Fire Emblem 4 - Beat.
An ambitious game and undoubtedly impressive for the time, let down by its writing being pretty poor and the gameplay often being too slow to be fun. Short form review:
What I liked: The detailed setting, where we learn about so many parts of the world and the people from them. The use of the large maps to tell a story, and the way they fit together to cover the continent. The ability to repair weapons (which for some reason vanished until FE3H). The love which went into crafting the individual bosses and their formations. The game auto-saving each turn. It's still Fire Emblem and FE is great generally.
What I didn't like: Glacial enemy phases even with animations "off". The pawnbroker system. Waaay too much time spent just walking across a map. The Loptyr Cult. How slow (but sadly useful/necessary) the arena is. Promotion being locked to the "home" castle. The combat forecast hiding key information (re doubling, etc.). The characters who matter being almost all men. Post-timeskip Lewyn/Forseti, what a sanctimonious douche. Gen 2's story in general.
No idea what it works out to as a rating (5ish?). I certainly respect it more than Shadow Dragon or New Mystery. Is it more fun to play than them? Yeah I dunno there.
I looked up a bit about pairing which mostly consisted of following advice that stated "Tailtiu + Lewyn good" and "make sure most couples include at least one person with Followup as a personal skill". It turned out pretty well!
Ayra + Lex: Gives Larcei and Ulster (too lazy to look up his canon name) Paragon and Vantage and great stats generally. They were held back by being infantry but very effective when they could see combat.
Aideen + Azelle: This one was accidental. Only good thing is the characters both get Pursuit, but Lester getting no bow inheritance makes him quite bad at first. I was ready to bench him but then wyvern country and the Brave Bow (gained right before wyvern country) gave him a niche and he ended up competent. Lana's got an A in staves, not much to say past that, could actually combat reasonably well after promotion if she ever saw it, which was rare.
Lachesis + Beowulf: Kids get Followup, not much to say. Both have Charm which is nice. Nanna is just quietly solid, good physical stats and sword paladin but also gets staves too randomly? She looks like she'd be a mage but no her magic growth is garbage.
Tailtiu + Lewyn: So Arthur joins in the first chapter of Gen 2 with Holsety, and he also inherited the Followup Ring which Lewyn was using. Good game enemies. Held back only by having 5 move at first, and then he gets a horse on promotion. Insane evade, high HP if he does take a hit, only certain formations in the final chapter could give him any pause. One of the candidates for gen 2 MVP obviously. Tinni unfortunately is just bad though (she'd be better with a Followup dad, but still not great?).
Erinys + Jamke: Fee having Adept/Accost off her high speed gave her loads of attacks, often murdering things in 6-7 hits from the Wind Sword. Since she flies she's easy to favour and make extremely effective. Ced is an all-around competent staff user, 6 move + B rank. I gave him the Barrier Ring so he could tank status staves, and Restore.
Brigid + Midir: Not sure how much this one even matters, the thief is gonna be the thief and Brigid passes down most things that matter to Faval. Perhaps the most interesting thing I thought of here is that Brigid + Alec would make Faval the best person to fight the final boss if you want to beat him without Naga (highest atk + Nihil).
Sylvia + Alec: Sylvia's husband doesn't matter too much given that the kids are a dancer and a staffbot. Anyway Lene is busted, FE4 dancer who can start with the Leg Ring. (Looking things up her replacement if Sylvia is unpaired might be even better, has to buy the Leg Ring but gets Charm, wow.) Cairpre is a filler lategame 5 move staffbot, gen 2 Claude without the res.
Arthur and Lene > Ares > other PCs in some order. Seliph turns into Ares lategame (mobile magical tank) but is clearly outclassed before he gets Tyrfing, the fliers are good, Nanna is good, Oifey is good, Leif is bad, Tinni and Johalvier were the worst PCs overall. No wait, Hannibal was, given I never deployed him and his castle defence neer ended up mattering. FE4 armour knights!
In gen 1, Chulainn died against the Agustrian calvary in chapter 2, that was tough so i accepted it. In gen 2, Leif got one-shotted by one of Ishtar's pet pegasus knights (with capped speed and Followup/Adept/Critical/Earth Swords) and I accepted it because Ishtar's formation is brutal in general. Also Ishtar having 100 hit against Arthur, despite having WTD is just funny.
Turn counts:
19,35,43,32,33,44(though I dragged this out to finish one pairing)
35,49,22,23,26,35
Total: 396
Sigurd 80, Lex 46, Ayra 42, Lewyn 38, Midir 37, Brigid 34, Finn 34, Alec 27, Jamke 27, Erinys 26, Quan 19, Beowulf 18, Azel 17, Lachesis 16, Tailtiu 16, Noish 9, Deirdre 6, Ethlyn 4, Chulainn 3, Arden 1, Dew 1, Claude 0, Sylvia 0, Aideen 0
Arthur 99, Ares 67, Fee 57, Seliph 47, Lester 36, Dermott 31, Leif 31, Shannan 28, Larcei 27, Julia 26, Altena 23, Ulster 23, Oifey 21, Nanna 19, Finn 19, Faval 19, Johalvier 11, Ced 4, Tinni 2, Lana 1, Patty 0, Hannibal 0, Lene 0, Cairpre 0
C in everything, Time: 57:13.