ADF: 15
SPD: 99 (104 w/ Force Flag)(71)…………………….99% (104% w/ Force Flag)
DEX: 50 (40)
AGL: 38 (28)
MOV: 8 (4)
RNG: 4 (1)
Amanomadra- 1200 Str, 10 Dex, 10 Agl, 3 Range
Force Flag- 1000 Str, 10 Dex, 10 Agl, 5 Speed, 3 Range
-->Drops Physical Damage by 670 Points
Orbments
HP 4/Mind 4/EP Cut 3/Evade 4
HP 4/Attack 4/Action 4*/Cast 2*
Alternates: Heaven’s Eye (No Additional Spells)
16 Water, 5 Space, 3 Dark, 3 Mirage, 8 Wind
8 Water, 8 Fire
Attack- 3187 Physical Damage
Crafts
Morale (20 CP)- 20% Str Up, AoE (M)
Supreme Hurricane (30 CP)- 3187 AoE (M) Physical Damage, 73 RT
Supreme Comet (20 CP)- 3937 Phyisical Damage + Penetrate, Line, 78 RT
Supreme Hard Break (25 CP)- 4387 Physical Damage + Impede, 73 RT
Taunt (20 CP)
True Wheel of Time (S-Craft)- 11187 ST Physical Damage, Heals Half Damage Done, 117 RT
Artes
Teara (14 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (28 EP)- 12000 Healing, 11 CT, 105 RT
Tear-All (42 EP)- Full Healing, 14 CT, 115 RT
La Teara (38 EP)- 6000 AoE (M) Healing, 12 CT, 100 RT
La Tearal (140 EP)- 12000 AoE (L) Healing, 15 CT, 120 RT
Curia (7 EP)- Status Healing, 9 CT, 70 RT
Clock Up (7 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Blue Impact (28 EP)- 3530 Water Magic, 20 CT, 68 RT
Blue Ascension (56 EP)-4030 Water Magic, 30 CT, 65 CT
Diamond Dust (42 EP)- 3830 AoE (S) Water Magic, 20% Freeze, 32 CT, 70 CT
-->10.6%/12.3% factoring all enemies and factoring modifiers
Flare Arrow (28 EP)- 3730 Fire Magic, 20 CT, 68 RT
Napalm Breath (56 EP)- 4730 Fire Magic, 24 CT, 70 CT
Soul Blur (7 EP)- 2730 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/12.9% factoring all enemies and factoring modifiers
Dark Matter (56 EP)- 3730 Space Magic, 24 CT, 70 RT
Unlisted due to more questionable legality: Anti-Sept
Unlisted: Tear, La Tear, La Curia, Sylphen Guard, Sylphen Wing, Sylparion, Aqua Bleed, Fire Bolt, Air Strike
Josette
HP: 20993 (18744)………….84.9%
EP: 568
STR: 2538 (1195)
DEF: 2138 (955).…………….Adds 80 damage (+0.8% to 40% PC HP Damage)
ATS: 1370 (1224)
ADF: 15
SPD: 99 (71)…………………….99%
DEX: 65 (40)
AGL: 28
MOV: 7 (3)
RNG: 7 (1)
Akashic R- 1200 Str, 25 Dex, 6 Range
Defense 4, EP Cut 2, Poison, Attack 4, HP 4*, Action 4*, Mind 4*
(Room for Action, HP, Magic)
Orbments
Poison**/EP Cut 2/Attack 4/HP 4*
Poison**/Action 4*/Mind 4*/Cast 2*
Alternates: Defense 4
-->Gives Earth Lance, Atlas Hammer
Earth 3, Space 3, Dark 2, Mirage 2, Fire 8
Attack- 3002 Physical Damage
Crafts
Stampede (20 CP)- 3002 Physical Damage + Def Down 30% (Increases Physical Damage Done by 1650), 100 RT
-->86.8%/93.5% factoring all enemies and factoring modifiers
Anchor Flail (20 CP)- 3002 Physical Damage + 100% Faint, 100 RT
-->50.5%/57.3% factoring all enemies and factoring modifiers
Orbal Bomb (25 CP)- 3602 Physical Damage + Impede, AoE (M) , 117 RT
Bobcat 2 (S-Craft)- 7152 MT Damage
Artes
Earth Guard (8 EP)- Blocks next attack, 20 CT, 75 RT
Clock Up (8 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Petrify Breath (24 EP)- 3030 Earth Magic + 20% Petrify, 20 CT, 68 RT
-->10.6%/10.5% factoring all enemies and factoring modifiers
Flare Arrow (32 EP)- 3730 Fire Magic, 20 CT, 68 RT
Napalm Breath (64 EP): 4730 Fire Magic, 24 CT, 70 RT
Soul Blur (8 EP)- 2730 Time Magic + 25% Faint, 20 CT, 85 RT
Unleashed: Fire Bolt, Stone Hammer, Stone Impact
Joshua
HP: 27168 (24257)………….109.9%
EP: 582
STR: 2661 (1305)
DEF: 2105 (919).…………….Adds 170 damage (+1.7% to 40% PC HP Damage)
ATS: 1508 (1347)
ADF: 15
SPD: 102 (73)……………………102%
DEX: 65 (40)
AGL: 53 (28)
MOV: 9 (5)
RNG: 1
Swallow Tails- 1200 Str, 25 Dex, 25 Agl
Orbments
Action 4**/Mind 4/EP Cut 2/Cast 2**/EP 4
Action 4**/Attack 4*/HP 4*
Alternates: Evade 4
-->Gives La Tear, La Teara, Anti-Sept All, Air Strike, Aerial, Lightning, White Gehenna, Potentially Abyss Fall
Dark 18, Water 8, Space 8, Mirage 10
Attack- 3414 Physical Damage
Crafts
Supreme Flicker (30 CP)- 4114 Physical Damage + Penetrate + ~55? AT Delay (Line), 100 RT
Supreme Cloak & Dagger (20 CP)- 3914 Physical Damage + 35% ID, 83 RT
-->17.7%/15.9% factoring all enemies and factoring modifiers
Supreme Evil Eye (45 CP)- 3864 Physical Damage +50% Confuse + ~85? AT Delay, AoE (M) , 133 RT
-->Confuse is 25.3%/24.8% factoring all enemies and factoring modifiers
Taunt- Focuses enemy attention on self
Supreme Dual Strike (20 CP)- 6828 Physical Damage (Over 2 Hits) + Poison, 100 RT
True Phantom Raid (S-Craft)- 7414 MT Physical Damage, 133 RT
Artes
Teara (16 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (32 EP)- 12000 Healing, 11 CT, 105 RT
Curia (8 EP)- Status Healing, 9 CT, 70 RT
Clock Up Ex (24 EP)- Increases Effective Speed 35%, 23 CT, 70 RT
-->Doesn’t effect the RT from the casting
Anti-Sept (16 EP)- 100% Silence, 17 CT, 68 RT
-->53.2%/63.8% factoring all enemies and factoring modifiers
Clock Down (40 EP)- Enemy Effective Speed down 50%, AoE (M), 24 CT, 70 RT
-->Doesn’t effect speed until enemy takes next turn
-->91.4%/111.7% factoring all enemies and factoring modifiers
Blue Impact (32 EP)- 4082 Water Magic, 20 CT, 68 RT
Soul Blur (8 EP)- 3282 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/13.2% factoring all enemies and factoring modifiers
Shadow Spear (32 EP)- 3582 Time Magic, 20 CT, 68 RT
Dark Matter (64 EP)- 4282 Space Magic, 24 CT, 70 RT
Ascension (8 EP)- 3282 Mirage Magic, 20 CT, 85 RT
Unlisted due to more questionable legality: Chaos Brand
Unlisted: Tear, La Curia, Sylphen Wing, Sylparion, Clock Up
Julia
HP: 25562 (22823)………….103.4%
EP: 592
STR: 2634 (1281)
DEF: 2206 (1028).…………….Cuts damage by 107 (-1.1% to 40% PC HP Damage)
ATS: 1553 (1347)
ADF: 15
SPD: 100 (72)…………………….100%
DEX: 43
AGL: 53 (28)
MOV: 8 (4)
RNG: 1
Celeste Blue- 1200 Str, 45 Ats, 25 Agl
Orbments:
EP Cut 2**/Move 3**/Action 4/Attack 4/Mind 4*
EP Cut 2**/Cast 2*/HP 4*
Alternates: Hit 4, Range 2, Shield 4
-->Hit 4 gives Chaos Brand
-->Shield gives Forte, Sylphen Wing, Fire Bolt EX, Spiral Flare, Air Strike, Aerial, Lightning (depending on swap)
Space 8, Dark 10, Mirage 2, 8 Fire
Attack- 3324 Physical Damage
Crafts
Attack Orders (20 CP)- +20% Str/10% Speed MT, 100 RT
Lazenreiter 2 (25 CP)- 4174 Physical Damage + Impede, 92 RT
Mirageberg 2 (30 CP)- Negate 2 Attacks, Self Target, 33 RT
Pentagrammic Kleis (S-Craft)- 7324 AoE (L) PhysicalDamage, 100 RT
Artes
Clock Up (8 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Clock Down (40 EP)- Enemy Effective Speed down 50%, AoE (M), 24 CT, 70 RT
-->Doesn’t effect speed until enemy takes next turn
-->91.4%/111.7% factoring all enemies and factoring modifiers
Napalm Breath (64 EP): 5462 Fire Magic, 24 CT, 70 RT
Soul Blur (8 EP)- 3462 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/13.2% factoring all enemies and factoring modifiers
Shadow Spear (32 EP)- 3762 Time Magic, 20 CT, 68 RT
Dark Matter (64 EP)- 4462 Space Magic, 24 CT, 70 RT
Ascension (8 EP)- 3462 Mirage Magic, 20 CT, 85 RT
Unlisted due to more questionable legality: Anti-Sept
Kloe
HP: 20993 (18744)………….84.9%
EP: 803
STR: 2346 (1146)
DEF: 2140 (890).…………….Adds 74 damage (+0.7% to 40% PC HP Damage)
ATS: 1690 (1469)
ADF: 15
SPD: 99 (71)…………………….99%
DEX: 40
AGL: 53 (28)
MOV: 9 (5)
RNG: 1
Celeste Blue- 1200 Str, 45 Ats, 25 Agl
Orbments
HP 4**/Cast 2*/EP Cut 2/EP 4/Mind 4**/Action 4*/Heal**
Alternates: Freeze, Shield 4
-->Shield gives La Teara, La Teara, LA Tearal, Sylphen Wing, Air Strike, Aerial, Lightning
19 Water, 10 Dark, 8 Space, 10 Mirage
Attack- 2359 Physical Damage
Crafts
Kaempfer 2 (20 CP)- Str – 20%, Def – 30%, 108 RT
-->Cuts Physical Damage Done by ~1600 (16.2% of 40% PC HP Damage)
-->Increases Physical Damage Done by 1650
-->86.8%/87.5% factoring all enemies and factoring modifiers
Sturm 3 (20 CP)- 2759 Physical Damage + Impede, 92 RT
Lichtkreis 3 (S-Craft)- 23000 AoE (L) Healing + Revival (+50% Def with 200 CP), 100 RT
Sanctus Nova- 8510 AoE (L) Magic Damage, 100 RT
Artes
Teara (16 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (32 EP)- 12000 Healing, 11 CT, 105 RT
Tear-All (56 EP)- Full Healing, 14 CT, 115 RT
Curia (8 EP)- Status Healing, 9 CT, 70 RT
Clock Up Ex (24 EP)- Increases Effective Speed 35%, 23 CT, 70 RT
Clock Down (40 EP)- Enemy Effective Speed down 50%, AoE (M), 24 CT, 70 RT
-->Doesn’t effect speed until enemy takes next turn
-->91.4/111.7% factoring all enemies and factoring modifiers
Blue Impact (32 EP)- 4810 Water Magic, 20 CT, 68 RT
Blue Ascension (64 EP)- 5310 Water Magic, 30 CT, 65 RT
Soul Blur (8 EP)- 4010 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/13.2% factoring all enemies and factoring modifiers
Shadow Spear (32 EP)- 4310 Time Magic, 20 CT, 68 RT
Ascension (8 EP)- 4010 Mirage Magic, 20 CT, 85 RT
Unlisted due to more questionable legality: Anti-Sept, Chaos Brand
Unlisted: Tear, La Curia, Clock Up, Aqua Bleed
Mueller
HP: 29637 (26462)………….119.8%
EP: 448
STR: 2768 (1356)
DEF: 2217 (1040)…………….Cuts damage by 138 (-1.4% to 40% PC HP Damage)
ATS: 1234 (1102)
ADF: 15
SPD: 102 (73)…………………….102%
DEX: 40 (-20/20 cancel out)
AGL: 24 (28)
MOV: 8 (4)
RNG: 1
Apocrypha- 1250 Str, -20 Dex (Makes Accuracy 85% with No Hit 4)
Orbments
HP 4**/Mind 4/Action 4
HP 4**/EP Cut 2/*Hit 4
HP 4**/Cast 2*
HP 4**/Attack 4*
Water 16/Dark 8
Water 8/Space 8/Dark 2/Mirage 2
Attack- 3773 Physical Damage
Crafts
Ragna Bind (20 CP)- 3773 Physical Damage + 50% Faint, 83.33 RT
-->25.3%/24.4% factoring all enemies and factoring modifiers
Hound Gale 2 (35 CP)- 3873 AoE (M) Physical Damage, 100 RT
Blade Dancer 2 (30 CP)- 4623 Physical Damage + 20% Confuse, 117 RT
-->10.1%/8.3% factoring all enemies and factoring modifiers
Mirage Edge (35 CP)- Impede + 100% Mute, 117 RT
-->50.5%/43.7% factoring all enemies and factoring modifiers
True Righteous Witness (S-Craft)- 8023 Physical Damage, 117 RT
Artes
Teara (16 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (32 EP)- 12000 Healing, 11 CT, 105 RT
Tear-All (56 EP)- Full Healing, 14 CT, 115 RT
Curia (8 EP)- Status Healing, 9 CT, 70 RT
Clock Up Ex (24 EP)- Increases Effective Speed 35%, 23 CT, 70 RT
-->Doesn’t effect the RT from the casting
Blue Impact (32 EP)- 2986 Water Magic, 20 CT, 68 RT
Blue Ascension (64 EP)- 3486 Water Magic
Soul Blur (8 EP)- 2186 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/12.9% factoring all enemies and factoring modifiers
Shadow Spear (32 EP)- 2486 Time Magic, 20 CT, 68 RT
Unlisted due to more questionable legality: Anti-Sept
Unlisted: Tear, Clock Up, Aqua Bleed, Soul Blur, Ascension,
Olivier
HP: 22228 (19846)………….89.9%
EP: 899 (803)
STR: 2456 (1122)
DEF: 2047 (857).…………….Adds 330 damage (+3.3% to 40% PC HP Damage)
ATS: 1645 (1469)
ADF: 15
SPD: 99 (71)…………………….99%
DEX: 65 (40)
AGL: 28
MOV: 7 (3)
RNG: 7 (1)
Akashic R- 1200 Str, 25 Dex, 6 Range
Orbments
EP 4**/Attack 4/Evade 4/Cast 2*/HP 4*/Action 4*/Mind 4*
Alternates: Hit 4/Defense 4/Move 3
-->Defense gives Earth Guard, Earth Wall, Phantom Pain, Silent Cross, Stone Impact, Petrosphere, Petrify Cloud, Titanic Roar, Volcanic Roar, Meteo Fall
Fire 8, Mirage 16, Space 5, Dark 5
Attack- 2728 Physical Damage
Crafts
Quick Draw 2 (20)- 2728 AoE (L) Physical Damage, 108 RT
Happy Trigger 3 (20 CP)- 5500 AoE (M) Healing, 66.67 RT
Sniper Shot (20 CP)- 3328 Physical Damage + Impede, 90 RT
Requiem Hearts 2 (S-Craft)- 7128 AoE (M) Physical Damage, 133 RT
Artes
Forte (15 EP)- Increases Physical Damage by 938, 14 CT, 65 RT
Clock Up (10 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Chaos Brand (40 EP)- 100% Confuse, 17 CT, 78 RT
-->53.2%/63.8% factoring all enemies and factoring modifiers
Flare Arrow (40 EP)- 4830 Fire Magic, 20 CT, 68 RT
Napalm Breath (80 EP)- 5830 Fire Magic, 24 CT, 70 RT
Lightning (20 EP)- 4130 Line Wind/Lightning Magic + 20% Seal, 24 CT, 70 RT
-->10.6%/14.4% factoring all enemies and factoring modifiers
Soul Blur (10 EP)- 3830 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/113.5% factoring all enemies and factoring modifiers
Ascension (10 EP)- 3830 Mirage Magic, 20 CT, 85 RT
Unlisted due to more questionable legality: Anti-Sept
Unlisted: Fire Bolt, Fire Bolt EX, Spiral Flare, La Forte, Air Strike, Aerial, Sylphen Wing
Renne
HP: 19141 (17090)………….77.4%
EP: 803
STR: 2629 (1232)
DEF: 2115 (930).…………….Adds 143 damage (+1.4% to 40% PC HP Damage)
ATS: 1731 (1506)
ADF: 15
SPD: 102 (73)…………………….102%
DEX: 40
AGL: 28
MOV: 7 (3)
RNG: 1
Crimson Scythe- 1250 Str
Orbments
Sapphire Gem/Absorb/Attack 4/HP 4/Death/Action 4*/Cast 2*
-->Death gives 20% ID. I don’t think this stacks additively with any Death chance Renne already has (so the 50% ID Rennede because 60% ID and not 70% ID)
Alternates: Emerald Gem, Septium Vein
-->Can get Earth Guard, Sylphen Wing, Petrify Breath, Stone Impact, Earth Lance, Petrify Cloud (potentially), Lightning
22 Water, 8 Fire, 4 Wind, 8 Dark, 2 Space
Attack- 3307 Physical Damage, 20% ID
-->10.1%/10.2% factoring all enemies and factoring modifiers
Crafts
Blood Circle 2 (30 CP)- 3757 AoE (M) Physical Damage + 20% ID, 100 RT
Calamity Throw (25 CP)- 4157 Physical DAmage + 28% ID, Line, 83 RT
-->14.2%/14.7% factoring all enemies and factoring modifiers
Rennede (S-Craft)- 5807 AoE (M) Physical Damage + 60% ID, AoE (M) , 117 RT
-->31.9%/32.3% factoring all enemies and factoring modifiers
Pater Mater (S-Craft)- 7707 Line (L) Physical Damage + 20% ID, 150 RT
Artes
Teara (20 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (40 EP)- 12000 Healing, 11 CT, 105 RT
Tear-All (70 EP)- Full Healing, 14 CT, 115 RT
Clock Up (10 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Anti-Sept All (40 EP)- 100% AoE (M) Silence, 21 CT, 65 RT
-->53.2%/74.5% factoring all enemies and factoring modifiers
Blue Impact (40 EP)- 4974 Water Magic, 20 CT, 68 RT
Blue Ascension (80 EP)- 5474 Water Magic, 30 CT, 65 RT
Flare Arrow (40 EP)- 5174 Magic, 20 CT, 68 RT
Napalm Breath (80 EP): 6174 Fire Magic, 24 CT, 70 RT
Soul Blur (10 EP)- 4174 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/12.9% factoring all enemies and factoring modifiers
Shadow Spear (40 EP)- 4474 Time Magic, 20 CT, 68 RT
Unlisted due to more questionable legality: Anti-Sept
Unlisted: Tear, Aqua Bleed, Fire Bolt, Fire Bolt Ex, Spiral Flare
Richard
HP: 28032 (25029)………….113.4%
EP: 648
STR: 2754 (1343)
DEF: 2217 (1040).…………….Cuts damage by 138 (-1.4% to 40% PC HP Damage)
ATS: 1535 (1371)
ADF: 15
SPD: 100 (72)…………………….100%
DEX: 44
AGL: 28
MOV: 9 (5)
RNG: 1
Hakuryuu- 1250 Str
Orbments
**Attack 4/Action 4/EP Cut 4/Mind 4/Hit 4/Cast 2*
**Attack 4/HP 4*
Alternates: Evade 4
-->Would give Sylphen Guard, Forte, Fire Bolt EX, Spiral Flare, La Forte, Air Strike, Aerial, Lightning, Anti-Sept All, White Gehenna, Orbal Down
-->Anti-Sept All is 100% Silence or 53.2%/74.5% factoring all enemies and factoring modifiers
8 Water, 8 Fire, 13 Dark, 8 Space, 13 Mirage
Attack- 3726 Physical Damage
Crafts
True Luminous Wheel (40 CP)- 4226 AoE (S) Physical Damage, 39 RT
True Luminous Ogre Slash (25 CP)- 4526 Physical Damage + 30% Faint, 22 RT
-->15.2%/12.6% factoring all enemies and factoring modifiers
True Luminous Divider (30 CP)- 4826 Physical Damage, 22 RT
Sakura Morning Moon (S-Craft)- 11726 Physical Damage, 92 RT
Artes
Teara (20 EP)- 6000 Healing, 9 CT, 90 RT (30 CT w/o Cast 2)
Tearal (40 EP)- 12000 Healing, 11 CT, 105 RT (35 CT w/o Cast 2)
Curia (10 EP)- Status Healing, 9 CT, 70 RT (30 CT w/o Cast 2)
Clock Up (6 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Clock Down (30 EP)- Enemy Effective Speed down 50%, AoE (M), 24 CT, 70 RT
-->Doesn’t effect speed until enemy takes next turn
-->13.3%/12.9% factoring all enemies and factoring modifiers
-->91.4/111.7% factoring all enemies and factoring modifiers
Blue Impact (24 EP)- 4190 Water Magic, 20 CT, 68 RT
Flare Arrow (24 EP)- 4390 Fire Magic, 20 CT, 68 RT
Napalm Breath (48 EP): 5390 Fire Magic, 24 CT, 70 RT
Soul Blur (6 EP)- 3390 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/12.9% factoring all enemies and factoring modifiers
Shadow Spear (24 EP)- 3690 Time Magic, 20 CT, 68 RT
Dark Matter (48 EP)- 4390 Space Magic, 24 CT, 70 RT
Ascension (6 EP)- 3390 Mirage Magic, 20 CT, 85 RT
Unlisted due to more questionable legality: Anti-Sept, Chaos Brand
Unlisted: Tear, La Curia, Clock Up, Aqua Bleed, Fire Bolt
Scherazard
HP: 25932 (23154)………….104.9%
EP: 668
STR: 2538 (1195)
DEF: 2139 (956).…………….Adds 77 damage (+0.8% to 40% PC HP Damage)
ATS: 1543 (1347)
ADF: 50 (15)
SPD: 99 (71)…………………….99%
DEX: 50 (40)
AGL: 32 (28)
MOV: 9 (5)
RNG: 5 (1)
Gorgon’s Treasure- 1200 Str, 35 Ats, 35 Adf, 10 Dex, 4 Range
Orbments
Evade 4**/Mind 4/Action 4/Sleep**/Attack 4/Cast 2*
Evade 4**/HP 4*
Alternates: EP 4 (8 Mirage, 5 Space, 5 Dark)
-->Adds La Teara, Curia, La Curia, Forte, La Forte, Chaos Brand, Clock Up EX, Clock Down, Anti-Sept All, Aerial, Lightning, White Gehenna, Ascension (sometimes depending on what is subbed out)
-->Anti-Sept All is 100% Silence or 53.2%/74.5% factoring all enemies and factoring modifiers
8 Water, 8 Fire, 11 Wind, 8 Dark
Attack- 3002 Physical Damage, 10% Sleep, 100 RT
Crafts
Heaven’s Kiss (20)- Allies get turns immediately, AoE (M)
Fox Tail (30 CP)- 3002 Physical Damage + High Chance of Stealing Item, 10% Sleep, 17 RT
Sylphen Whip 3 (20 CP)- 3702 AoE (M) Physical Damage, 10% Sleep, 100 RT
Bind Whip 3 (20 CP)- 3702 Physical Damage + Impede, 10% Sleep, 100 RT
Judgment Card 2 (S-Craft)- 7502 AoE (M) Physical Damage + 100% chance of either Freeze, Confuse, Death or Blind, 10% Sleep, 150 RT
-->53.2%/60% chance of status factoring all enemies and factoring modifiers
-->5.3%/4.6% chance of Sleep
Unlisted: Tear, Sylphen Guard, Sylphen Wing, Sylparion, Aqua Bleed, Fire Bolt
Artes
Teara (20 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (40 EP)- 12000 Healing, 11 CT, 105 RT
Clock Up (10 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Blue Impact (40 EP)- 4222 Water Magic, 20 CT, 68 RT
Flare Arrow (40 EP)- 4422 Fire Magic, 20 CT, 68 RT
Napalm Breath (80 EP)- 5422 Fire Magic, 24 CT, 70 RT
Air Strike (10 EP)- 3422 Wind Magic, 20 CT, 68 RT
Soul Blur (10 EP)- 3422 Time Magic + 25% Faint, 20 CT, 85 RT
-->13.3%/13.2% factoring all enemies and factoring modifiers
Shadow Spear (40 EP)- 3722 Time Magic, 20 CT, 68 RT
Unlisted due to more questionable legality: Anti-Sept
Unlisted: Tear, Sylphen Wing, Sylparion, Aqua Bleed, Fire Bolt
Tita
HP: 17288 (15436)………….69.9%
EP: 482
STR: 2593 (1244)
DEF: 2047 (857).…………….Adds 330 damage (+3.3% to 40% PC HP Damage)
ATS: 1370 (1224)
ADF: 15
SPD: 99 (71)…………………….99%
DEX: 40
AGL: 28
MOV: 6 (2)
RNG: 6 (1)
Vritra-han- 1200 Str, 5 Range
Orbments
EP Cut 2**/Attack 4/Move 3**/HP 4
EP Cut 2**/Action*/Cast 2*
EP Cut 2**/Mind*
Alternates: Range, Strike (Gets Dark Matter)
Space 3, Dark 2, Mirage 2, Fire 8, Water 8
Attack- 3187 Physical Damage
Crafts
Smoke Cannon 2 (30 CP)- 3437 AoE (L) Physical Damage + 100% Blind, 100 RT
-->50.5%/67.7% factoring all enemies and factoring modifiers
Vital Cannon 3 (30 CP)- 8000 AoE (L) Healing + Stat Down/Status Curing, 89 RT
Orbal Gear (20 CP)- +100% MHP/CHP, +50% Speed, +20% Str/Def, Prevents use of Artes and changes usable Crafts to starred items (No S-Craft), 17 RT
-->Unlike other buffs of 20% Str, this 20%+ gets str from equipment
-->Immunes Some Statuses (Faint, Freeze), but not Seal, Confuse, Blind or ID. I’d take down the dividing line of immuning statuses that take away ability to make any actions.
-->Cuts Physical Damage Taken by 1125
*Attack- 5621 Physical Damage, 100 RT
*Bullet Barrage (10 CP)- 5271 AoE (M) Physical Damage, 100 RT
*Smoke Missiles (10 CP)- 5271 AoE (S) Physical Damage +100% Blind, 100 RT
-->50.5%/81.2% factoring all enemies and factoring modifiers
*Charge (10 CP)-5921 Physical Damage + 100% Faint, 100 RT
-->50.5%/75.8% factoring all enemies and factoring modifiers
Satellite Beam 2 (S-Craft)- 7187 AoE (M) Physical Damage, 133 RT
Artes
Teara (16 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (32 EP)- 12000 Healing, 11 CT, 105 RT
Clock Up (8 EP)- Increase Effective Speed 18%, 17 CT, 68 RT
-->Doesn’t effect the RT from the casting
Blue Impact (32 EP)- 2946 Water Magic, 20 CT, 68 RT
Flare Arrow (32 EP)- 3146 Fire Magic, 20 CT, 68 RT
Napalm Breath (64 EP)- 4146 Fire Magic, 24 CT, 70 RT
Unlisted due to more questionable legality: Anti-Sept
Unlisted: Tear, Aqua Bleed, Fire Bolt, Soul Blur, Ascension
Zin
HP: 32107 (28667)………….129.8%
EP: 502
STR: 2753 (1342)
DEF: 2275 (1102).…………….Cuts damage by 297 (-3% to 40% PC HP Damage)
ATS: 734
ADF: 15
SPD: 104 (71)…………………….104%
DEX: 60 (40)
AGL: 28
MOV: 8 (4)
RNG: 1
Acalanatha- 1250 Str, 20 Dex, 5 Speed
Orbments
Mute **/HP 4/EP Cut 2
Mute **/Empty Earth/Cast 2*
Mute **/Action 4*
Mute **/Attack 4*
Alternates: Defense 4, Move 3
-->Defense 4 would give Thelas
Earth 3/Water 8/Space 3/Mirage 2/Dark 2
Attack- 3723 Physical Damage
Crafts
True Distend (20 CP)- Base Attack+Def up 60%, 78 RT
-->Increases Physical Damage Done by 2697
-->Cuts Physical Damage by an additional 1818 (18.4% of 40% PC HP Damage)
Supreme Composure (20 CP)- 13000 Healing + Status Healing, 100 RT
Supreme Smite (30 CP)- 4623 Physical Damage + 50% Confuse, 100 RT
-->25.3%/22.1% factoring all enemies and factoring modifiers
Supreme Thunder God Kick (35 CP)- 4623 AoE (S) Physical Damage, 100 RT
Taunt (20 CP)- Focuses enemy attention on self
True Wrath of Genbu (S-Craft)- 8123 AoE (M) Damage, 133 RT
Artes
Teara (16 EP)- 6000 Healing, 9 CT, 90 RT
Tearal (32 EP)- 12000 Healing, 11 CT, 105 RT
Curia (8 EP)- Status Healing, 9 CT, 70 RT
Earth Guard (8 EP)- Blocks next attack, 20 CT, 75 RT
Petrify Breath (24 EP)- 486 Earth Magic + 20% Petrify, 20 CT, 68 RT
-->10.6%/9.8% factoring all enemies and factoring modifiers
Unlisted: Tear, Stone Hammer, Aqua Bleed, Blue Impact, Ascension (No Damage Spells break 1000 damage)