This was well past due. I've generally complied as complete a set of notes as possible on the game and it's PC's. Many thanks goes to Reli and the Lufia 2 board for their extensive mechanics breakdown provided in the FAQs and topic archives. Endgame is Level 58.
IP notes.
PC's gain 1 IP point per 2% of damage done above 50% IP.. at least at first. The rate spikes the lower your HP is.
Key figures:
25% HP lost- 13% IP
50% HP lost- 26% IP
65% HP lost- 42% IP
75% HP lost- 57% IP
85% HP lost- 90% IP
90% HP lost- 100% IP
IP gain rate spikes massively at lower HP- if you knock a L2 PC from 20% to 5% HP, they gain 40%~ IP in one shot. Accessing the higher end IPs is thus extremely tricky without some form of healing. The closer you cut it to death, the more it matters- If you say deal 95% of Maxim's life in one shot, you're going to more or less give him a full IP bar.
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Maxim:HP: 482
MP: 286
Attack: 641
Defense: 501
Agi: 121 (-0.55 SD)
Mgr: 155
Default Equips:Dual Blade: Holy elemental, has a 10% chance of a 2x damage ITD critical hit. IP: Wave Motion. Heals HP/MP, boosts all stats by 50%/25%/12.5%, then nothing. Takes 100% of Maxim's IP bar.
Pearl Armor: IP: Miracle. Heals HP/MP for the party. Takes 100% of Maxim's IP bar.
Pearl Shield: IP: Miracle care. Damage immunity for four rounds. Can't be dispelled. Takes 78% of Maxim's IP bar.
Pearl Helmet: IP: Brilliance. Reflects all damage back at enemy for 4 rounds at 2x strength. Can't be dispelled. Takes 100% of Maxim's IP bar.
Status blocking options:Instant Death, Paralyze, Poison: Pearl Armor
Poison: Crystal Mail
Confusion: Pearl Helmet
Silence: Pearl Shield
Equip options: Note: For those that allow Maxim spells, skip over any healing IPs.
Silver Sword: -86 Attack, Holy elemental. IP: Holy Energy. 3x damage, takes 65% of Maxim's IP bar.
Mist Rapier: -117 Attack. IP: Aqua Attack. 3x damage, takes 65% of Maxim's IP bar.
Crystal Mail: -40 Defense. IP: Sudden cure. 50% healing, MT, takes 65% of Maxim's IP bar.
Zirco Sword: -14 Attack. IP: Firestorm. MT attack, takes 88% of Maxim's IP Bar.
Tect Buckler: -35 Defense. IP: Quicksilver. Boosts AGI by 40%/20%/10% for the party, takes 26% of Maxim's IP bar.
Kite Shield: -70 Defense. IP: Fleet. Boosts AGI by 40/20/10%, takes 13% of Maxim's IP bar.
Tough hide: -121 Defense. IP: Re-energize. Heals 50% of Maxim's HP. Takes 13% IP of Maxim's IP bar.
Zirco Armor: +10 Defense.
Zirco Shield: -6 Defense, +8 Mgr. IP: Berserker. Boosts offense by 40/20/10%, then nothing. Takes 26% of Maxim's IP bar.
Crysto Helm: -26 Aefense, +29 Mgr.
Dragon Blade: +50 Attack, 25% chance of 3x ITD critical hits. IP: Dragonfire. MT antidragon attack, takes 88% of Maxim's IP bar.*** Gotten from the Forefit island casino. It's also really fucking expensive, costing 500k coins (or 5 million) in chips. I certainly don't allow it, but it's worth noting.
Spells: Note: Maxim starts with no spells in Lufia 2. Blah blah blah spell legality, putting this in here in case people wonder/care/want it.
Strong- 131 HP
Stronger- 231 HP
Champion- 1000~ HP (Full)
Damage/IPsDual Blade: 300 damage, Holy elemental. 10% chance of critical hits.[/u]
Dual Blade critical hits: 700/1000/1100/1150 damage, ITD.
Zirco Sword: 295. Firestorm does 430 MT fire damage.
Dragon Blade: 330/500/600 damage. NOTE: This boost is from Berserker. Crit: 1200 damage, 25% chance.Silver Sword: 250, Holy elemental
Holy Energy: 820/1150/1300/1400 damage, Holy elemental
Mist Rapier: 220 damage.
Dual Blade, Wave Motion: 450/560/630 damage, Holy elemental. Crit damage is listed above.
Notes: About what you'd expect.
Heavy/Godlike if he's allowed healing- no real flaws in his durability, his only drawback is that he's a bit slow and his damage out of the gate isn't very impressive. If you (extremely) quickly double him or score a OHKO, you lose. Wishes he could access the 3x IPs and keep Wave Motion though- Holy isn't a hard element to wall and walling it forces him go go with the Mist Rapier for offense. Without?
Middle/Heavy. He becomes a remixed Guy this way, except he has more and better limit options to play with. Superior status blocking helps as well.
Guy:564 HP
0 MP
738 Attack
508 Defense
105 Agility (-1 SD)
80 MGR
Default Equips:Zirco Axe: IP: Torrent. MT water elemental attack, takes 88% of Guy's IP bar.
Old Armor: IP: Regeneration. MT fullheal/revival, takes 100% of Guy's IP bar.
Zirco Shield: IP: Berserker. Boosts attack 40%/20%/10%, takes 26% of Guy's IP bar.
Old Helmet: IP: Anger Mirror. Damage immunity, lasts four of Guy's turns. Takes 88% of Guy's IP Bar.
Status blocking options:Poison: Old Armor, Crystal Mail
Paralyze: Old Armor
Confusion: Old Helmet
Equip Options:Flying Axe: -224 attack, Flying elemental. IP: Deadly Smash. 3x damage, takes 65% of Guy's IP Bar.
Crystal Mail: -30 defense, -20 attack. IP: Sudden Cure. 50% healing, MT. Takes 38% of Guy's IP bar.
Zirco Armor: +20 Defense.
Kite Shield: -65 Defense, -8 MGR. IP: Fleet. Boosts AGI by 40%/20%/10%. (42/21/11) Takes 13% of Guy's IP bar.
Tough Hide: -111 defense, -20 attack. IP: Re-Energize. 50% healing, ST. Takes 13% of Guy's IP bar.
Tect Buckler: -30 defense, -8 MGR. IP: Quicksilver. Boosts AGI by 40%/20%/10%. (42/21/11 AGI) Takes 26% of Guy's IP bar.
Holy Shield: -8 Defense, +8 MGR.
Crysto Helm: -39 defense, -20 attack, +29 MGR.
Dragon blade: +56 Attack. IP: Dragonfire. MT antidragon attack, takes 88% of Guy's IP bar.**** Gotten from the Forefit island casino. It's also really fucking expensive, costing 500k coins (or 5 million) in chips. I certainly don't allow it, but it's worth noting.
Damages/IPsZirco Ax: 350/500/620 damage.[/u]
Flying Ax: 220/310/440 damage.
Deadly Smash: 770/1050/1250/1350 damage, Flying elemental. -20 damage if Guy isn't using Old Armor.
Torrent: 520, MT. Berserker does not boost this.
Notes:
Middle. Guy's a pretty typical low middle slugger until you look at his IPs. They give him a deadly limit range and the situational healing of the tough hide keeps him afloat against mages. Even though he's lucky that MGR doesn't affect status, he still can't really handle most status attackers thanks to that awful speed and 3HKO damage. A jack of all trades, which is definitely odd for a fighter. He may be higher up in the division, he's definitely a fighter I would have to see in practice. The fighting style's different enough, that's for sure.
Selan:HP: 379
MP: 462
Attack: 453
Defense: 448
Agi: 151 (+0.29 SD)
Mgr: 264
Default Equips:Super Sword: Holy elemental. IP: Holy Energy. 3x damage. Takes 65% of Selan's IP bar.
Zircon Plate: IP: Sudden Cure. 50% healing, MT. Takes 38% of Selan's IP bar.
Zirco Gloves: IP: Force Field. Boosts Defense by 40%/20%/10%, MT. Takes 26% of Selan's IP bar.
Zirco Band: IP: Dimwit. Useless.
S-Witch Ring: IP: Deflect. Silence, 85% chance. Takes 13% of Selan's IP bar.
Song Rock: IP: Do-Re-Mi, MT confuse, 25% chance. Takes 38% of Selan's IP bar.
Status blocking options:All but Instant Death (Poison/confusion/Sleep/Paralyze/Silence): Seethru Cape, Seethru Silk.
Instant Death: Bunny Ring
Poison: Royal Dress, Bunny Suit
Sleep: Bunny Ears
Paralyze: Bunny Suit, Magic Bikini
Confusion: Bunny Ears
Silence: Bunnylady, Royal Dress
Equipment Options:Zirco Whip: +64 Attack, -10 GUT, 10 MGR. IP: Thundershriek. MT thunder elemental attack, takes 88% of Selan's IP bar.
Royal Dress: -20 Defense.
Evening Gown: -56 Defense. IP: Sacred Song. 100% Healing, takes 26% of Selan's IP Bar.
Magic Bikini: -82 Defense. IP: Magic Cure. Restores 25% (115) of Selan's MP. Takes 51% of Selan's IP Bar.
Metal Coat: -67 Defense. IP: Magic Cure. Restores 25% (115) of Selan's MP. Takes 51% of Selan's IP Bar.
Bunny Suit: -122 Defense. IP: Magic Rebirth. Restores 100% of Selan's MP. Takes 100% of Selan's IP Bar.
Seethru Cape: -141 Defense. IP: Miracle. Full HP/MP restoration. Takes 78% of Selan's IP bar.
Seethru Silk: -133 Defense. IP: Regeneration. Full MT HP restoration. Takes 100% of Selan's IP Bar. (This is only useful if you ban The cape. The silk is Selan only.)
Tect Buckler: -25 Defense. IP: Quicksilver. Boosts speed by 40%/20%/10% (47/23/13), takes 26% of Selan's IP bar.
Slash Shield: -35 Defense, +10 Attack. IP: Battle Lust. Boosts Attack by 40%/20%/10%, takes 13% of Selan's IP bar.
Bunnylady: -70 Defense. IP: Berserker. Boosts Attack by 40%/20%/10%, takes 26% of Artea's IP bar.*
Glass Ring: -18 INT, +2 GUT, -40 MGR. IP: Confuse. Takes 13% of Selan's IP bar.
Angry Ring: -20 INT, +40 GUT, -40 MGR. IP: Dread. Takes 13% of Selan's IP bar.
*All of the Bunny equipment and the Seethru stuff is gained through the casino. The only 'unique' for Selan is the Silk.
Spells:Strong: Restores 265 HP (70% of Selan's HP), 3 MP
Flash: 130 damage, thunder elemental, 5 MP
Spark: 110 damage, fire elemental, 3 MP
Drowsy: 55% chance of sleep. Lasts two enemy turns on average. Damage has a 50% chance of breaking the sleep state, 3 MP
Deflect, S-Witch Ring: 85% Silence. Lasts the entire battle. Takes 13% of Selan's IP bar.
Dread, Fury Ring: 10% defense reduction. Takes 13% of Selan's IP bar.
Confuse, Glass Ring: 50% hit rate. Target has a 50/50 chance of using a normal physical attack on himself or his enemy. Takes 13% of Selan's IP bar.
Damages/IPs:Zirco Whip: 220 damage.
Super Sword: 170 damage.Flash: 130 damage, thunder elemental, 5 MP
Spark: 110 damage, fire elemental, 3 MP
Mist Rapier: 150 damage
Aqua Attack: 600/850/1000/1050 damage, Water elemental
Holy Energy: 670/900/1050/1100 damage, Holy elemental
Thundershriek: 330 damage, Thunder elemental, MT. Berserker does not boost this.
Notes:
Heavy. She is Artea lite- her defense is more exploitable for one, and she's not as fast or good in general. But.. too many IPs, too many ways to win. The lack of magical damage is a problem though. Otherwise, she can block status, heal, and fire off status pretty well. Well rounded PC, and very lucky that she gets most of the L2 female equips.
Artea:HP: 454
MP: 408
Attack: 496
Defense: 489
Agility: 186 (+1.27 SD)
MGR: 292
Default Equips:Mist Rapier: Water elemental. IP: Aqua Attack, 3x damage. Takes 65% of Artea's IP bar.
Zircon Plate: IP: Sudden Cure. Restores 50% of Artea's HP, MT. Takes 38% of Artea's IP bar.
Zirco Gloves: IP: Forcefield. Increases defense by 40%/20%/10%. Takes 26% of Artea's IP bar.
Crysto Beret:Bunny Ring: Status blocking options:Instant Death: Bunny Ring
Poison: Silver Mail, Bunny Suit
Sleep: Bunny Ears
Paralyze: Bunny Suit
Confusion: Bunny Ears
Silence: Bunnylady, Rune Gloves
Equip Options:Crystal Wand: -3 Attack, Holy elemental. IP: Holy Energy, 3x damage. Takes 65% of Artea's IP bar.
Bunny Suit: -122 Defense. IP: Magic rebirth. Fully restores MP. Takes 100% of Artea's IP bar.
Silver Mail: -66 Defense. IP: Magic cure. Restores 25% (102) MP. Takes 51% of Artea's IP bar.
Rune Gloves: -8 Defense, +9 MGR.
Slash Shield: -35 Defense, +10 Attack. IP: Berserker. Boosts Attack by 40%/20%/10%, takes 13% of Artea's IP bar.
Bunnylady: -70 Defense. IP: Berserker. Boosts Attack by 40%/20%/10%, takes 26% of Artea's IP bar.
Tect Buckler: -25 Defense. IP: Quicksilver. Boosts speed by 40%/20%/10% (47/23/13), takes 26% of Artea's IP bar.
Tecto Gloves: -50 Defense. IP: Lightbulb. Boosts INT by 40%/20%/10%, takes 13% of Artea's IP Bar.
Bunny Ears: -53 Defense, -29 MGR. IP: Sword Splitter. Lowers attack by 25%, takes 100% of Artea's IP bar.*
Zirco Band: +11 Defense, -29 MGR.
Beret: -61 Defense, -29 MGR. IP: Sluggish. Lowers speed by 25%/12.5%/6.5%, takes 51% of Artea's IP bar.
*All of the Bunny equipment is gained from the casino.
Spells:Champion: Restores 1126 HP (Full), 16 MP
Valor: Restores 2000 HP/Revives one target (Full), 30 MP
Thunder: 290 damage, Thunder elemental, 24 MP
Dragon: 240 damage, Water elemental, 22 MP
Firebird: 240 damage, Fire elemental, 20 MP
Ice Valk: 250 damage, Ice elemental, 22 MP
Zap: 350 damage, Holy elemental, 30 MP
Damage/IPs:Mist Rapier: 210
Zap: 350/400/430 damage, Holy elemental[/u]
Thunder: 290 damage, Thunder elemental, 24 MP
Dragon: 240 damage, Water elemental, 22 MP
Firebird: 240 damage, Fire elemental, 20 MP
Ice Valk: 250 damage, Ice elemental, 22 MP
Holy Energy: 720/100/1150/1250 damage, Holy elemental. Takes 65% of Artea's IP bar.
Aqua Attack: 720/1000/1150/1250 damage, Water elemental Takes 65% of Artea's IP bar.
Notes:
Heavy/Godlike. The options, they burn. Artea's strategy in a duel boils down to outlasting his foe- Even with his superior speed he's rarely going to finish off a decent heavy with Zap, instead blasting away with one of his 3x damage IPs. He's got a few key status resists, though those hurt his defense.. mm. He's a hard foe in general to handle because you really have to OHKO him or status him out, and neither's easy at all. Can literally fight forever thanks to Silver Mail/Bunny Suit and has tons and tons and tons of MP otherwise. Think he ends up worse than Maxim if spells are allowed and is a cut above the bosses either way.
DL AVERAGES:
HP:1. Guy, 564 (1.2 average)
2. Maxim, 482 (1.02 average)
3. Artea, 454 (0.96 average)
4. Selan, 379 (0.80 average)
Average: 470Agility:1. Artea, 186 (+1.27 SD)
2. Selan, 151 (+0.29 SD)
3. Maxim, 121 (-0.55 SD)
4. Guy, 105 (-1 SD)
Average: 140.5Defense:See MDef, think it's roughly the same formula.
1. Guy, 508 (1.5% reduction)
2. Maxim, 501 (1% reduction)
3. Artea, 489 (Basically nothing)
(Tect Buckler Artea: 1.5% extra)
(Slash shield Artea: 2% extra)
4. Selan, 448 (3.5% extra)
(Tecto Gloves Artea: 4% extra)
(Slash Shield Selan: 5% extra)
(Silver Mail Artea: 5% extra)
(Beret Artea: 5% extra)
(Tect Buckler Selan: 6% extra)
(Tough Hide Guy: 8% extra)
(Evening Gown Selan: 8% extra)
(Metal Coat Selan: 9% extra)
(Tough Hide Maxim: 9% extra)
(Bunny Suit Artea: 10% extra)
(Seethru Silk Selan: 15% extra)
Average: 486MGR/Magic ResistWe think the MGR formula is (Spell damage/2-MDef/4). Anyway, MDef figures here.
1. Artea, 292 (8% reduction)
2. Selan, 264 (5% reduction)
(Crysto Helm/Zirco Shield Maxim: 0% reduction/extra)
3. Maxim, 151 (3% extra)
(Crysto Helm/Holy Shield Guy: 5% extra)
4. Guy, 80 (8% extra)
Average: 196Damage:1t. Guy, 350
1t. Artea, 350
3. Maxim, 300
4. Selan, 170
Average: 292. Kill point: 730